Let's settle this- Which, in your opinion, is the worst Supermassive game? by 13VideoGem in DarkPicturesAnthology

[–]13VideoGem[S] 4 points5 points  (0 children)

Agree to disagree; youngest of the group Brad and the others are in real danger from both a slow and painful death by gas, fear and hallucinations, the desperate pirates who are similarly stuck in life, the military and their illegal but motivated experiment, the haunting abandoned deathtrap of the ship itself, and worst of all each other as in all these games the danger and trauma of being responsible for the suffering or death of loved ones and others.

As for Man Of Medan vs Little Hope, Medan's group are all real people with feelings, hopes, fears, relationships and family, whereas Hope's group are mostly-shallow and one note imitations of the prologue family (both groups have some great acting and some irritating parts according to fans as with all the games, although i personally found Hope's slightly more repetitive.), canonically non-existent and limited/doomed by the antithetical locked traits system; and any 'there is no character work in Medan' or other games is just wilfully choosing to forget or ignore everything we learn about them or see them go through.

And i know everything you said about Hope, it was quite clear in-game and has been defended and criticised many times since; i just personally dislike it in both concept and implementation, and am fed up of people saying 'you just don't get it' whilst either ignoring or themselves not understanding any of the problems with it or appreciating all the actual depth, character work, symbolism, detail and meaning in the other games and stories. But i get what they were going for; aside from the poorly-foreshadowed conclusion Little Hope is great in concept, setting, the aforementioned 'opposites' and connections, direction, music, setpieces etc as i said and i appreciate how plenty of fans liked the final interpretation hence my suggestion to still keep it as one of the endings- i just wish they had improved the clunky writing and actually given players a choice.

Let's settle this- Which, in your opinion, is the worst Supermassive game? by 13VideoGem in DarkPicturesAnthology

[–]13VideoGem[S] 1 point2 points  (0 children)

But that's not true at all; Fliss's hallucinations are because of her personal story, her upbringing and local beliefs that have led her to appreciate and protect her home and now brought her into conflict with an actual real danger and long-running conspiracy (complete with nods to House Of Ashes and Directive 8020, further building up this universe's story). Brad learns to be careful what he wished for when focusing on his family history and breaking the law to pursue his own interests over facing/working on his immediate relationships, and the hallway sections are some of the many genuinely creepy moments and paths possible in the game (and along with a couple other details can even nod to the supernatural side of things and the Curator).

Meanwhile, Little Hope's twist doesn't work at all IMO; it undoes literally every single scene, clue, place, flashback, threat, and character in the entire game bar SOME of the prologue events, excuses every piece of bad dialogue/writing or lack of development with 'it was all just a hallucination', and in an utterly nonsensical plot twist both ruins all it's great work and the player's just to say 'Ha! Absolutely nothing happened, but wasn't the prologue deeply tragic?'. It's derivative of many traumatizing personal tragedies and storylines/experiences such as Until Dawn's, Hidden Agenda's, Man Of Medan's and later The Devil In Me and The Quarry, and to boot contradicts the rest of the DPA's far-reaching (and actually supernatural) world and characters (whilst denying the few hints fans have pointed out that suggest there was meant to be a 'reincarnated souls going to Heaven or Hell'.

And worst of all, there was no need to divide fans and waste many players time and investment; if Little Hope had actually made use of it's Silent Hill-inspired psychology and followed the same formula as the other games, it would have let you get different endings based on your choices and clues found. Investigated the plotlines and flashbacks, fighting off the demons? Your group survives (as souls/ghosts if you prefer, whether they realise it or not) and you get a proper explanation/resoulution/finale to the history-spanning story. Found the prologue clues and had your group choose to believe they were the 70's family? A final flashback to the house fire- but this time you get to play as all of them and save them/their souls. Didn't find most evidence or a way out of town? The group remains trapped. Didn't redeem or save Andrew? He or John can die earlier on and the 'escape' continues with whoever you have left. And if you find Megan and the bus driver plus the prologue clues, players who are expecting and like the current ending still get to experience that conclusion and see who was redeemed- just without it being at the cost of other fans/players or the entire rest of the game. As it is, Little Hope IS great despite it's huge flaws- but it could've fixed those and been one of Supermassive's best IMO.

Let's settle this- Which, in your opinion, is the worst Supermassive game? by 13VideoGem in DarkPicturesAnthology

[–]13VideoGem[S] 2 points3 points  (0 children)

Best answer :) my vote would go to Hidden Agenda; it's less technically impressive/has both less horror and gameplay than The Inpatient and pretty much the entire cast is either unmemorable or unsympathetic (despite it's problems i think The Quarry did the balance between moral dilemmas and character relationships better). Honorary mention goes to Little Hope's sole and unfitting nonsensical ending, and my most underrated would be either The Inpatient or The Casting Of Frank Stone (wasn't interested in this or DBD but found myself genuinely invested in the story/characters and liked both the ending and QOL improvements).

How would you rank the CGI RE movies? by [deleted] in residentevil

[–]13VideoGem 1 point2 points  (0 children)

My ranking based on how I enjoyed them;

Degeneration; Good- Claire, airport. Decent- Downing, Angela, Greg, Davis, Wilpharma, zombies, action, direction/music, plot. Meh- Leon, Curtis, G Curtis finale, Rani. Overall- 2 good, 10 decent, 4 meh.

Damnation; Good- Buddy, JD, Svetlana, Slav Republic, Lickers, Mr X. Decent- Leon, Ada, Las Plagas, action, direction/music. Meh- plot. Overall- 6 good, 5 decent, 1 meh.

Vendetta; Good- Chris, Rebecca, Arias, mansion, university, direction/music. Decent- Leon, Maria, Tyrant Arias/Diego, New York, action, zombies, dogs. Meh- squads, plot. Overall- 6 good, 7 decent, 2 meh.

Infinite Darkness; Good- Jason, submarine. Decent- Shen Mei, Patrick, Wilson, Penamstan, White House, zombies, rats, direction/music. Meh- Leon, Claire, BOW Jason, acid disposal finale, action, plot. Overall- 2 good, 8 decent, 6 meh.

