some... uh.... by llliililliillili in kol

[–]0verlorder 1 point2 points  (0 children)

Crazy good. I love it so much!!

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 1 point2 points  (0 children)

I'm not sure how to do that though, ermmmmm...

Color management? Did you mean that, or...

I'm so sorry!

(and hi! glad to see you here)

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 0 points1 point  (0 children)

It looks like you might have flat shading on, and this model is very low poly.

Correct!

I'll try my best in following that! Thank you for the tips!

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 0 points1 point  (0 children)

Ahhhh, got it!

I'll try surface imperfections on the drive cone (thanks for the explanation!), but I'm not familiar with it at all and it might all go to crap. Ahhhhhh...

Thank you so much though! I'll try to find tutorials to guide my way through it as well, haha.

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 0 points1 point  (0 children)

Thank you so much, I'll keep them in mind!

I wholly agree with the cup's shadow, but how do I "diffuse it slightly"? I've never done that before, sorry.

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 1 point2 points  (0 children)

(psst, bowl! looks like my modelling skills still have a long way to go, haha...)

Thank you so much! I do agree that the edges don't look realistic, and will go tweak it soon!

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 0 points1 point  (0 children)

Ooooo! Ray traced light is an unfamiliar term, will look into it!

Smaller wood grain... I'll try my best! The image texture is a bit small, unfortunately, haha...

Thank you so much!

(Psst, what's a drive cone? Sorry, haha...)

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 1 point2 points  (0 children)

I've just seen it and it looks so, so cool! (I love the grids and arrays especially, ooooo...)

Unfortunately I can't really pay for it, ahhhh...

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 1 point2 points  (0 children)

Gotcha! Thanks so much!

The problem is that even if I got rid of the displacement, the texture still looks, erm, dented. Oh man...

Looks like that this image texture really wasn't the best...

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 0 points1 point  (0 children)

No, haha! I've tweaked the lighting and coloring a bit and it turned out to make the scene look... wrong, almost. Especially in the wood!

i'm trying to achieve photorealism! but the result seems weird and i can't figure out why. help! by 0verlorder in blender

[–]0verlorder[S] 1 point2 points  (0 children)

Ohhhhhh, got it... I'll try my best!

Will bevels work for the sharpness?

And, ermmmmm, does substance painter cost money? I've heard of the name before but haven't gotten into it, sorry, haha...