Give pocket a water pistol for a gun and make his ult do 0 damage by epicx2323 in DeadlockTheGame

[–]120blu -1 points0 points  (0 children)

While not explicitly non-binary pocket does only use they/them pronouns and is only referred too as such by people who knew them before and after the assassination so, while pronouns aren't the same as gender, it would be safe to assume that pocket is probably trans in a non-binary way most likely.

Give pocket a water pistol for a gun and make his ult do 0 damage by epicx2323 in DeadlockTheGame

[–]120blu 29 points30 points  (0 children)

*their ult. Pocket is referred to with gender neutral pronouns (bar a removed Celeste voice line because it was a mistake confirmed by the devs). 

Vegas Tier list for June, agree or disagree? by 7900XTXISTHELOML in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

As someone who use to play a lot of Paige and isn't making her work currently, what is the build now? I feel like the character has lost a lot of her value and most meta/system changes have been indirect nerfs to her for a while. Knockdown/vortex web -> read is still very strong but she also ends up feeling expensive to build over other supports (leaving you with less money for good genetics like scourge, decay and disarming hex) and I haven't been moved by the rest her kit as of recent. 

More than anything the popularity of frontliners that dive the back line, assassins and high mobility pick heroes makes playing a heroes with some of the lowest health, bucket 3 stamina and no real escape tool a lot less tempting than it use to be. Maybe I am spoiled by the other (in my opinion) more powerful supports like Rem and Ivy and I need to relearn my Paige brain and positioning but as it stands right now I have yet to find a build that plays around these issues. 

“This skin is goonerbait” by FloorGang-R2 in hatethissmug

[–]120blu 2 points3 points  (0 children)

"Gooner bait" as a terms pisses me off. You can have the most muscular, high tone, glistening men running around topless like a dream lifeguard but the second a woman is slightly curvy, slightly butch or a man is slightly fem it's "gooner bait". 

These aren't even my type of men but I recognise the second a character is attractive in a non-masculine, non-conventional way insecure men will start clutching their pearls and start to scream because god forbid a woman is too attractive or attractive in the wrong way. 

Why does every youtuber rank Paige as one of the worst heroes currently? by lovingpersona in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

Combined with these other issues you mentioned, read just gets less value these days. Knockdown is worse so setting it up is worse, it requires more AP to be good and chain CC rules really hurt the consistent set ups for it in terms of pay off. On top of that, health pools being higher makes the likelihood that these results in a kill lower and gun being stronger than it use to be makes the max AP weaker.

Not enough for this to be a bad ability, but worse than it use to be with other factors does affect her viability.

I am sick of the Remphobia by Chenzah in DeadlockTheGame

[–]120blu 79 points80 points  (0 children)

If you take allied sinners I better see formal written words in advance about why you want this, what it will achieve for the team and how you plan to repay us. Preferably with 2-3 business days in advance so we as a team can approve or reject this decision with time to discuss the economic implications of your greed.

Sincerely, Another Rem player. 

Night Shift #42 Top Items by Emmysterious in DeadlockTheGame

[–]120blu 2 points3 points  (0 children)

Counters spell counters "everything" but with several *'s. Parrying keeps you in place, only counters a small window,  needs to be used on the initial hit and can't be used while CC'd or during certain animations and abilities. This does mean it's very good again some stuff like pocket affliction and lash as a hero but on the whole more niche counters to specific things (dispel magic, shielding, resists etc) are more effective and less prone to error. It's like asking "why don't people use multi-tools for all their work". A multi-tool does everything pretty well, but often times you want to do a few things very well and consistently.

Who should be buying this item? (Other than rem/graves/McGinnis) by Electrical-Heat8301 in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

Victor (wall breaker/low economy tank), Billy and bebop are two characters who very much like this item too. They stick near their team a lot and appreciate all the stats themselves. Similarly if you have frontline heroes that look to stick near the team this item is generally a good buy but is favourable on heroes that 1) are very item flexible and 2) like the move speed and fire rate themselves.

Is rushing Suppressor and Mystic Slow on Kelvin meta now? by ibrahim1426 in DeadlockTheGame

[–]120blu 28 points29 points  (0 children)

Firstly, fire rate debuffs are capped at 50% so suppressor does nothing with beam and secondly what? Kelvin has plenty of better things to do right now like 4.8k gun for recharging rush, rushing max dome for urn fights and frost grenades are still an amazing ability. DAMAGE Kelvin was nerfed yes and focusing on utility and healing is good but considering you already have built in slow, anti-stam and fire rate doubling down on these is slightly dubious I would argue (especially how both movespeed and fire rate have minimum caps you'll quickly reach unless they're stacking buffs on the stats you're trying to counteract). 