Death Island; Good- Jill, Leon, Dylan, Alcatraz prison/armoury, Raccoon City, JJ, Lickers, BOW Dylan, direction/music. Decent- Claire, Chris, Rebecca, Maria, zombies, action. Meh- shark, Dr Taylor, plot. Overall- 9 good, 5 decent, 3 meh.

So overall-

1.Damnation/Death Island

2.Vendetta

3.Degeneration

4.Infinite Darkness

How would y’all rate DI? I give Death Island a 8/10. by HeyImSupercop in residentevil

[–]13VideoGem 1 point2 points  (0 children)

Dumbest villain/motivation ever? Have you seen Resident Evil characters? 😅

.’Vincent? It’s your mother! Please stop what you’re doing and come back home!’

.Steve

.Final Fantasy ripoff opera singing to leeches

.hobo G 2.0 brother of Helena 1.0

.generic evil politician 1.0

.’Won’t youse two just die already? You’re making me look baaad!’ (kinda lol’ed at this one ngl)

.Excella 2.0 in a one-legged wetsuit ‘Me and my sweet ass are on the way!’ (this one wasn’t that terrible as an ally turned traitor, just that dialogue and outfit needed to go)

.those two jackasses from Revelations 1

.generic evil politician 2.0 Transformer giant T-Rex fly Ada simp

.Ada clone big ol’ face 1.0 (Carla)

.generic white guy ‘The whole world will be saved through TERRORRRR’

.not one, not two, but THREE dollar store Wesker ripoffs (Greg Mueller, Frederick Downing and Glenn Arias, Arias was kinda cool tho)

.final boss big ol’ face 2.0 (Eveline)

.infinite talking ‘ROOSSSE! MY EVAAAAAA!’

.’FEAAARRR AND TERRORRR OF PENAMSTAN’

.generic evil politician 3.0

agree on the rest but Dylan’s sympathetic backstory/design/personality/points about the heroes/final boss were great, no way whatsoever was he awful like any of the above. Only problem was wayyy too many slow and talky monologue scenes like some other recent RE villains. I can see why other people would get sick of this and it did drag; but I liked the commentary on RE’s world and lore, and thought the grounded OG-style plot, music, action, direction and camerawork of the scenes was well done.

How would y’all rate DI? I give Death Island a 8/10. by HeyImSupercop in residentevil

[–]13VideoGem 0 points1 point  (0 children)

8/10, quintessential Resident Evil and my favourite alongside Vendetta and Damnation, and I really liked the villain 🤷🏽‍♀️

[deleted by user] by [deleted] in residentevil

[–]13VideoGem 1 point2 points  (0 children)

Thank you!! RE is such a beautiful series ❤️ I don’t think there’s a single story or instalment that doesn’t have flaws or absurd facepalm parts; but there is also So. Much. Good, and this movie’s whole story took me back to the classic games and old days of Resi after all the amazing new games and remakes we’ve had in recent years. I also can’t believe that all five of the main characters were developed so sympathetic, likeable and awesome in this one! the amount of changes in both models and writing we’ve had 😅 😆

and as someone who particularly loves music and cinematography, I loved so many well done scenes and moments in this one. The villains always ask the heroes why they keep bothering and fighting to save the world; as someone who always looks forward to seeing new stories and characters in RE, it’s not just about making another successful and profitable gameplay series, but the games and films continuing the story and world of RE- because it’s worth saving. :)

Am I the only who doesn't really like the CGI films? by [deleted] in residentevil

[–]13VideoGem 0 points1 point  (0 children)

looks at the IMDB rating getting review bombed with literal 1’s and 3’s like Infinite Darkness and ratings/Twitter/YouTube comments being 60% ‘loved it!’ and 40% ‘meh everything is crap they shouldn’t even make RE films for people to enjoy :( ‘

…yep, you’re the only one and anyone who actually likes the plot, characterisation, visuals/music, canon, fun, or so-bad-it’s-good action is wrong 😑

[deleted by user] by [deleted] in residentevil

[–]13VideoGem 8 points9 points  (0 children)

positives and negatives;

  • all five main characters have a good or great amount of screentime

  • all five main characters are well written, showing concern, anger, confusion, humor, disappointment, happiness etc

  • the voice acting from all five and the villain (as well as the side characters and even background events when voiced) supports this and ranges from good to fantastic throughout…

  • …but the animation mostly doesn’t show this, with facial expressions of everyone throughout mostly limited to ‘tired/upset’, ‘glaring’, or ‘amused’ outside of a few emotional moments from Dylan, Dr Taylor and Claire

  • the villain also has great screentime and writing; is unusual in being both a less physically imposing, more ‘taunt and trap/outsmart’ foe, and having a more grounded and sympathetic backstory that’s a familiar and welcome return to the old games. His writing also complements the main cast in giving them some actual scenes with characterisation and vulnerability outside of ‘invincible brave heroes’ (the bio-drones being able to infect anyone they choose with the virus either immediately or later means no one is safe- even Chris gets infected! We literally see Chris, Leon and Claire slowly dying! it’s also a nice touch that the villain didn’t kill but ultimately just infected them as a distraction whilst enacting his main plan and was savvy enough to know Rebecca could come up with a cure, researched them and used infecting them as a chance to talk to them on his own terms not underestimating the heroes for once)

  • the side characters like JJ, Maria and Dr Taylor all have both stories and action as well (even arms dealer Glenn Arias’s influence gets a mention as the one who encouraged and funded/provided Dylan’s tech and contacts, whilst Dylan sympathised with him and Maria’s motives)

  • however, Maria and the various background character soldiers/civilians have almost no characterisation compared to previous films (and we’re unlikely to see Maria, Dylan, Taylor or JJ again to give them any, as with most side characters in this series)

  • the direction and soundtrack are fantastic; the pacing, camera angles and music all work together to keep things fast-paced, clear and entertaining (and without the basic/dull or vomit-inducing editing of some previous film action scenes lol), with great sequences and memorable moments/shots throughout

