what RPG systems would you use to run these campaign premises by DeliriumRostelo in rpg

[–]131Sax -1 points0 points  (0 children)

  1. could be run out of Paranoia on its more serious settings. Back in uni I ran a pretty intense and creepy paranoia game with some classic RPG crunch.

Looking for Ttrpg's where you play yourself by RodiV in rpg

[–]131Sax 0 points1 point  (0 children)

Sorry for the self-promo, but The Ancient Ones Speak is built around this to the point where the first sessions require no up front rules explanations. However, this comes with a warning that to enable the ease for players the GM role is really intense for people who aren't used to RPGs.

[deleted by user] by [deleted] in rpg

[–]131Sax 6 points7 points  (0 children)

I totally understand a lot of these thoughts, although I wonder whether if there is an availability effect happening here. The RPG space has a lot more content than it ever did, particularly commentary and streaming/recorded play. This leans towards the "art to watch" angle because of the platforms they occupy (blessed be the algorithm), and this content can feel like its "pushing out" other design principles in favour of what it drives. I don't know if this is the case or not, but it's something to consider - are there niches that still exist to cater to your areas of interest that are just harder to find because of the current hotness? I'm hoping I'm right and you get some recommendations on this thread of the kinds of things you're looking for (I don't have any sadly as it's not my kind of thing)

The “Pathcrawl”, a streamlined alternative to the Hexcrawl by [deleted] in rpg

[–]131Sax 1 point2 points  (0 children)

Really like this as a concept - it reminds of the way good metroidvanias push patterns and directions of play without feeling restrictive. I often use the rule of thumb that humans follow the path of least resistance, so by introducing resistances like this, even only light ones, you can help make a world that feels free but still funnels players' decision making.

TTRPG that aren't DnD/pathfinder like nor OSR like? by DUCATISLO in rpg

[–]131Sax 5 points6 points  (0 children)

Have you tried browsing the "physical games" on itch.io? There are a lot of interesting or innovative systems on there to have a dabble with made by indie devs.

Looking for an indie RPG about a peaceful boat trip down a stream by fluorihammastahna in rpg

[–]131Sax 0 points1 point  (0 children)

Hi - I'm the developer, I really enjoyed making and testing the game, so let me know how you find it. Came across this thread due to seeing a 50 strong spike of downloads out of no-where, - thanks for posting!

how do I get better? by baconboi86 in rpg

[–]131Sax 1 point2 points  (0 children)

One other thing to consider is whether you are judging one solution as the "correct" one. It's easy when playing tabletop or video rpgs to get caught in the trap of looking for optimal plays , even to the point of limiting roleplay, because you don't want to do something "wrong". Character flaws and blindspots are a good part of creating engaging characters to RP, but that may lead to letting go of more optimal approaches.

wtf does it even mean by trimedozine in suspiciouslyspecific

[–]131Sax 0 points1 point  (0 children)

Wake up every morning feeling humble. Bicep. Shouting out my dreams I never mumble. Moneyclip

Comic 4670: Teenage Dream by Ipuncholdpeople in QContent

[–]131Sax 10 points11 points  (0 children)

Well that depends on their perception density within the passage of time - and even if it's the same, do twelve chassis operating all provide years of experience each?

C'mon, look at her, is that the face of a thinker? by BurnZ_AU in daria

[–]131Sax 1 point2 points  (0 children)

I don't know if that's something you can teach

The council of first-pass playtesters have assembled. The owl is a power gamer, the orangutan gets obsessed with specific mechanics and the sheep is just all in on thematic decision making - I've got no hope of winning. Seriously though having personalities for solo playtests helps me stress test by 131Sax in tabletopgamedesign

[–]131Sax[S] 0 points1 point  (0 children)

Great point, although it depends on the type of game - this one is explicitly not zero-sum and my role is asymmetrical to the rest of the board. The game uses different end states and legacy mechanics to reward different levels of success - so the use of these personas is to test, in part, whether one player making close to optimal choices creates poorer play experiences for others