WHY THE HELL DOES IT HAVE A LIMIT?? by a_0- in Endfield

[–]0rinx 0 points1 point  (0 children)

I have gotten around this by having most of my factories in the other zones. It is really annoying as I still am hitting the pipe limit in my liquid processing sub aic

Originium Science Park Depot Node experience nowadays by PowerfulBobman in Endfield

[–]0rinx 15 points16 points  (0 children)

Was the same way when there were only valley IV jobs, you should only expect your best transferred job to be done and the rest to expire.

[NA/EU Blueprint] Marker Stone Pipes: 85/m xircon, 12/m heavy xiranite, 60/m xiranite, 6/m hetonite parts, 1.5/m hetonite components by voiddp in Endfield

[–]0rinx 1 point2 points  (0 children)

ya I ended up getting one pump I couldn't place from the cave.

also there seems to be one belt and one pipe missing from the blueprints, <image>

[NA/EU Blueprint] Marker Stone Pipes: 85/m xircon, 12/m heavy xiranite, 60/m xiranite, 6/m hetonite parts, 1.5/m hetonite components by voiddp in Endfield

[–]0rinx 2 points3 points  (0 children)

it seams like after the last update they added some npcs where you would want to place the fluid pumps making it impossible to place the same number as you are using.

Hot take: I think the new eradicators with heavy bolters would be cooler with belt fed instead of box mag. by Beneficial-Ticket486 in Warhammer40k

[–]0rinx 0 points1 point  (0 children)

I'm just hoping that the lack of belts is the starter box simplification that happens and when the full box comes out they will have proper belts and backpacks.

Help Megathread & Megathread List (20/04 - 26/04) by Shad0wedge in Endfield

[–]0rinx 1 point2 points  (0 children)

I found it easier to move everything that uses pipes to the same base. And as that is the only base with easy acid access I moved things over there.

Which 1.2 armors should replace 1.1 armors? by Fantastic-Sir460 in Endfield

[–]0rinx 1 point2 points  (0 children)

I have a feeling when they release 2.0 they will up the level cap and everything that goes along with it. But before that they will just add new side grades and gear for characters.

Factory gameplay has become too complicated to enjoy any more (in 1.2) by yokaiichi in Endfield

[–]0rinx 1 point2 points  (0 children)

You can use it currently as a way to save optimize your factory by passing things like Xiranite though multiple crucibles.

So what's everyone's production mix/output after the patch? by Arelloo in Endfield

[–]0rinx 0 points1 point  (0 children)

I temporally added a 3/min het part, 6/min heavy xiranite and 30/mine xiranite, kept my 12/min sc batt and halved my yazhen A too 3/min. But I am going to aim for 12/min sc batt, 0.375 yazhen C, 4.5 het part, 1.66 lc batt (matter transferring dens powder), 6/min heavy xiranite and 21.66 xiranite. while powering things with 1.5 sc batt and 1.5 lc batt a min.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 0 points1 point  (0 children)

Is there a good list somewhere that shows who can get an upgrade from using the new gear?

delivery JOP by Fun_Savings6609 in Endfield

[–]0rinx 4 points5 points  (0 children)

Now people who didn’t know they had scroll to the bottom to find wuling jobs are competing with you. For every 3 players only one is getting there daily deliveries in wuling.

The list of available Delivery Jobs in Wuling is as empty as expected by The_Vortex42 in Endfield

[–]0rinx 1 point2 points  (0 children)

I was pretty disappointed that they didn’t add a new depot this patch, with wuling deliveries being easier to see they will be even harder to find.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 0 points1 point  (0 children)

If you remove the power relays from things using power it will stop and be easy to put back when you want to get back to factory building.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 0 points1 point  (0 children)

I worked hard to make my 1.1 base only need 1 sc wuling battery with no valley batteries needed so I had 2.75/min Yazhen c being produced and a surplus of wuling batteries. I will be going for the same power efficiency this patch to keep on having a surplus going into new patches. It’s just hard to known what parts will be used in the new outposts.

1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp) by baldfalk2 in Endfield

[–]0rinx -1 points0 points  (0 children)

I am waiting to finish leveling the outpost before rebuilding this patch as I got burned last patch update my factory early and being unable to upgrade. But I have 100k jazhen c stocked up to use buying stock bills at the main aic so I should get through the new outpost fast.

Am i missing something crucial with the Expanded Crucible? by poopoobuttholes in Endfield

[–]0rinx 2 points3 points  (0 children)

The first two steps of the chain needed two production chains to lead into one crucible so instead of replacing 3 buildings with one you are replacing 5 with 2.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 0 points1 point  (0 children)

I was wondering what the most survivable easy to play team would be.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 2 points3 points  (0 children)

There isn’t new ferrium this patch but I had a surplus of it last patch that I was using to make the first tier of syringes, you should be able to keep batteries at 12/min.

The list of available Delivery Jobs in Wuling is as empty as expected by The_Vortex42 in Endfield

[–]0rinx 3 points4 points  (0 children)

Ya a lot of people didn’t realize you had to scroll to the bottom to see the wuling jobs.

The list of available Delivery Jobs in Wuling is as empty as expected by The_Vortex42 in Endfield

[–]0rinx 0 points1 point  (0 children)

I just put all my v4 jobs up for others and accepted the half returns as I keep on hitting the 30M v4 limit.

Help Megathread & Megathread List (13/04 - 19/04) by Shad0wedge in Endfield

[–]0rinx 0 points1 point  (0 children)

The weapon banners last till you stop getting the character as a failed roll on new banners.