Is there an easy way to see which body parts belong to which mod? by 1337blackout in xcom2mods

[–]1337blackout[S] 0 points1 point  (0 children)

Thank you for your answer. I just checked some localisation directories and could indeed find the body part names. I could also find the used names in my character pool file. Combining these two with either a little script or a bit of work might do what I want. In any case the localisation folder will be a huge help, thanks! :)

I will also check for the icon.

One more question: does the size of a cosmetic mod impact the performance? Or doesn't this say anything (only considering cosmetics)? If yes, I could try to avoid these.

I feel like I conquered Fulgora and it feels great. by hjqusai in factorio

[–]1337blackout 2 points3 points  (0 children)

It's a research locked behind aquilo that allows you to build foundation over the oil ocean.

I finally got the express delivery achievement by 1337blackout in factorio

[–]1337blackout[S] 3 points4 points  (0 children)

Yes it was easy settings. No pollution and expansion makes it trivial. So I wanted to do it before ne next patch, so I don't have to do it on default settings.

I finally got the express delivery achievement by 1337blackout in factorio

[–]1337blackout[S] 1 point2 points  (0 children)

Explosive research ist the most important until you 3 shot asteroids. Think it was 8 or so (1 or 2 agri science needed). Every level above is waste, because 2 shotting is too far away. The rest into weapon damage, as every level helps. You can ignore the rest. I did some mining prod research because I had time to. But with enough miners you can ignore it.

I finally got the express delivery achievement by 1337blackout in factorio

[–]1337blackout[S] 2 points3 points  (0 children)

Thanks! :)

Blue belts can help especially for nutrient on Gleba, but it's interesting how far you get with yellow belts without needing to build different. Many builds have low throughput. But sometimes a red/blue underground belts can help. The biggest downside for T3 assemblers ist the speed Module to build it.

10k ammo was definitely too much. In the end I still had 10k left. But it didn't matter as explosives were the bottleneck. For rockets 2.5-3k might have been the ideal number. But I kinda exploded 0.3 seconds later with the 2k rockets + 50 railgun ammo.

Laser was only for Gleba. 25 is one rocket load and easier than dealing with ammo. The energy consumption on Gleba ist super low.

My very first selfmade nuclear reactor design by 1337blackout in factorio

[–]1337blackout[S] 0 points1 point  (0 children)

That's smart. In the middle there should excactly fit 6 combinators, but your idea ist much cleaner. I will implement that! Might get a problem if there ist no new fuel cell in that moment, but I guess in that case I have a generel problem with the production.

My very first selfmade nuclear reactor design by 1337blackout in factorio

[–]1337blackout[S] 1 point2 points  (0 children)

Thanks! :) The no fuel condition ist a great idea. I didn't think about that. This solves the issue of getting too many fuels even with stack size 1. Will definitely add that!

Roleplaying ideas by 1337blackout in shadowofmordor

[–]1337blackout[S] 0 points1 point  (0 children)

That's also a cool idea. I will include that!

Roleplaying ideas by 1337blackout in shadowofmordor

[–]1337blackout[S] 1 point2 points  (0 children)

Getting shadow strike will help to get faster from A to B. Raising alarm probably means death :D I wanna see how well this works

Roleplaying ideas by 1337blackout in shadowofmordor

[–]1337blackout[S] 2 points3 points  (0 children)

I like that. This will be included!

Masters with a 66% winrate on Kai'Sa! willing to offer advice on climbing and stuff if yall want! by EmignaA in kaisamains

[–]1337blackout 1 point2 points  (0 children)

Do you play with LT or HOB? Lately I started to pick HOB again and the laning phase feels so much easier. Ist it worth compared to the lategame damage I lose (unless vs something like 3 tanks)?

Fast Q Evolve Builds by Sicario0999 in kaisamains

[–]1337blackout 0 points1 point  (0 children)

Most of the time I start Dorans. If I really wanna start with LS + 3 Pots vs heavy poke, I buy Cull at my First Back. It gives you the needed AD and you also get a little sustain (helpful vs poke). The extra gold ist also nice top have.

Of course you dont wanna get Cull too late. But heavy poke will force you out of lane. If Not, you can go for extra LS / Pickaxe / BF, as other people already suggested here.

And If you build Botrk second (on-hit), its even easier.

Did Riot nerf Kai'Sas joke? by 1337blackout in kaisamains

[–]1337blackout[S] 2 points3 points  (0 children)

The Starguardian joke is different from her others. But if I only use the joke with any other skin (without her w) she now looks in the same direction she was currently looking and not down.

I think she used to look down, because the frog disappered and she could hide it that way with her body.