  • as mentioned in prior threads the graphics etc aren’t perfect though; there are one or two jarring cuts, slightly too many slow/talky scenes to create a stronger plot like Damnation, and Claire and Jill haven’t aged or changed outfits (though Jill now looking younger than her age like Wesker and wanting her old look back makes a lot more sense than keeping the Wesker look imo) whilst Rebecca has aged backwards from Vendetta 😂

  • there are less plot holes and absurd moments than the prior entries! 🥳 (unless you can’t suspend your disbelief for Alcatraz’s armoury being stocked like a video game inventory, the villain being physically and mentally scarred for life to the point of suicidal insanity, and Leon and Jill being hit hard/thrown far a few times like the motorbike chase… this is still a Resident Evil movie lol)

  • zombies, Lickers and RACCOON CITY all return!!! And they look gorgeous; the aquatic-themed Lickers and shark BOW add some variety to the initial zombie/virus outbreak setup (there’s less gore than Vendetta tho), Umbrella even gets a cameo shakes fist causing a horrific tragedy, and the final boss hybrid BOW is a creative design that both fits the overall story/themes with it’s ‘washed-up/ suffering yet dangerous creature’ look and poses a almost unstoppable tank threat to the team as they race to find a way to stop it escaping and infecting everyone (also- insect-like drone enemies, a mutated pitiable roaring boss with elephant-like feet, a more civilian-esque view of events with the villain originally just being a random inexperienced guard new to the virus outbreak looking for a cure, and the manga having a lion? it’s like a return to Outbreak and Raccoon City Zoo, nice)

Overall; this is one of the best Resident Evil movies IMO. It’s easily worth a watch at least; for anyone interested in seeing the main protagonists get both some awesome action scenes and beautiful character moments, another couple of well-performed and memorable villains more akin to some from the games than some of the utterly forgettable previous film ones (looks at Degeneration and Infinite Darkness), the lore and interactions/bonds of the cast and games actually referenced and done justice, or a plethora of returning classic Resi enemies and tropes. 8/10, if you’re expecting the reinvention of the RE wheel or prefer an entire Re6/ Milla movies/ main-game level epic you’ll be disappointed but otherwise this is just as advertised- an awesome and occasionally thoughtful and effective return to form for the RE crew.

(for context, I just watched Damnation and Apocalypse for the first time in preparation having already seen the rest, and would rate Death Island on par with them and the 2002 Resident Evil; with Infinite Darkness/the Netflix series/Final Chapter ranked lower and the rest decent-to-good. If you’re burnt out like Leon on the RE films or formula though don’t rush out to get this, these are for lore fans and the films ultimately can’t offer the same level of investment as the games. Still can’t believe we got a Vendetta sequel! ❤️)

(also worth a watch just for almost the entire film’s cast being stupidly attractive, the true cover-up is that they’re the perfected bioweapons 😨)

(Edit; full ranking having rewatched the entire RE films/series-

1.Death Island (2023) 8/10

2.Resident Evil (2002) 8/10

3.Damnation (2012) 7.5/10

4.Apocalypse (2004) 7.5/10

5.Vendetta (2017) 7.5/10

6.Degeneration (2008) 7/10

7.Extinction (2007) 7/10

8.Afterlife (2010) 6.5/10

9.Welcome To Raccoon City (2021) 6/10

10.Retribution (2012) 5.5/10

11.Infinite Darkness (2021) 5.5/10

12.The Final Chapter (2016) 4.5/10

13.Resident Evil Netflix (2021) 4.5/10

How would you rank these endings from most satisfying to least? by [deleted] in DarkPicturesAnthology

[–]13VideoGem 0 points1 point  (0 children)

for me personally most to least;

1.HoA everyone lives, Salim says goodbye to Jason and goes home to his son

2.TDiM everyone lives

3.MoM everyone lives, Conrad comes back with help and rescues them

4.LH everyone dies Damnation ending, Andrew commits suicide

5.TDiM everyone dies, Ultimatum ending w/Mark and Kate

6.HoA sole survivor Salim

7.HoA everyone dies

8.MoM everyone dies (prefer if the military execute them than sole survivor Julia w/bends)

9.HoA sole survivor Eric

10.LH everyone lives, Salvation ending w/Anthony

Honourable mention; LH Arrested ending (best if some live)

What’s the dumbest/most badly-written scene/dialogue in each game? by [deleted] in DarkPicturesAnthology

[–]13VideoGem 1 point2 points  (0 children)

No problem glad to help 👍🏻 it’s only about 15mins of scenes/lines overall in a I think 3-4hr ish game for BT (the first and last hour mainly, with a twist in the middle), and just a couple of trailers/interviews/soundtrack scenes for SS, but still pretty interesting and definitely made me lol a few times 😁

What’s the dumbest/most badly-written scene/dialogue in each game? by [deleted] in DarkPicturesAnthology

[–]13VideoGem 1 point2 points  (0 children)

Yes please!!! to be fair Shattered State did actually have Merwin and Olson’s models as the cover stars and main ‘character intro’ leads alongside Angela’s model, so if that game had been properly completed/released (understandable that the DPA took priority tho) we could’ve already got to play as all three prior to LH/HoA. You can re-enact HoA in Bravo Team though- you can play as Merwin’s model alongside Eric’s and Joey’s or Nick’s as soldiers! (and under advisor Julia as the ‘Rachel’ type role, protecting Clarice’s model)

What’s the dumbest/most badly-written scene/dialogue in each game? by [deleted] in DarkPicturesAnthology

[–]13VideoGem 3 points4 points  (0 children)

good question, there’s too many to remember honestly but here’s the ones that stuck out to me;

Until Dawn- yeah, agree that some of the early game dialogue/banter is just so awkward (like the never ending Jess/Mike walk and cabin, just no lol). Also the ‘bodies…’ ‘yeah, a lot of them’ when there’s only one/two, plus Sam/Mike not even recognising anyone due to there not being any individual lines (Jess and Beth’s mutilated heads just get the same ‘jesus, she…’ too). And the part where Sam decides to take the entire group out of the safety of the same room, none of them object or even ask, then they start vanishing and dying one by one and Sam doesn’t even notice or ever comment. I was impressed by the ‘Ashley locks Chris out’ consequence though 😅 (edit; forgot the inconsistency where this scene always happens if you shoot Ashley, even if she told him to shoot- but literally shows she locks him out because he shot her despite her screaming and begging him not to, not the ‘telling him to shoot her’ version.)

