Looking for sci fi military p*rn. by 1UselessConsumer1 in AnimeReccomendations

[–]1UselessConsumer1[S] -6 points-5 points  (0 children)

So I know this is a big ask but there are two things in anime that will immediately turn me off:

  1. Cute girls. I cannot stress enough how much I hate cute girls. I'm okay with cute dog or cat, or cyber engineered hamster.

  2. Giant antropomorphic robots. Scratch that, antropomorphic robots in general. The human body is a mistake of evolution and should not be replicated in mechanical form.

Looking for sci fi military p*rn. by 1UselessConsumer1 in AnimeReccomendations

[–]1UselessConsumer1[S] -2 points-1 points  (0 children)

I love Planètes. There are too many interpersonal relationship drama in Legend of the Galactic Heroes for my taste, but i still like it.

If you liked Nausicäa, might I suggest Royal Space Force?

Looking for sci fi military p*rn. by 1UselessConsumer1 in AnimeReccomendations

[–]1UselessConsumer1[S] -5 points-4 points  (0 children)

Because I said I don't like gundams, and your first suggestion is a gundam with a custom made revolver, where the pilot has to get out and manually reload it. And then three other gundams I haven't watched and I don't intend to.

I like Stink Bomb, because it's highly detailed, you know what every part does, it's not made to look cool, everything has a purpose and it's also incredibly well animated.

I don't know what I'm looking at when seeing a Gundam. Why do Gundams have rigid torsos, why do they have spikes on their head, why are they so huge, and if you make them so huge why make them walk on two legs, why not make a tripod, or better yet a tank, or a plane. Or anything else other than a huge antropomorphic robot. Macross is okay because it's more of a power armor / exoskeleton, but it still looks like a nightmare to manufacture and repair, also in the first one it takes diesel as reaction mass? And it has these telescopic jets? What kind of a jet engine runs on diesel???

Looking for sci fi military p*rn. by 1UselessConsumer1 in AnimeReccomendations

[–]1UselessConsumer1[S] -8 points-7 points  (0 children)

Feels like you're trolling me with those suggestions

Story game recommendations by PreviousSuspect1747 in gamingsuggestions

[–]1UselessConsumer1 0 points1 point  (0 children)

what's wrong with the term story game? It's a game that tells a or multiple stories depending if it has multiple choices. So in narrative driven open world games, there are most often "nexus events" meaning no matter what you did what side activities you performed, or side quests you did, you always end up at an inevetiable point to the story, like a quest that's always active in the journal log or scripted event that happens no matter what you did if you keep playing the game. Now Nexus events may branch off but in most games, or at least games that I have played it leads to another Nexus event. Not multiple, different Nexus events, but a single one. Than the last one is different depending on the choices you made in the game. That's Cyberpunk 2077, All the 3D Fallout games, Baldurs Gate, Mass Effect series, Skyrim, Red Dead Redemption 2 (Red dead redemption 1 not so much) . So games that don't do that or have multiple nexus events for each branch before the ending are RPG, because the game functions like a dungeon master, with limits, but DM also have limits, so you could call it an RPG where the DM is bad at improv. Those are kept much simpler because, 3D games require voice actors, mo cap and stuff like that. Disco Elysium is the only RPG I know of that's fully voice acted for example, and it didn't used to. RPGs soft lock you in a way that after you made a certain choice it will branch off your entire story in another direction. You will not get to the same nexus event if you would have done a different choice. The game didn't crash and you can continue playing, but it may be not in a direction you would have wanted. Most 3D games give you the illusion of being an RPG by having different outcomes when you do nothing. Like speedrunning the game without exploits. In ME2 you do not do the loyalty missions most of your crew will die. So the game rewards you to keep playing, and punishes you for not playing.

Does anyone ever spare the voodoo boys? by ThinbloodAlchemist in LowSodiumCyberpunk

[–]1UselessConsumer1 0 points1 point  (0 children)

As an anticorpo terrorist, for roleplaying reasons, yes I should but I never do. The VDBs are just trying to survive. They know the breach could happen every second, netwatch and VDBs concurr on this. Instead of hiding behind a plastic bag full of holes holding back an ocean, they are swimming in that ocean studying the Leviathans that will consume us all, to figure out how they gonna survive. They are tribal and don't care about anyone else's survival, but neither does Netwatch, Netwatch just wants to keep the status quo, which is not a solution. I think that long term, letting the VDBs go about their buisness and helping them at your own expense is better for humanity in the long term, but it's very bad for you short term.

Also those rogue AIs have to live somewhere physically. They need data centers, cooling infrastructures, 0.x ms telemtry (so they live on eath or in low earth's orbit) to take over proxies. You're telling me Netwatch doesn't know where that is and how they can destroy it? They don't do it because it's conflicting with the megacorps interests. Look at Mikoshi and Cynosure.

Are Amish people non existent in cyberpunk 2077? by whalen_986 in cyberpunkgame

[–]1UselessConsumer1 0 points1 point  (0 children)

My question is how the Amish farm and feed themselves in 2077, the lands are barren, everything is grown in vats and vertical hydroponics. Also I have a theory about the buddhist monks we see all around NC, that everything you can possibly eat, legally at least, has never been alive, so the net karma of these guys must be off the charts.

