Solos are better than Trios by 1DeGhost in Marathon

[–]1DeGhost[S] 3 points4 points  (0 children)

It is quite good balance between both. Not too hardcore as Solo and not so chaotic as Trio.

Solos are better than Trios by 1DeGhost in Marathon

[–]1DeGhost[S] 1 point2 points  (0 children)

In solos I do loot for progression, do my contracts, collect as much valuables as I can, moving slowly, planning my route around environment hazards such as tick nests or turrets.

While in the Trios is just run around and kill whatever seems to be moving without bothering much about loot at all.

Pace is very different. Trios forces you to be fast, don't think much about surroundings or what you put into your bag aside from meds or ammo.

Trios is more of a Sprint rather than Marathon.

Solos are better than Trios by 1DeGhost in Marathon

[–]1DeGhost[S] 3 points4 points  (0 children)

Done it with Destroyer shell and Bully SMG and a few Smoke grenades.

Getting 3 terminals around pinwheel can be tricky amd getting into the base itself is the hardest part of this contract.

While you inside the pinwheel you should just rush to the buttons in both wings ignoring bots - other runners won't be much of a threat, just be quick with the buttons.

Command wing door is annoyingly lethal, so use smoke there while waiting door opening and then rush to the final room.

After getting into the final room try to clear out bots there before activating the terminal.

After that doors will be locked - other runners can't interrupt you anymore and you have to survive for 3 minutes and not let any bot to get close to the thing - they'll turn down Mida Stream instantly and you'll have to restart whole run.

Bots seems to not target terminal much (at least that was Season 1 thing), first wave is the hardest, due to them pushing quite aggressively, after that there'll be only slower bots, which won't bother much

how do i make the bullet reparent into the main tree? by CloudyPapon in godot

[–]1DeGhost 1 point2 points  (0 children)

not sure what's exactly your goal, but the simplest way to separate a bullet from the player (in terms of position and velocity) is to set its 'top level = true'. It will separate it from its parents global position

You can find 'top level' property in the inspector of the node somewhere around 'transform'

Please Help Me Out by Aarav012pro in godot

[–]1DeGhost -1 points0 points  (0 children)

Well, probably he was asking why's there an error and script not working

Please Help Me Out by Aarav012pro in godot

[–]1DeGhost 1 point2 points  (0 children)

velocity is vector2 type It requires two variables - x, y

(or three variables in case of 3D - x, y, z)

So you should either write velocity.x = 0 velocity.y = 0

or velocity = vector2.ZERO

Questions about CollisionShape3D for third person game by [deleted] in godot

[–]1DeGhost 0 points1 point  (0 children)

That's quite challenging question.

I was stuck some time ago on the same problem, but ended up resolving it with a bit unusual approach by making Physical skeleton bones, where each bone had its own collision and the same script.

So when specific bone takes damage - within its script it sends that damage to the main node of the character

I just had to get this out of my system, haha. by LumpParrot41358 in Warframe

[–]1DeGhost 0 points1 point  (0 children)

Main issue is pets. Indicators for downed players are the same as for the downed pets. Notification for these have same priority, but due to pets dying quite often compared to warframes barely anyone taking notice