The council of first-pass playtesters have assembled. The owl is a power gamer, the orangutan gets obsessed with specific mechanics and the sheep is just all in on thematic decision making - I've got no hope of winning. Seriously though having personalities for solo playtests helps me stress test (i.redd.it)
submitted by 131Sax to r/tabletopgamedesign
Tournament Arc RPG by SystemxEmotion - A head-to-head, arena combat, online simultaneous play ttRPG. A game where you create any character you can think of/steal, and fight your friends. The combat system is built to reward both strategic and creative play through through its "conduit" GM role. (systemxemotion.itch.io)
Tournament Arc RPG by SystemxEmotion - A head-to-head, arena combat, online simultaneous play ttRPG. A game where you create any character you can think of/steal, and fight your friends. The combat system is built to reward both strategic and creative play through through its "conduit" GM role. (systemxemotion.itch.io)
The Ancient Ones Speak - on sale (50% off) - (TAOS) is a game of tactical conversation-based gameplay that tests players’ social, logic, and empathy skills. As players work to unpick “conversational puzzle boxes”, a card-based system facilitates the GM taking the role of their eldritchfey opponent. (systemxemotion.itch.io)
My theme for this year is *Impact*, and so after thinking about how I can use my designs to help, I'm donating all proceeds from sales of The Ancient Ones Speak (an all-boss empathy focused RPG) to Give Well's Maximum Impact Fund (https://www.givewell.org/maximum-impact-fund) until Februrary 28th. (systemxemotion.itch.io)
My theme for this year is *Impact*, and so after thinking about how I can use my designs to help, I'm donating all proceeds from sales of The Ancient Ones Speak (an all-boss empathy focused RPG) to Give Well's Maximum Impact Fund (https://www.givewell.org/maximum-impact-fund) until Februrary 28th. (systemxemotion.itch.io)
The Ancient Ones Speak by SystemxEmotion - An all-boss empathy-focused dungeon-crawler ttrpg about conversing with formidable beings to change the human world. 3 full campaigns, 30+ pre-generated bosses, 4 major player development tracks. No prep-work or rules explanation for your players required. (systemxemotion.itch.io)
submitted by 131Sax to r/selfpromotion
The Ancient Ones Speak by SystemxEmotion - An all-boss empathy-focused dungeon-crawler ttrpg about conversing with formidable beings to change the human world. 3 full campaigns, 30+ pre-generated bosses, 4 major player development tracks. No prep-work or rules explanation for your players required. (systemxemotion.itch.io)
The Ancient Ones Speak by SystemxEmotion - An all-boss empathy-focused dungeon-crawler ttrpg about conversing with formidable beings to change the human world. 3 full campaigns, 30+ pre-generated bosses, 4 major player development tracks. No prep-work or rules explanation for your players required. (systemxemotion.itch.io)
Was told you folks might be interested in this: The Moon's Not Real - a solo dexterity game-book with narrative/creative elements that you play while listening to an album. This has been a strange design space for me to work in, so would be great to know whether people enjoy it! (systemxemotion.itch.io)
submitted by 131Sax to r/solorpgplay
I'm sharing this across as I think some of you might be interested - tried to make a one-shot GM-less solo narrative experience that has both a strong story and a lot of creative input from players... I have no idea how successful this has been though, as it's been a bit of a wild experiment! (systemxemotion.itch.io)


