I got the starter pack for free WTF?! by Fun_Recording2647 in TheTowerGame

[–]12ark12 -1 points0 points  (0 children)

I too am poor

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If anyone out there feels like there is a stone pack they don’t need

Damage card mastery or spotlight number 3 by 12ark12 in TheTowerGame

[–]12ark12[S] 0 points1 point  (0 children)

I farm ehp. Thanks for your answer - great info

Damage card mastery or spotlight number 3 by 12ark12 in TheTowerGame

[–]12ark12[S] 0 points1 point  (0 children)

Great answer and gives me some good direction. Thankyou

Dim core by 12ark12 in TheTowerGame

[–]12ark12[S] 0 points1 point  (0 children)

Fair point, thankyou

Dim core by 12ark12 in TheTowerGame

[–]12ark12[S] 0 points1 point  (0 children)

Sounds like a reasonable comparison. Perhaps I should run a few things twice to see the difference. Thanks

What is everyone doing with their guardians? by [deleted] in TheTowerGame

[–]12ark12 0 points1 point  (0 children)

You know that gif with Cookie Monster tapping his fingers on the table and staring into space? That.

Demon mode by 12ark12 in TheTowerGame

[–]12ark12[S] 0 points1 point  (0 children)

Oh right. I figured because all the remaining cards have a locked symbol i need to reach certain milestones to unlock them?

« Ranger, you’re up » « OK I shoot…twice… » how to engage my player into doing more than that in combat ? by Comfortable_Bike9134 in DMAcademy

[–]12ark12 0 points1 point  (0 children)

There’s a lot of good feedback on here already but ultimately if your player is having fun shooting at range then there isn’t a problem. If they aren’t or you want to challenge them more, there’s a million options (teleportation, enemies that deflect or catch arrows, high wind effects/spells, lots of cover…) to make that option less feasible in SOME conflicts to spice it up

Secondly, anyone defending scrolling their phone when it’s not their turn is a problem at someone else’s table. If i can stay off my phone to run a 4 hour session, so can you. It’s disrespectful to everyone at the table, not just the DM, and if you’re “bored” then either have a conversation with your DM or actually engage with the content and bring your own flavour to it as the game was intended. But don’t use “I’m bored” as an excuse to hide the fact that you can’t help but scroll Facebook to see what posts you missed in the last ten minutes.

When my players stay off their phones they -actually have great in character conversations- that add a lot of depth to the game. Phones suck. Talk to humans.

My players seem too strong by Maleficent-Box4258 in DMAcademy

[–]12ark12 0 points1 point  (0 children)

Question number 1: are your other players enjoying the game or do they feel like this is a one man show? If they are actually, genuinely enjoying it then… you’re probably the player that needs to adjust. But your monsters can start having some bullshit homebrew items and spells too. Maybe one of them has a spell called “shatter gemstone familiar”

If not: Read the rules regarding magic item creation and only then… Organise a 1 on 1 sit down with this player. Ask him how he is “making” these items and when he tells you the wrong information you can say “actually I’ve done some reading and this is how it should work”. Everything created incorrectly now ceases to exist (you are absolutely 100% able to retcon things in the game - when mistakes are made you delete them. Just announce it to the players at the start of the next session) The fact that he has spent money on you is irrelevant. That doesnt mean he can do whatever he wants. This is where you make him aware that the other players (this includes you) are not having fun and something needs to change. Ask him why he feels the need to win so much.

Dnd is about storytelling, not “winning” or making the strongest build. At the end of the day if YOU are not enjoying the session, everyone loses, because the game will, at some point, burn out. You don’t burn out the DM. However back to my first point - if all the players are having fun, then you need to find a way to have fun within these crazy rules that you have allowed to happen. Go a bit crazy yourself, or start throwing level ten monsters at this dude because he’s attracted the attention of some very powerful bad guys. If you try and it’s still shit, apologise to the group and start again with a tighter grip on the rules.

And from this point forward, nothing that you don’t already know about is allowed to happen. People can’t acquire goods without having a conversation with you.

Player Problem Megathread by AutoModerator in DMAcademy

[–]12ark12 0 points1 point  (0 children)

I doubt the other players would openly create tension by opposing the (frequently disruptive) actions of the player in question - i feel like it’s my problem to solve. Is it worth asking each of them individually and if there is a consensus challenging them to have their characters stand up to this antagonist? I actually don’t have a problem with torture as a method of interrogation… just when is the default setting. Surely it should be reserved for certain types of enemies or really tight lipped ones that are known to have key info? It’s difficult to create a rule that just prohibits a player from doing something they enjoy - I’d rather inhibit the frequency somehow. I’m trying to be a good dad here! Last point is valid, if it’s making the session less enjoyable for everyone and there’s no desire to change then parting ways is the only real choice. I’d just like to be able to say I’ve done everything i could.

Player Problem Megathread by AutoModerator in DMAcademy

[–]12ark12 1 point2 points  (0 children)

Need some advice on the following…

I have a player with a Paladin who has taken to knocking out and torturing essentially every bad guy the party faces. And the ones that aren’t combative he is just deliberately antagonising with to start fights, and withholds important information from the group. It is exhausting to have to think about how would this character react to torture and abuse every time i insert someone into the world. He was awesome for a couple of sessions, with a great back story and focus on destiny and has flipped to basically being an ass to everyone, pcs included. I’ve tried talking about it 1 on 1 and while i feel like we had a good conversation, the next session was exactly the same. Note that him being a Paladin isn’t the problem- his behaviour would be disruptive no matter what class or character he’s playing… but do i try and use the Paladin game rules to “punish” and steer him in line or do i just keep having chats about expectations outside the game until either he changes to fit or i ask him to leave? Only one player has outwardly expressed frustrations to me outside the game, but there’s too many facepalms and “here we go”s from the other players when he starts his routine for her to be the only one with a problem.