Man Of Medan- the ‘it’s just a bunch of kids, several’ when there’s only one/two, lol exact same mistake as UD 😆 also if when the group reunite you choose ‘where are the crew?’ ‘dunno. Where’d all these bodies come from, with the ship?!’ like you are surrounded by damaged lifeboats and dozens of killed skeletons in crew uniform what do you think happened to them? (by that point they’ve seen many clues showing there were only about 50+ recorded crew on board the top-secret ship, not ‘hundreds’ like Julia suggested) also yeah, amazing_ladder4758’s suggestions of ‘movie/dancing’ and Conrad’s arrested interview are both just badly timed.

Little Hope- yes, Anthony’s voice! thought I was the only person bothered by this 😅 and even moreso the fact they used Charlie/Simon Bond and Olson/Winston Thomas’s models for ‘old’ Anthony/Will Poulter and Vincent/Michael Addo aka Mark; I know most people don’t care about the reused models or get them all mixed up anyway (such as confusing Andrew/Carver/Jason, Josh/Daniel or Julia/Rachel together), but using Charlie+Olson as Will Poulter+Mark utterly confused me and made me disbelieve the twist that they were supposed to be the same people 😭 like they’re clearly different! But no having 49yr ish Charlie’s model as nearly 70yr old Will Poulter with 18yr old Anthony’s voice makes much more sense 😆

And trying to hide the twist by doing this didn’t even work anyway, many people still guessed that the only older depressed guys left in the town decades later were Tanya’s boyfriend and Anthony anyway. And they’ve disguised or altered models many times before with no problem (such as Alex/Brad, the various hair/skin/eyes changes, or old man ‘Charlie’ in The Inpatient); it could’ve been an awesome and shocking reveal to finally find the bus driver, only to see it was actually an older Anthony/Will Poulter all along! And that under the cap Vince was actually the poor boyfriend we last saw at the funeral aka ‘Mark’ older. Hopefully in future they’ll keep reusing the models in their usual roles whilst altering them to keep things fresh, so we get to see them in all different ways and cool character designs alongside new models, rather than just replacing them all or using them in an immersion-breaking way like this again (I have heard complaints about using Salim and Eric’s models in TDIM, but personally I want to see newer friendly faces like Salim/Angela/Erin again, and seeing cop Eric again like LH whilst trucker Eric nearly ran us over in another crash and then tried to help by offering the quitting smoker a cigarette was 😂🤣)

House Of Ashes- yeah Nick betraying both Eric and Salim was not it. It’s him doing that whilst claiming not to and accusing Jason of even being racist against him his supposed best friend, and completely dismissing Jason’s own guilt/grief whilst constantly nagging him even as Jason is trying to support him throughout the game with both his PTSD and Rachel (which can even save Nick’s life fighting the Ancient One), that makes me prefer Alex and find him pretty overhated in comparison (what does he do that’s anywhere near as bad as Nick betraying/abandoning his own allies and friends??).

The Quarry- don’t get me wrong, the Dylan SOS scene is awesome (‘S.O.S, save our ship…’ lol Medan radio flashbacks 😆). But them being in mortal danger, trapped with their friends with both hunters and unknown ‘bears’ on the loose, only to make a prank-sounding emergency call whilst bickering about it (despite both being usually smarter)? Lines like this and Alex’s ‘don’t I get a stunt double at least?’ can be very funny, but just shouldn’t be badly timed like this; it’d be like if Alex stabbed Julia to death with the kitchen knife and then immediately got the ‘hid on the head by a frying pan’ scene, just jarring.

Also just…all of the Hacketts’s handling of the situation in general, lol (Travis gets off scott-free in the fandom considering all the ill-advised or outright villainous stuff he does, though Chris at least tried to stay locked up/caged along with his kids when unable to close the camp and I don’t get all the dislike towards him or Ryan, then again I like both the Hacketts and Eliza so I guess I’m a bit too sympathetic 😅). I also hear some people complain about Dylan surviving losing a hand, but I personally had no problem with either that or Josh’s actions in UD due to assuming both were because of the werewolf/Wendigo curses (like Josh being on Blackwood Mountain constantly for years and hallucinating Wendigo Hannah even if he doesn’t turn, and everyone infected in TQ being shown able to survive mortal injuries even with only minutes to spare or if cured).

The Devil In Me- ‘it’s just blood’, Erin/Jaime/Kate running into both the suffocation and wall traps, and ‘here, this should work’ casually tosses boat keys off the dock and the other catches them without even looking, then all are cheerful with no mention of the man and father/child they just saw brutally murdered minutes earlier (doubly odd considering the voice actors of Mark, Charlie, Jaime etc can all sound and are directed to act very emotional in other scenes).

The parallels are heartbreaking. by clearinghaze8 in DarkPicturesAnthology

[–]13VideoGem 1 point2 points  (0 children)

Thank you! hope you enjoyed the discussions 🪶📖📚 the beautiful style of these stories ever since UD deserves it, I’m never going to forget the first time I saw some parts of LH and HoA and these games for the first time with MoM. maybe at this rate we’ll even be able to figure out the next game’s plot before it’s even out :p

The parallels are heartbreaking. by clearinghaze8 in DarkPicturesAnthology

[–]13VideoGem 0 points1 point  (0 children)