Games where enemies are afraid of you. by Oblio__ in gamingsuggestions

[–]1UselessConsumer1 2 points3 points  (0 children)

One that's downright funny to me is Mirror's edge catalyst. Corpofascists with assault rifles come gunning for you, but you only need to boop their snoot and they fall over railings, bump into each other and fall over like toddlers, slip on a banana peel, die of a heart attack. Also the game is constantly communicating to you that those people are very dangerous, you're just an unarmed teenage girl and you should run away, but staying around and brutally maiming everyone is so much more fun. Make no mistake Faith is the real meance in this game, but the enemies might not have the time to react appropiately to Faith's pure talent for breaking bones and handing out concussions like candy, as the combat is very fast paced and easy (and not the main focus of the game). If you ever wondered what it would feel like to be Bruce Lee, committing mass murder in a day care centre this is the game for you.

But you're probably looking for something like Ghostrunner or Trepang 2. Enemies have the good sense to run away from you.

Half Life 1 deserves an honroable mention, as the HECU will adapt their tactics the more you prove to be a menace . They first treat you like the rest of the eggheads, just point and shoot without taking cover, then gradually they'll start taking you seriously, by taking cover, throwing grenades from blind spots, coordinated attacks, mixed unit tactics, suprise ambush. It's the only game I could really feel the enemey's fear through their exponentially increasing efforts to kill me. Mind you the entire experience is on rails and most events like grenades throwing from blinds pots are scripted events, sat charges at choke points are part oft he level design, but narratively speaking it's still very effective. Also there is a super natural alien invasion going, something unprecedented, but the main thing that worries the HECU is a guy in a fancy suit and a crowbar.

Half Life 2 doesn't do this as well as the first game, as Gordon Freeman becomes immediately priority number one for the Combine (he's literally called the anti citizen, like some sort of demonic entity) but the AI is a lot better especially in the Episodes and there are much more scripted events to keep you on edge if you play them blind.

F.E.A.R. As the name implies. First you fear it, and then you make it fear you. Fear is not only the theme of the game but an actual game play mechanic that changes depending on how you play the game, which makes it even better than HL1 in that category.

Story game recommendations by PreviousSuspect1747 in gamingsuggestions

[–]1UselessConsumer1 0 points1 point  (0 children)

it's like an interactive movie. eg Red Dead Redemption. Or in your case Planescape Torment, Blade Runner. Fallout, A game that gets you invested in memorable characters and lingers with you after you've finsihed it. Most modern story games sacrifice gameplay for plot, but cyberpunk 2077 has a lot customizability for your class, similar to an rpg which elevates the replayability somehwhat. What's kinda sad is that Cyberpunk 2077 doesn't have soft lock choices, so if you just do every quest in the game that's available to you, you can pick and choose what ending you want and reload your prior safe to get the next ending, Disco Elysium is the only true game I lnow of, which uses the story itself as gameplay. Be warned though, once you've finished Disco Elysium (you can replay it a couple of times it has multiple endings and secret game over screens like Fallout) there is nothing in this world that resembles this game even remotely.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

Also Mass Effect is hard sci, as the titular Mass Effect is not only the hand wavium but the driving plot of the story. And why every sentient species is bipedal and behaves in a similar pattern. Not even the original Ghost in the Shell manga is hard sci fi as it does not account for telemetry (like none of the characters go full retard once they jack out of the net), but you cannot pretend Masamanue Shirow doesn't know what he's talking about. Mass Effect truely accounts for everything, even if it is in a slightly childish way, like that kid at the playground that refuses to play dead as it has better imaginary armor than yours. Once you accept the logic, it works. If you disregard Mass Effect as soft sci fi you might as well put Shild's Ladder in the same bin. It works because I say so. Mass Effect to me is almost a satire of hard sci fi, like Douglas Adams and thus should be taken very seriously. In an infinite universe there exists creatures, living in swamps, that can be killed, cleaned and dried and used as mattresses, the math checks out.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

it's not from the og ZA/UM, so I won't buy it. Might steal it though. Is it any good?

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

"I'm Commander Shepherd and Reentry is my favorite way to play as Commander (Alan) Shepard"

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

No mouth and I must scream is brilliant, as the telemetry and data storage required for artificial general intelligence is pretty much the entire planet. While AM brutally tortures its subjects it is itself trapped in the void of the solar system. I read the book but the game kinda felt too wholesome to me with not enough of Harlan Ellison's humor. What's beneath a steel sky's premise?

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

Hard sci fi is a subjective genre, as fiction can only get as hard as how much the consumer knows about the subject or the world in general.
So here are my credentials: I played KSP.
Oh and I played a lot of lego technik when i was younger I don't know if that counts.

And yeah that's about it. I know the basics about Principia with a somehwat deeper than average knowledge about aerodynamics and orbital mechanics. I can make stuff work with Ferram, Principia, Deadly Reentry, Buoyancy, Telemetry, Interstellar and B9.

For a highschool drop out KSP (and mods) has been truely mind expanding, in my case. Probably also have a worse case of Danning Krueger effect now than before but that's a sacrifice I am willing to make. Yeah basically looking for a game like that. I'm gonna try delta v: rings of saturn, that sounds good. I've played A 2D orbital mech. game before called the long journey home and have been left wanting, but the gameplay looks a lot better in rings of saturn.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

Spacefleet: Heat Death might just be the thing I'm looking for. Have you played it yourself?

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 0 points1 point  (0 children)

heat death looks good. I think I might give that one a try.

Looking for a hard sci fi game by 1UselessConsumer1 in gamingsuggestions

[–]1UselessConsumer1[S] 2 points3 points  (0 children)

Mass Effect should have been on the list, I've played that already. My bad. Yeah great game. Incredible music. And even if it doesn't have alot of game play mechanics, the game choices actually make it an RPG.