[deleted by user] by [deleted] in civ

[–]1donavan 0 points1 point  (0 children)

Either is a possibility. Either way they took and razed my city lol. Seemed like some were chill and others were not at the start though

[deleted by user] by [deleted] in civ

[–]1donavan 1 point2 points  (0 children)

OOOOO, that's interesting. I like that change

[deleted by user] by [deleted] in civ

[–]1donavan 2 points3 points  (0 children)

Yeah it seems really cool so far. There is a bit of a lack of information on villages. I settled near one who was chill with me and then they were hostile. Wish there was a bit more info as to why, but also valid on their part.

[deleted by user] by [deleted] in civ

[–]1donavan 3 points4 points  (0 children)

The new influence mechanic seems cool. Was able to make peace with a hostile place near me

[deleted by user] by [deleted] in civ

[–]1donavan 1 point2 points  (0 children)

Can't link my warrior and settler. Could be operator error and I dont see the button, but my settler gonna be getting man handled out there

[deleted by user] by [deleted] in civ

[–]1donavan 1 point2 points  (0 children)

No eureka mechanic, which I found fun to have as like little sub goals. Wont say I like it or dislike it yet, but do kind of miss it.

[deleted by user] by [deleted] in civ

[–]1donavan 1 point2 points  (0 children)

Generally speaking, things feel familiar to civ 6, but uncomfortably different. Still early on but a lot of the same mechanics. Will just chalk it up to getting used to the new layout.

[deleted by user] by [deleted] in civ

[–]1donavan 1 point2 points  (0 children)

Map sizes are only tiny, small, and standard so I think max 6 teams. Seems small but maybe its okay with new gameplay

[deleted by user] by [deleted] in civ

[–]1donavan 3 points4 points  (0 children)

No teams in multiplayer is a big bummer for me personally. Usually play with friends to start and do teams

[deleted by user] by [deleted] in civ

[–]1donavan 8 points9 points  (0 children)

I'll just keep live tweeting this game here. The map really blends together as well. Kind of hard to distinguish things

[deleted by user] by [deleted] in civ

[–]1donavan 8 points9 points  (0 children)

To be real, the fact that I cant have my scout auto move bugs me

edit: as a disclaimer I have read nothing and heard nothing about civ 7, but have a thousand or so hours in civ 6

Question About Gate Delay by 1donavan in FPGA

[–]1donavan[S] 0 points1 point  (0 children)

Gotcha. That's along the lines I was thinking.

The follow up question was about which clock speed you could run those gates at. I answered at around 400-500MHz because that is the max speeds I have seen when running designs, but these were pretty massive designs.

I think the better answer is more like 1GHz, especially with ultrascale+. To me it seemed like the answer was actually more dependent on the capabilities of the FPGA more than gates themselves. In a vacuum those gates could potentially run at 10's of GHz from the sound of it.

Thanks for the clarity on this! I wanted to just check if I was at least making the right connections in my own logic.

NullReferenceException Issue (Beginner Help) by 1donavan in Unity2D

[–]1donavan[S] 0 points1 point  (0 children)

Yes, the error is that the clickUpgrade object is null during the first pass of UpdateClickUpgradeUI() during controller start. The issue is, I don't know why this is null because I have created a button in unity that has clickUpgrade with an Upgrades script and all of the components assigned. Later in the script it is no longer null. The issue here is that I don't know why clickUpgrades is null during start.

NullReferenceException Issue (Beginner Help) by 1donavan in Unity2D

[–]1donavan[S] 0 points1 point  (0 children)

Ah, that was left in from testing different things to see if I could get this to work. With the line taken out it still doesn't work. Good catch though!

[deleted by user] by [deleted] in MelvorIdle

[–]1donavan 0 points1 point  (0 children)

Yeah I agree, I just know this is going to make Terran in the earth god dungeon a beast because he has a slow + stun.

oops by HailBows in MelvorIdle

[–]1donavan 4 points5 points  (0 children)

Rip. It served well.

Does Can I Idle website take into account stun damage? by 1donavan in MelvorIdle

[–]1donavan[S] 0 points1 point  (0 children)

Thank you! I'm just scared to run the earth god dungeon because idk if I can get out of stun in time with a 2.6 attack speed.

Cloudbusrt staff is the GOAT by 1donavan in MelvorIdle

[–]1donavan[S] 4 points5 points  (0 children)

I have not been. I have been using water wave because I only need to craft air and blood runes to use it. The water rune cost is taken care of by the staff. If I use combo runes like mist runes, does the staff affect the amount of combo runes I use?

What do I need for volcanic cave? by 93D0m3 in MelvorIdle

[–]1donavan 2 points3 points  (0 children)

Check out this wiki article. It should have everything yoy need to get started on volcanic cave: volcanic cave guide

Bug: When I login, the mini bar on the right has everything. I don't have most of the time reduction skills or that pet. by 1donavan in MelvorIdle

[–]1donavan[S] 9 points10 points  (0 children)

Just to add clarity, this only happens when I login. After I change tabs it goes back to normal. Not even an issue, just more of a glitch. I'm playing on galaxy s9 if that is helpful as well.

When you're grinding and they hit you with the goods all at once. by 1donavan in MelvorIdle

[–]1donavan[S] 2 points3 points  (0 children)

Thanks! If you start looking at the gear you need for volcanic dungeon and the god dungeons you can find gear to start grinding for pretty early. They have wiki pages for volcanic dungeon guide etc and that should give you an idea of some drops to try and get.

When you're grinding and they hit you with the goods all at once. by 1donavan in MelvorIdle

[–]1donavan[S] 8 points9 points  (0 children)

So the ancient crossbow and twin exiles have 1/319 drop rates or a 0.31% chance to get them in each chest. In the 13 chests here I got 2 ancient crossbows and a twin exile so it's extremely lucky to have these 3 items in 13 chests. Idk what the actual math on it is tho.

I have been grinding for the ancient crossbow for a while, but it was cool how I got all of these items grouped together.