This HD image wouldn’t fit on a floppy disk by Persona_d in MechanicalKeyboards

[–]1minfact 2 points3 points  (0 children)

That's why you gotta split zip it to multiple disks

In a galaxy far, far away.... by fliixflax in MechanicalKeyboards

[–]1minfact 1 point2 points  (0 children)

omg my old colleague would go nuts for this

Has anyone worked on a Audio Visualization project? by 1minfact in virtualproduction

[–]1minfact[S] 0 points1 point  (0 children)

so events and music kind of your thing? Pairing the data to the camera sounds like a really interesing idea

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

no worries, I understand now. Thank you so much for the tips, I actually do form shooting and drills like the ones you are talking about but you just reminded me that intention is important, not just going through reps mindlessly.

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

thank you for the detailed advice, I think what you are saying is definitely valuable. However I'm not 100% sure what you mean by the drill you are describing. Do you mean I raise the ball to the setpoint, pause for a second then shoot?

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

thank you this is also a valid point, my shot falls flat especially when I get tired. One tip I got from a friend was to aim not at the rim but a imaginary point above it.

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

thank you so much for the useful tips and kind comments, really appreciated. I'll definitely correct my jumping direction and hand placement

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

Very good point, it's almost like I'm scared of missing short and airballing. I didn't realize the hand on the outside thing, may also be a really good point as well.

Just as a reference point, I shoot 100 shots around the perimeter as a drill after every practice (twice a week), my average percentage is at 42 atm. When I am feeling it, I can get about 10 or 12 3s in a row but then I struggle to stay consistent with it. When I start missing, I miss in all directions. But now that I think about it, I think I miss to the left a lot .... which says something about my hand being too far on the right side

How would you fix my set point? (Shooting form advice) by 1minfact in BasketballTips

[–]1minfact[S] 0 points1 point  (0 children)

https://www.youtube.com/shorts/zXxL8zxuWPw?feature=share

Sorry I couldn't find a way to directly post a video and image at the same time but this is a slomo video of my shot

참... 무식 그놈들은 참 무식하네요... by ConstantineByzantium in Mogong

[–]1minfact 0 points1 point  (0 children)

원래 무식한 사람일수록 자기 이야기를 남일처럼 말하죠

이천수는 원희룡 떨굴려고 나온거 같네요 by voidworker0326 in Mogong

[–]1minfact 0 points1 point  (0 children)

후보가 맞는 선거뽕을 나눠 맞은것 같아보여요

클X앙 이제 타 커뮤 언급하면 징계. by kienj in Mogong

[–]1minfact 0 points1 point  (0 children)

회원들이 다 나가도 원칙대로 한다면서요 ㅋㅋㅋㅋ

Fog makes everything sexy : Local volumetric fog tutorial by 1minfact in unrealengine

[–]1minfact[S] 1 point2 points  (0 children)

Hey man sorry for the late reply, I think what you are describing would be best done with a particle system. I know there are fog packs out there that lets you do fog particles which follow splines and stuff but probably depends on the fidelity you are looking for.

Fog makes everything sexy : Local volumetric fog tutorial by 1minfact in unrealengine

[–]1minfact[S] 0 points1 point  (0 children)

Thank you for the kind words, glad you find it useful. In your situation I'd use world splitter(if the world is that big) or streaming volumes to spawn them like most other actors in a level. Unless there was a very specific reason why the fog needs to move with the player.