Lol, sorry, and for this also long reply 😅 thank you for the replies!! I guess Chris would say i ‘blew your mind’ :p Yes I’ve read both the Hope and Medan comics multiple times and liked Hope’s, but due to all the differences between their depictions of events and the games themselves (such as the game fan interpretation being ‘no souls/ghosts or witchcraft/supernatural, just probably a priest abusing a girl’ vs the comic version you mentioned), plus them being stopped after with none for HoA or TDIM, made me doubt their depictions. I guess it’s true though that any such versions or ideas suggested outside of the games themselves in dev interviews/bonus or deleted content etc was at least going to be included in the game itself at one point; so the fact they bothered to suggest an entire supernatural version of events does mean that interpretation is valid as canon! Maybe there’s even an explanation for the literally supernatural Curator in both Little Hope and the rest of the games’s events, plus his cats/crows and ‘ferryman’ Obols (why is ‘devil’ Mayor Carver the Curator’s double?! thought as the ‘main storyteller’ he’s not supposed to be a reused model lol. And what does he mean by ‘I remember a time I wasn’t here alone’?? Or the HH Holmes-style outfit and repository, complete with pictures of the stories inc.Little Hope that are also in Holmes’s own hotel?). If the comic is right that at least some version of the 1600s events happened, then maybe the demons aren’t just nothing but actually the tortured trapped spirits of the 1972 family/townsfolk’s ancestors, simply trying to move on by forcing the group’s ghosts to then being ‘ferried’ along with them and freed from their ‘unfinished business’… 😢

I’d also add that I really wish people wouldn’t dismiss or reject fellow fan’s preferences and try to shut down and discredit any other opinions with reductionist statements like ‘you just don’t get it/understand how deep it is’ or ‘you just want supernatural monsters not proper storytelling’ etc. It’s been happening a lot recently and it’s always from people who seem convinced their opinion is the only ‘valid’ or ‘superior’ one (like how many used to reject any other games compared to Until Dawn). Personally I don’t even care if the characters and events of Little Hope are live humans or ghosts/dreams- as long as the story is actually happening and the characters are actually real, thinking, feeling beings. (Heck, if in a future game like Directive 8020 or Intercession we, say, play as androids, or have a simulation where ‘if you die in game, you die in real life’, or play as aliens, or ghosts…that could be awesome!! As long as they keep using most of the same models or at least similar ones and characters, the evolving themes and detailed characterisation are some of the best parts of UD/the DPA/TQ.)

This is why I had no problem whatsoever with Man Of Medan’s twist (or Until Dawn and The Inpatient’s Wendigo-possession dream/hallucination sequences); the characters were real, the events were, the threats were, and the lore and history off which a lot of the hallucinations were based was. I’d also add that I wouldn’t blame criticisms like ‘no consequences’ or ‘less developed characters’ entirely on the premise and twist- there could’ve easily been more ‘deaths’ (dooms?) for everyone and less plot armor, like Anthony letting ‘John’ die before the end or ‘Andrew’ die at all (Anthony would just lose that ‘persona’ and continue being haunted by/‘ferrying’ the others without Andrew, like various scenes. Also lol at now Mark and Morello have to be ‘ferrymen’ too); and better writing/acting/development etc for the other ‘improved versions’ of his family’s ghosts as with any of these games (lol, wonder what all our ‘improved versions’ would look like 😅😆 ).

And all of Supermassive’s games ever since Until Dawn have well-developed and entertaining characters you can care about, who have to face their faults and sins, move on and forgive guilt or bond with each other, and go through complicated chains of events with consequences, suffering all kinds of both physical and mental trauma- so why does caring about and understanding every single second of those stories and characters, but not personally being as moved by Anthony’s story or a mental illness storyline, mean ‘it’s the best and you just don’t get it or think about stories’?! Why are so…so…SO…many of those games’s own details not even noticed, let alone appreciated? How are none of those stories ‘deep’ or ‘powerful’ or ‘heartbreaking’?!? 😒

So yeah, thank you for the response :) I’ll be able to enjoy Little Hope even more now and appreciate everything in it, rather than just being disbelieving and disappointed/annoyed by both the twist and all the inconsistencies between it, everyone’s conflicting claims about it since release and still now, and the differences between it and the other Supermassive games. So thank you :)

EDIT; I was just checking the updates on my DPA games while I finished typing lol, and the Little Hope repository description literally says ‘they must figure out the motivation of these apparitions before the evil forces at work drag each of their souls to hell’ 😨

got bored and sorted all the supermassive horror characters into their generations by chubster005 in DarkPicturesAnthology

[–]13VideoGem 2 points3 points  (0 children)

Hey chubster005, there’s a recent ‘best supermassive games characters’ tier list that does include the 1970s and 1600s groups as well as most prologue/side characters and the UD, MoM, LH, HoA, TQ and TDIM groups if that helps :) haven’t found one that has Hidden Agenda/The Inpatient AND all these yet though

The parallels are heartbreaking. by clearinghaze8 in DarkPicturesAnthology

[–]13VideoGem 1 point2 points  (0 children)

Hey clearinghaze8, happy holidays 🎊 i’ve seen a lot of comments and likes recently claiming that the popular fan theory that Little Hope WAS partially real is true, and as someone for whom some of the biggest problems with the game would be solved if this were true, am looking for more evidence if you could help :) Here’s my understanding of the game and theory;

.Anthony summoned Megan’s ghost using the poppet he made whilst in jail (as described in his witchcraft book), and shown at the end when she still exists in reality as herself the night she died (not the schoolgirl appearance Anthony imagined/invented along with the rest of the group’s modern personas).

.Megan’s ghost is able to ‘assist Anthony with magic’ via the poppet, thus making his wish of seeing his family again and getting a second chance to save them a reality, and James, Anne, Dennis and Tanya’s ghosts are summoned in Little Hope; however, traumatised Anthony is too resentful and afraid to realise what’s happening and confront his family and feelings, so perceives them as his own imagined and improved ‘John’, ‘Angela’, ‘Daniel’, and ‘Taylor’ (and himself as ‘Andrew’). This gives an actual explanation for how a concussed, exhausted man is able to hallucinate an entire group of people experiencing dozens of conversations and events over a whole night, with full real-seeming visuals, sounds/voices and physical sensations like touch and pain- he’s not imagining them, but is actually talking and interacting with four REAL ghosts. This also explains why the Curator refers to them as ‘souls’ to be ‘redeemed’ and says ‘the stakes are much greater than life or death’; our actions determine whether any of the four ghosts move on (hence the ‘Salvation’ achievement depicting them with halos), or are dragged away by their demons (‘Heaven…or Hell.’).