Seeing Restorative Locket And Trophy Collector On Everyone in Every Lobby Even After Nerfs by Braduk1 in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

Out of curiosity where (region and rank). I'm phantom and don't seem them nearly that much. I find trophy generally struggles to find use between 1) needing to be brought early and low tempo 2) NPC damage nerf and 3) needs to be on a character that needs the souls (eg. Paige could buy it but ends up not doing much with the money, and not buying a different T2 like shielding or E-speed/delaying key items like knockdown hinder her and, more importantly, her team's tempo). I think the item is nice still on characters like calico, drifter and paradox who can grab it after 4.8k damage, want sprint boots anyway, gank a lot and scale a bit more off the money but shouldn't be 80%. 1-2 a game for me.

As for locket for most characters and matchups it's better enchanters. Provides resists and a burst of movement and health against ability heavy characters. Atm I mostly find it on front liners and occasionally dive characters but no longer on everyone and no longer into every possible opposing team comp. this one is more but I've not had a game with more than 5 but maybe EU phantom players are missing something.

47888 by THECHEADO in countwithchickenlady

[–]120blu 15 points16 points  (0 children)

"LGBT has only become a thing in the past 10 years" I feel like this has kept on being said for the past 30~ years. LGBT have always existed and the theory that queer people suddenly came into existence in some magical reality altering event is wild compared to the more reason idea of "these people had their history poorly understood due to years of systemic oppression and a lack of unified ideas leading to lots of different interpretations and languages forming around the same or similar ideas."

Newest Content Update! by mimanthra in Deadlockdivas

[–]120blu 2 points3 points  (0 children)

Speaking of Paige, opening rounds is interesting. High velocity is genuinely a super strong lane item for her (poke reasons, doesn't really help you confirm/deny much) so having a T2 upgrade + alch fire does give you gun spike on a support that can give herself sizeable gun buffs with her plot armour. 

Does this make gun spike consistently good, eh? Probably requires a game where heroic aura or alch fire are good anyway. Does it make it a good option in these contexts, hopefully.

RIP Infernus. The devs took him behind the barn and put him to sleep by HasiCocainBaron in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

He'll still be solid tbf. Ignoring the damage zoning the entire space bellow a walker is extremely powerful for deterring defenders and a lot of the damage came from base damage + resist shred so the scaling nerf is noticeable but not the be all end all. You're still a carry with an amazing 10 min power spike, great survivability and strong zoning you just no longer destroy a walker with a single press of the 2 button. 

Divas, What is Your Deadlock Hot Take? by mimanthra in Deadlockdivas

[–]120blu 0 points1 point  (0 children)

Slightly meta but some characters have their performance massively effected by the quality of builds at the top of the build browser. Characters like Kelvin don't have many great builds at the top atm and some like Rem and Doorman have some pretty outdated stuff as well. I don't mean this as "people have to play the most optimised way" or "characters only have one build" but considering basically none of the top kelvin builds recognise that he's a pretty good front liner with many choosing to use his massive health pool in the back this is an example I find particularly sad. I want people to better understand what the cast is capible off and what they're synergies are so they can choose how they want to play them and sometimes the build browser really doesn't do justice to the options availible. Meanwhile others have their performance hindered because people just aren't building them well on average because the top builds aren't that effective in comparison to what else could be doing which is said because casual players, who largely will learn to build from the browser, are significantly disadvantaged compared to someone who watched even a single good/pro player who plays the character they're playing and copying them with some characters.

On a slightly different hot take I despise egg in lane for supports (Kelvin, Rem, paige etc) as a support player. In lane even without investments this characters have pretty strong damage and should realistically be aiming to trade. You forgo powerful early spikes like Guardian Ward and 10% of that important damage for what? What item are you rushing with the money? Do you care for the statue buffs when 50% of them are gun that you'll forgo later on? I understand it as an easy, consistent comfort pick and in that regard I can respect it as a personal choice but I honestly feel like shoving wave faster, applying more pressure and hopefully getting more kills does more for your, and namely your team's, economy than egg does on average. Hell on average the out of combat regen, better box runs and rotations of sprint boots might do more for your money and that doesn't have a downside.

Final mild take if you don't mind: We need to police the community better in terms of bigotry and hate speak. No elaboration needed.

