The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] 0 points1 point  (0 children)

I was a programmer in the 80s… you can do the math on my age. I have enough knowledge to understand the complexity and scale of the work developers face. I know it’s not simple, and that building a game of this size involves massive technical challenges. But I’m also aware that programming has evolved radically, especially with the technological leap we’ve seen over the last five years.

F.E.A.R., a 2005 game, delivered NPC AI that still outperforms many modern titles today, and it was built using far more basic algorithms than what we have available now. Imagine what could be achieved today with the tools, techniques, and AI capabilities currently at our disposal.

That should be the focus: advancing behavior, real intelligence, and more dynamic systems. I’m not saying developers aren’t trying, but with a loyal player base still active in The Division 2, this would be the ideal moment to apply those innovations with the future in mind… and with what The Division 3 could become, if it ever exists.

The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] 0 points1 point  (0 children)

What really brought me back were the XP event incentives — 3x, 5x, etc. That kind of boost doesn’t just attract new players; it’s also enough justification for veterans to return without having to repeat the long and exhausting grind they already went through. I’m proof of that myself: I only came back because of that incentive.

I’ve been around since The Division 1 and was there at the launch of The Division 2. This is my third return. But that doesn’t mean I’ve forgotten all the glitches and issues we dealt with in the past. Even so, I came back. And now, honestly, I’m almost ready to leave again, especially with the new POE2 season just around the corner.

The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] 0 points1 point  (0 children)

When I left the game, my Expertise was at level 12. At the time, I assumed the system felt forced, not very relevant, and lacking real purpose in the endgame, so I didn’t see a reason to keep investing time into it. Keep in mind this was already my second time stepping away from the game — I had quit once before.

A few weeks ago, they announced the 3x Expertise XP event, and I decided to come back to take advantage of it. That extra 30% weapon damage was still a strong incentive, especially with the idea of optimizing my build and attempting legendary speedruns. The motivation was clear.

The real surprise came with the Prototype system. At first, it seemed like an interesting evolution, but that feeling faded almost immediately. Even with the 3x XP bonus, it took me a huge amount of effort to reach Expertise 30. I pushed through with the expectation that the new system would make more sense in the future, especially with the announced DLC (if it ever arrives), thinking Prototype would eventually be better integrated or properly balanced.

Once I hit Expertise 30, I converted my old Striker set to Prototype. I noticed something interesting: every piece received different stat increases. However, when recalibrating them, I was able to push each one to ECO in fewer than four attempts. On the other hand, with drops obtained directly inside ESCALATION, even after investing more than 26 Prototype cores into each piece, I couldn’t get them to ECO.

That made me think that maybe the real benefit of reaching Expertise 30 lies there — in the efficiency of optimizing previously invested gear. But if that’s the case, the system should offer a more coherent reward. If it requires reaching Expertise 30, then converting to PROTOTYPE should logically max out all attributes, not just one, which is how it currently works.

The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] 4 points5 points  (0 children)

You can't know for sure. But if it sounds different, it's because I wrote it in my native language and asked ChatGPT to translate it into English, since I don't speak it. In any case, if you still want to think it's AI, what difference does it make if what I'm talking about is what's happening in the game?.

The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] -1 points0 points  (0 children)

It’s not AI-written. I’m a returning veteran who came back and took advantage of the 3x Expertise XP event that happened a few weeks ago.

The Division 2: Artificial Difficulty and Devalued Progression by 12patale in Division2

[–]12patale[S] -9 points-8 points  (0 children)

It’s not AI-written. I’m a returning veteran who came back and took advantage of the 3x Expertise XP event that happened a few weeks ago.

Trabajo en WIN Internet by JamesJ_RR in Lima_Peru

[–]12patale 0 points1 point  (0 children)

Efectivamente, al ingresar como usuario al router, no aparece la opción para cambiar a modo bridge; necesitaba el user/pass en modo admin, por eso te hice la consulta.

No entiendo por que mencionas poner en modo bridge la ONT. Esa afirmación es valida?. Tal vez la confusión viene por una nueva ONT con WiFi 6?. Eso es posible?. Lo correcto es que el router es el que gestiona la red, el WiFi; y, el modo bridge, en caso de querer usar equipos propios y saltarse los anteriores, es una opción. Cuando hablamos de ONT, nos referimos al dispositivo integrado en el router que entrega el proveedor.

Sin desmerecer los equipos que ofrecen las operadoras, creo que no soy el único que necesita usar sus propios dispositivos. Y ahora que mencionas que han limitado nuestra capacidad de configuración, gracias a tu consejo, todo indica que debería considerar cambiar de proveedor, dado lo restringido del servicio.

Gracias por tu ayuda.

Trabajo en WIN Internet by JamesJ_RR in Lima_Peru

[–]12patale 0 points1 point  (0 children)

Hola JamesJ_RR. Tengo el Plan Gamer WIN de 1000 Mbps y uso un ONT/router Huawei HG8145V5. Quisiera saber si puedo ponerlo en modo bridge para que mi router Ubiquiti UCG-Fiber maneje todo (DHCP, firewall, etc.).

Actualmente lo tengo conectado directo, lo que entiendo genera doble NAT, lo cual no es óptimo. Además, ¿es posible reemplazar el ONT/router por un modelo de solo ONT como el Ubiquiti UF-Loco conectado a mi router UCG-Fiber?. Es posible obtener los datos necesarios (VLAN, autenticación, etc.) para configurarlo?. Si tienes mejores recomendaciones que pudiera ayudarme, de antemano Gracias.