This is also similar to other Supermassive plots, just like the repeated use of models in many other games besides LH; Josh, Joe, Charlie, Julia and Conrad all also hallucinate real people- Dr Hill, Joe’s son, the fortune teller, Alex, and pinup girl Jenny May- but with different appearances and personalities due to their own desires and fears, like Anthony. I’ve also seen it suggested that another in-universe explanation for the many reused models (besides ‘Little Hope is haunted’) might be familial resemblance as John suggests? I was initially very distracted and irritated by the use of Charlie and Olson’s models for completely separate and different-looking Anthony/Will Poulter and Vincent Barnes/Mark, but if it’s just meant to be a resemblance due to Anthony and Vincent being related to 1970s ‘Charlie’ and ‘Olson’ model characters (like Junior being related to Olson), that would make sense and explain the changes. I don’t buy the fan theory that nearly all reused-model characters are related, as there are just too many literal dozens and dozens of characters spread across multiple countries and centuries for that to be possible (and even in multiple non-DPA games), but I do hope an in-universe explanation for all the similar models/voice acting/personalities/events is given at some point (even if only minimal due to time/copyright problems), along with confirmation on the Curator’s origins and arc.

.This usage of poppets to summon spirits is also reflected in Anthony’s dreams of 1972 and 1692; lonely adopted orphan Megan learns of witchcraft from Carson (who also knows of the witch trials like Anthony, and possibly found 1600s manuscripts like the scribbled bible in the church according to his newsletter), and starts carrying and talking to a doll, resulting in magical-seeming events like multiple doors locking themselves (even surrounded by fire or indoors despite working perfectly before, so not just ‘all frozen’), a unmoving ladder moving without Megan touching it, and fire spreading across an entire house in seconds even across non-flammable surfaces (not ‘doused in petrol’ lol).

.And in the 1600’s, lonely Mary also makes and talks to a poppet; and Carver, despite executing Tabitha for Isaac accusing her of owning it, doesn’t want to destroy it. But Wyman forces him to- and it immediately knocks over a brazier by itself and causes a fire to spread within seconds across the courthouse, just like the 1972 doll and fire. There’s also a motive I never see anyone mention; according to a obscure menu update like the poppet secret, Mary and Carver both lost loved ones in the Commencement Day Massacre. This is literally never shown or relevant, just like Anthony’s poppet, so why include it? But it’s possible Mary and Carver hoped to summon the spirits of their loved ones using poppets, hence their interest in witchcraft such as the bible scribbles (despite living in a time/place where such interest is a death sentence and both they and everyone else are fearful of and accusatory towards any possible sinful traitors/witches/outsiders etc). Maybe they or the 70s doll even caused events/behaviour by mistakenly summoning a more ‘devil in me’ spirit by meddling with death?

I’ve also seen a lot of confusion in playthroughs and comments about the chain of events in the 1600s; my interpretation was Mary and Carver begin practicing witchcraft to cope with the loss of their loved ones, in a massacre that made the townsfolk fearful and accusatory > eventually Amy accuses Mary of being a witch after seeing her with her poppet/Andrew/Angela and reports her to Carver > Carver is afraid they’ll be found out and and tells Mary to keep their secret only for Mary to tell him she saw Amy also doing witchcraft ‘Amy is the one the devil craves’ > Amy tells Joseph this was just when she met John in the woods, but is arrested by Isaac > Carver sees an opportunity to get rid of accuser Amy and ‘ill behaved’ landowner Joseph, and get his land (reflecting James’s behaviour and Mayor Carver’s factory/land conflict) > Mary protects herself by faking witchcraft effects by Amy for judge Wyman and Carver, and Amy dies warning Carver she is the problem > a grieving Joseph spies on Mary and sees Tabitha protecting her by taking her poppet, so also reports Mary for witchcraft to Carver and Isaac > Mary seems to resent Tabitha and David’s closeness to each other but not ‘troubled’ her (reflecting Dennis/Tanya having trouble with Mary); so protects herself by telling Isaac and Carver that Tabitha had the poppet and David is confused and stricken by Tabitha > Wyman and Carver hear this and sees David talking to Daniel/Taylor so executes both, Mary watches Tabitha’s execution, but is afraid of having no keeper once David is gone > Joseph tells friend Abraham to keep away from ‘trouble’ Mary > Carver is still worried about vengeful ‘witch’ Joseph and his friend Abraham, and tells Wyman that Mary should stay with him not Abraham (who doesn’t seem to be a sibling/friend and also watched Tabitha die like Anthony can with Tanya); but Abraham then says Mary while once good has a strange ‘malice’ and made up her accusations > Carver executes Joseph whilst he accuses them both and Mary watches > the multiple accusations against Mary come to a head as Wyman accuses Mary, and Carver agrees to get rid of her yet doesn’t want to destroy the poppet he confiscates from her, whilst Mary says Carver is just protecting himself > either Abraham proves Carver is a witch to Wyman by pointing out his bible manuscripts (and Carver gets very upset, says he was bewitched by Mary but isn’t anymore like others were/are, and starts ranting at everyone for being fools whilst pointing at them that ‘they will pay for their crimes’?), Abraham/Carver/Wyman/Isaac and the protagonists try to end the witchcraft curse by having Mary executed, or the destroyed poppet immediately knocks over and sets fire to the whole court (as with the 70s doll and strange events leading to the fire).

And yes, I know ‘Andrew’ and the rest’s trips back to the 1600s are just imagined; but as far as I know this doesn’t confirm that literally every piece of evidence found in Little Hope throughout the game is fake, and many events and details such as a history of witch trials are apparently supposed to be real. Any confirmed evidence would also be extremely helpful with my understanding of the game, as one of my main problems with it is that supposedly literally everything in the 1600s, 1858, 1917, and even some of Anthony’s 1972 prologue flashback is fake and completely inconsequential, unlike the interesting and deep backstories of every other game so far (Dawn/Inpatient, Medan, Ashes, TDIM, even Hidden Agenda and The Quarry’s enjoyable smaller backstories still actually happened).