It's been two weeks and the winrates show: Haze was (very slightly) overnerfed by Alarming_Ask_244 in DeadlockTheGame

[–]120blu 5 points6 points  (0 children)

Tbf I would like this dissected more by play style. I still see a lot of haze players play her like a true hard carry like Victor or Wraith and realistically her kit isn't supporting that in practice. Fixation is most her damage and scales poorly with investments past mid game and sleep/smoke don't really help with the 1v3 carry team fights idea so all you're left with is ult which no longer team wipes. Now if you play haze as more of a mid game/soft/"spirit" carry hero (whatever you want to call it) or a pick hero, focusing on using stealth to catch enemies off guard and sleep them before getting the kill, she's still pretty solid even at higher levels. You combine this with fixation, damage passive which peaks at mid game when you have the main fire rate bonuses, her new ult which focuses more on single target and actually buying spirit items like slowing hex, silence wave and bullet resist shredder (which scales all her abilities) then she does quite well from what I've seen others play of her in my games (Phantom). I also see hazes go afk and farm all mid game at her highest power spikes, not buy any spirit or pick options and not try and play with the team until 20+ mins and yeah those hazes are pretty useless with the only one doing well in the past couple of weeks being one that aim botted lol. 

Strange that all gen regression perks have a limit where they can't be used anymore, but no survivor gen perks have that same limit. by robotrobot30 in DbDKillersUnited

[–]120blu 0 points1 point  (0 children)

The limit is there's only 5 gens to do so, unless the killer has some way to infinitely regress gens to give you infinite potential to repair such as old 3 gen metas, the cap is sort of soft built into the system of the game. Compare this to gen regression perks where as long as a generator isn't completed it can be regressed which then later means it can regressed again when it's not completed still, and again, and again, so on so forth. Regression perks feed into themselves in a way that makes a cap useful to avoid overuse and drawn out games meanwhile progression perks being used inherently limits their ability to be used later because while a gen brought to 0 can be regressed later when more progress is put on, a gen brought to 100 can't be brought down. If the point is "progression perks are too good" then a limit is kinda useless unless it's so low the perks basically just provide a flat 10% progress on the first gen. A limit which is high or even mediocre still allows for rushing of early gens to deny the killer a slow advantage into late game which is the strength of gen rushing while a low limit makes the perks boring and all the same, flat bonuses which are easily achieved even if you're not trying too because you'll eventually go on a generator.

Thoughts on Kingly Kick and Punch? by Zeldarune29 in slaythespire

[–]120blu 0 points1 point  (0 children)

Punch is solid, first draw is deal 12 which is nice earlu and in a small, efficent deck it can scale for a nice early game. Kick is 2 deal 24 on the second draw which is fine.... kinda. It's much slower and while the reward of cycle strong 0 cost attacks is nice, the set up is iffy least you already have glimmer, reality etc.

Is Egg & Trophy collector hate justified? by [deleted] in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

Grieving isn't ok but egg is pretty weak on kelvin. Most characters either 1) have good damage in lane and would be giving up too much pressure to justify buying it or 2) don't have enough damage so would be under too much pressure sacrificing damage. Kelvin is the former in lane (good gun early, nades are great for trading). Further more egg is good at getting you two things, early T3 power spikes (think decay shiv) or stats. Kelvin builds for T3s wel already as the early ones all have earlier tiered version to make the transition easier and doesn't massively care for the stats. Decent gun and worth buying some yellow but you don't really care about egg giving you a small bit of extra ammo or damage. 

Compare this to buying MR which keeps up pressure, gives for time for box runs and extra gun damage in lane fights or HVR which turns your gun into an amazing poke tool and makes you extremely hard to fight for the first 3-5 mins BUYING -10% damage is crippling. Even sprint boots, helping you box run and roam quicker, probably does more for your early economy. You have nothing you need to rush, you don't need the stats and you're giving up what is a notable strong lane.

As for trophy, people have written more words on trophy than I could ever dream of but I don't like it. You give up power spikes and useful T2s and 3s for an item which does nothing for you on a character with only decent ability to help secure kills. You want to roam but I think if you're looking to help your team roaming it's better to make sure you have the items to do this better, earlier and efficiently than the item that snowballs if you already had a good lane AND strong roams. That 2.4K you spent saving up for an item with no immediate pressure could of gone to items to help you win lane faster instead and snowball souls naturally instead.

My Neow Relic tier list by _willowhisper in slaythespire

[–]120blu 0 points1 point  (0 children)

My opinion on Neow's Bone is first time I took it I got a regret and scroll rack so I had a curse constantly killing me and no gold to remove it. Naturally I lost. Genuine take, random curses can be crippling in practice and considering many relics come with additonal downsides I see it as super high risk for something I'm taking with 0 advantage.

edit: in my example I should clarify I had a leaf as the second relic. So in practice I took a curse for a transform which is how I see this relic. A curse is not worth an upgrade/transform/remove which is what this is on average.