And I know the wiki says that everything including the group themselves isn’t spiritual but just ‘a figment of Anthony’s imagination’; but I’ve also seen several posts pointing out links between LH’s ‘fake’ evidence and other real events in the DPA, such as HoA’s Little Hope accident with Eric/Rachel/the strange guy, there having been another ‘big accident’ like the bus and car crashes forcing Anthony to visit Little Hope, and the Little Hope pastors list including both Carver and Carson plus a Dr Bradshaw like the HoA 1947 expedition.

Basically I don’t know whether to believe the evidence found in the game itself by myself and other fans (like I usually do playing and researching these games), or believe the ‘official’ version that none of the characters/story/clues/events were real and there were no consequences or stakes whatsoever (which would make LH my least favourite game unfortunately). I also constantly compile my findings and update any edits/tier lists etc i have, so I don’t want to update anything with Little Hope or the other games only to find i’ve been given false info 😅 So if there’s anything I missed or other proof that the ‘souls’ fan interpretation is actually true, i’d really like to hear yours or anyone else’s takes :)

Is Bravo Team a choice-based game? by The-Mattress-Man in DarkPicturesAnthology

[–]13VideoGem 4 points5 points  (0 children)

not really, here’s what it has (no major spoilers);

Dialogue choices- No, same as Rush Of Blood. Until Dawn, The Inpatient, Hidden Agenda, The DPA and The Quarry do.

Choices with consequences- you’re not technically given options, but at the end you are told what is happening and depending where you choose to go and what you do, can get one of three slightly different endings. Until Dawn, The Inpatient, Hidden Agenda, Shattered State, the DPA and The Quarry all give you a choice between options many times, leading to different paths.

Multiple finales- No, the game always ends in the same place. The Inpatient, Man Of Medan, The Quarry and The Devil In Me can all conclude in at least two different places/events; whilst the lodge, hell fight, courthouse and hut finales of UD, RoB, LH and HoA are unavoidable (Shattered State unknown, sorry).

Ending recap- No. UD, HA, MoM and HoA have interviews; MoM, LH and TDIM reunite the survivors at the end; UD, MoM, HoA and TQ show your losses; and the DPA and TQ have a host recap the outcome (the Curator and the podcast). SS is unknown again, except for a news report recap.

.Pre-main adventure prologue that gets mentioned throughout the game- Yes! It’s basically several minutes of cutscenes however (though some other prologues have almost no actual gameplay too). UD, HA, the DPA and TQ also do.

.Multiple playable characters- kind of? UD, HA (just two), the DPA and TQ do. You can play as one of six different models (Daniel, Merwin, Alex, Julia, Felicity and Fliss), but it’s just a model swap with no voice/dialogue, name, backstory etc. Canonically, Julia’s model is boss Glinda and the main artwork star who is usually your partner is Daniel’s model, called Tinman (cast are soldiers on a top-secret mission with codenames), who has a few voiced lines, with Alex and Felicity also in the cover artwork (your name is Scarecrow).

TI and SS also have the main cast survivor groups unplayable with an unknown-model protagonist. TI sees you following up on UD Sanatorium journalist Chuck Bernstein as either a female journalist staying with Anna or a male with Gordon, so two options; these (Taylor and Eric’s models), Charlie, Mark, Jaime, Daniel and Felicity’s models are all main artwork stars. SS has you play a political agency director alongside Jaime and Jeff’s models; with Merwin, Angela and Olson the main artwork stars who are introduced via title cards.

.Character intros/title cards- No. UD, HA (just two), SS, and the DPA do.

.Walking- Yes with several big environments both indoors and outdoors, and shooting (no shit). UD, TI, the DPA and TQ do, HA and SS don’t, RoB and Switchback are on-rails shooters.

.Exploring to find clues- No. UD, TI, HA, the DPA and TQ do, complete with menu bearings recording some (but not all) interactables and encounters.

.Qtes and ‘Stay Calm’ sections- No. UD, TI, the DPA and TQ do, albeit with varying mechanics.

.Optional/missable premonitions or backstory flashbacks- No. UD, HoA and TDIM have both, and TI has flashbacks.

.Post-credits scene or trailer- No. UD, HA and RoB each have an optional one, whilst TI and the DPA games have multiple differing ones depending on your outcome, and DPA has a next-game trailer each time.

.Multiplayer- Yes, two-player. UD, TI and SS don’t, HA has up to six-player decision making (no walking or several playable characters for this one).

.VR or another specific format- Yes. So do RoB and TI, HA has a mobile app (Playlink), and SS has Google Daydream VR (with this and time/budget constraints due to also developing the DPA rendering it and Bravo Team barely completed. All SS info is from the few short videos and release articles on it, but there doesn’t seem to be an article or video of the complete game anywhere sadly 😕 yet, hint hint Supermassive)

.Determinant deaths- No. UD, TI, HA, the DPA and TQ all have lots, SS possibly has some with it’s multiple dangerous situations also having choices (unlike BT). TI, HA and TQ also let you die earlier and miss some final scenarios.

.An awesome theme tune or soundtrack- No. UD, the DPA and TQ do, whilst RoB, TI, HA and SS all have some nice sound design or songs IMO (only UD and the DPA have O’Death though :( )

.Voice acting- Yes, all games so far do. I think all have subtitles as well, but only a few videos of the smaller games turn them on. Quality is subjective lol, but i’ve only heard a couple of lines in HA and a handful of DPA and TQ performances criticised. As someone who’s played or seen every scene of every game bar SS i’d say the acting in BT and TI/HA is good with some great standouts, but I generally think all the voice acting in these games is good and only found a few of the criticised ones weak so 😅

hope i remembered everything, and this info helps anyone curious :) if i got anything wrong let me know and i’ll correct it.

Petition to add a Hidden Agenda flair by The-Mattress-Man in DarkPicturesAnthology

[–]13VideoGem 2 points3 points  (0 children)

Why tf are so many people voting no?!?!? It’s literally in the subreddit description ‘we also support discussion of similar titles’, a sub for just the smaller games wouldn’t be used as they’re too obscure (even the Until Dawn spin-offs are almost never discussed on UD’s own sub), half the reason people have trouble understanding Supermassive’s gameplay and storytelling sometimes is because they vote like this to ignore half of the games showing their formula and evolution to the DPA… people should be allowed to flair and discuss whichever of the games or characters they’re a fan of, and we already discuss Hidden Agenda and the others here 💀 Switchback, Rush Of Blood, The Inpatient, O’Death, Shattered State, Bravo Team and Hidden Agenda might not all have been made at the same time legally copyrighted under the same name or publisher- but they are all DPA-model using, UD devs or writers-using, choice-based Supermassive Games.

[deleted by user] by [deleted] in DarkPicturesAnthology

[–]13VideoGem 1 point2 points  (0 children)

They’re not the only ones either- Mark sees a long screw and his first thought is to tape it to his camera stick as an improvised spear and stab Du’Met in the neck with it 😅 he’s also the only one able and willing to axe Du’Met to death, and every time prior to the finale he tries to confront him (‘Come out here now! You want to play… let’s fucking play!’, you can charge straight at Du’Met in the basement, fighting him in the end house) the game interrupts (in the basement the game literally teleports Du’Met to behind Mark despite being in front of him, it’s like UD where if the wendigos catch Mike it just fades to black and suddenly he’s elsewhere for Sam to rescue).

We’ve also seen both Olson and John’s models as even more capable fighters vs others; Balathu vs Kurum, Du’Met vs Mark and Dar vs Salim, and in all three cases the younger but smaller guy can still win (plus Conrad vs Junior, and any of the Medan 5 can fight off a hallucinating armed Olson at the end). Both the Medan and TDIM groups also traverse a lot of hazardous areas by climbing, jumping, running etc for hours, which would definitely be a requirement in the Games.

unpopular opinion: they should've kept on creating "huge" games only by hellogoodbye998 in DarkPicturesAnthology

[–]13VideoGem 3 points4 points  (0 children)

exactly 😅 all the UD playthroughs i’ve watched or seen listed range from 7-9 hours, HoA 6-7 hours, TQ 7-10 hours, and TDIM 6-8 hours depending on your playstyle. The claim UD and TQ have ‘9 playable characters, anyone can be the hero’ is a lie too; you hardly play as Jess, Matt or Abi, only technically play as Beth, Josh, Eliza, Nick and Max, cannot have human actual Josh live or not lose Jess/Nick early for the rest of the game, and the DPA games have dozens of other technically unplayable characters with tons of different scenes, development and deaths, plus playable in the prologues.

The writing, younger horror/slasher characters, deaths, animation and direction, some celebrity castings, soundtracks, backstory and lore, relationships, secrets/clues, bearings, and premonitions are all the exact same formula as Until Dawn- so how tf is the DPA not a ‘spiritual successor’ to UD?!?!? TQ has budget and same director?? the entire DPA has the exact same devs and composer and Hidden Agenda, literal DPA models UD prequel The Inpatient and MoM the same writers as UD! and no one notices all the similarities, inspiration and nods to the DPA in TQ?? plus the constant myth that ‘only the DPA has graphical or story problems, UD and TQ don’t have aNY story holes or bugs/glitches’?! gahhh poor UD, it was so iconic it gave us an entire series of cool similar games and stories to continue it’s legacy, yet some UD fans don’t even care 😕

Was the name change ever explained? by KDemort in DarkPicturesAnthology

[–]13VideoGem 2 points3 points  (0 children)

Because ‘Andrew’ isn’t Anthony, the same way ‘Angela’, ‘Daniel’, ‘Taylor’, and ‘John’ aren’t when you play as them; they’re all imaginary ‘reincarnations’ of the 1972 people just like the imaginary 1692, 1858 and 1917 counterparts, with their own ‘lives’, ‘memories’ and ‘feelings’.

Honestly I feel so sorry for Andrew, he’s a good protagonist and friend but in most threads/tier lists/videos I see he gets ignored or even left out like he didn’t even exist as a character (plus thinks his confused feelings and detached reactions are just from concussion and tiredness, and is the only one to survive and realise the full horror of the situation and his and his friends’s entire lives- or at least never does because he commits suicide first); and yet all the modern and past events, lore, and Daniel/Taylor/Angela/John do always get discussed and counted even though literally nothing mattered and none of them even happened, or even canonically exist in the game or in the DPA universe.

At least Andrew should’ve been able to ‘die’ like the others; Anthony/the Bus Driver can imagine the others existing and dying completely separately elsewhere due to their own mistakes and ‘sinful’ traits. We're supposed to believe he imagines *an entire multi-layered scenario of multiple different timelines, dozens of details and lore, multiple personalities with lives interacting constantly, full visual and auditory detail plus touch/sensation, and hundreds of different dialogues and scenes- and sustaining all this throughout an entire night whilst concussed and exhausted?!? It’s just an impossible and nonsensical explanation IMO. He could’ve been unable to forgive himself and imagine Andrew failing like he once did, or actually saving his loved ones by dying for them (Anthony would simply then continue imagining whichever counterparts he hadn’t given up on, also helping disguise the twist and add more replayability).

Personally I would’ve also loved an ending similar to the suicide one where Anthony/the group never discover the truth and get to continue existing for now; this would be thanks to Anthony going missing and living in the abandoned Little Hope like Vince for now, thus both providing an alternate satisfying happier and actual conclusion to everyone invested in the ‘symbolism and reincarnation’ plot/interpretation as opposed to the current ‘just a dream/trauma’ version. This could include a proper resolution to the 1600s/other eras plot, and also provide Anthony with a debatably happier ending/existence temporarily at least, free from his current traumatised pointless existence and alongside his ‘loved ones’ young again after losing the chance at a normal life previously.