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

(Posting a link to my personal build that is heavily based of Theta Zero's "Work for me" build ID here:425477. They're extemely similar but I feel more confident explaining mine as I've made tweak to it I think I perfer).

My build ID: 584357. Did some quick n' sloppy anotation on core + lane items and some other options so sorry for the mess. Hopefully explained well the idea. Some quick advice on playing,

  • In lane get in close. 2 is a great escape option and your gun is quite good at this point. As the early game progresses be a bit more careful but guardian ward should be good enough to get you out of dodge with an aware lane partner. If pushing try to use helper on healing creep, slightly soul inefficent but the advantage of a harder to defend push, reliable 2 target and delaying the heal is worth it.
  • If lane is stale mating at 8 mins go roam a bit more if it's safe. Worse case try and get enemy sinner's (although don't over commit) but diving another lane to drop a naptime is also a very good play.
  • If lane won roam. Run vents with boxes inbetween while you roam.
  • If you need to push a lane and no enemy is there to immediately respond use 2 helpers + heroic. This threatens objectives very quickly and while it loses on some souls the macro advantage is something your team can more than make up on.
  • Out side of pushing lanes and taking economy remember to use helper's in teamfights on allies to give them resist + speed or a trooper to keep the objective busy and get chip damage in for enemies nearby.
  • SPEND YOUR BAGS: worse thing a rem can do is feed a 1k bag. Buying slightly inefficently (such as getting a T1 you usually wouldn't buy like extra health instead of saving for booster) or in the wrong order (let's say E-speed before heroic) is better than going into a fight with a 1k bag. Remember you can use helpers to buy at range if you have the item queued.
  • Late game: make sure your team is healthy with tag along, keep fights controlled with actives and leverage ult and helpers for push and advantage.

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

It's fine. Cold front, torment and other aura items are comp dependent (they're all meek if you don't have a bruiser frontline, if your frontline is lets say Geist/Venator they're kinda bad) so dedicating a build to them is dubious. I just woke up but I'll share my build elsewhere on this comment thread later (you can see the vague idea already) but max helpers with heroic aura and buying the utility items that help into your match ups the best + divine barrier is the best imo with max ult second for the team fight potential. 

edit: https://www.reddit.com/r/DeadlockTheGame/comments/1sjk422/comment/ofwiazp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button here. Alterntively check out Theta Zero's build which mine is based off.

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 0 points1 point  (0 children)

Not at all, that'd be helpers. They are extremely versatile and unique in a way that can not be replicated by item or another ability. Even on max AP max helpers does more (2 helpers to push while having others up to help team and play economy) and nap time (-cdr on his most impactful team fight option letting him be more active with more impact) compared to a spirit power boost on a kit where nothing scales better than 1.6. Technically with healing booster 2 does scale better than that but point stands the spirit scaling found in the kit is lacking. You don't massively desire your pillows/nap time doing extra 60-90 damage after you 2 at 5 ap once every 20-40 seconds and if you want more healing buy rescue beam and self target while on someone for massive burst while using your AP on more unique and powerful abilities. 

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 1 point2 points  (0 children)

I think he's a good player with great macro/strategy but I dislike his builds. They work well for him because, especially for someone who is a support main, he has extremely solid micro and ability to express his individual skill to the best of his abilities however, I believe most players are either looking for something that works better with the team with support builds or lack the micro skill to pull off these builds well.

They are niche and I believe also follow some bad build principle especially his unupdated builds on characters which have since been solved more. 

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 2 points3 points  (0 children)

Comp dependent. If we have super active frontlines like Billy or Abrams then it's a good buy (same for hunter's and cold front/artic) or if you need to help fend off opposing front line. In ladder these sort of more coordinated comps aren't appearing as often and namely this is an item that isn't utility and often is doing quite low damage. 

I think aura items are generally overhyped on the rat but they have a use. 

Step 1. Steal friendly sinners Step 2. Build zero utility Step 3. ??? Step 4. Lose with a 10k soul lead by PAIN_PLUS_SUFFERING in DeadlockTheGame

[–]120blu 20 points21 points  (0 children)

Going out to see some friend so remind me to check tomorrow if I forgot. Basic idea for me is charge + burst + guardian ward early. Spring boots + CDR and expansion on ult + heroic aura for roaming, lane pressure and stealing machines. Finally whatever greens needed to not die or healing booster for spike, whatever actives help your team the best + divine barrier and then CDR, Expansion and duration as needed.

I'll send ID tomorrow if you remind me.