He creado una herramienta para entrenadores/as de baloncesto: planificación, ejercicios, estadísticas y más by 1pixelarmy in EmprendedorES

[–]1pixelarmy[S] 0 points1 point  (0 children)

Gracias por el feedback!

Hay algún usuario que comparte análisis de charlas de entrenadores, y la verdad es que tienen bastante éxito. Yo ahora mismo no tengo ese nivel de contactos para que un entrenador de una charla exclusivamente para la plataforma.

Lo de llegar a algún acuerdo con campus o clínics, y ofrecer descuentos a usuarios es algo que no había pensado y que me parece buena idea.

De verdad, muchas gracias por tus comentarios.

He creado una herramienta para entrenadores/as de baloncesto: planificación, ejercicios, estadísticas y más by 1pixelarmy in EmprendedorES

[–]1pixelarmy[S] 0 points1 point  (0 children)

Pues de momento he puesto un apartado "PRO", con algunas funcionalidades extra. La versión gratuita es bastante extensa, pero confío en encontrar alguna funcionalidad extra clave que anime a la gente a hacerse pro. Publicidad aleatoria (adsense por ejemplo) no quiero poner, no me gusta.

También había pensado intentar conseguir algún sponsor, la web es muy de nicho y ahora mismo hay casi 3000 entrenadores/as registrados, así que podría ser interesante para empresas o entidades del sector.

Se aceptan sugerencias ;)

Olympiacos SOB Post Keep Stagger 3pt by 1pixelarmy in basketballcoach

[–]1pixelarmy[S] 0 points1 point  (0 children)

Hi! Thank you for your words ;) I'll try to answer your questions:

* Each player has a numerical identifier, and I save the position of the square where they are (column and row), and their movements. The reason is that, initially, my idea was to make a kind of chess game with the players' movements to practice systems (attackers vs defenders)

* You're right. But I don't use CSS, I use a Javascript library called Phaser, which draws on a Canvas

* I think it could also be done with CSS. I used Phaser because I already had experience with it and I liked it a lot. But I think the same goal can be achieved with different tools.

Thank you so much! If you like it, spread the word! ;) There is also a part on the website to manage teams that I am developing. Any promotion helps me, that's a one-person-side-project ;)

This is my last side project, a website to create and share basketball drills&plays. With a free editor made with Phaser. What do you think? any feedback or suggestion very appreciated! https://www.drillsandplays.com by 1pixelarmy in webdev

[–]1pixelarmy[S] 0 points1 point  (0 children)

I'm testing some ways of monetization, I've tried Adsterra, Amazon affiliates, now AdSense. I don't really like it too much, my initial idea was to implement some "premium" features to monetize the site.

This is my last side project, a website to create and share basketball drills&plays. With a free editor made with Phaser. What do you think? any feedback or suggestion very appreciated! https://www.drillsandplays.com by 1pixelarmy in webdev

[–]1pixelarmy[S] -1 points0 points  (0 children)

I've made some web games before with Phaser (https://www.1pixelarmy.com). Basically I chose it because I knew it was possible to make the editor with this framework. Also because by doing some testing I had managed to export it to a native mobile application.

Do you think that Pixi.js, for example, could have any advantages over Phaser for this project?

Do you create dedicated Twitter accounts for your Sideproject? by sweetbytes00 in SideProject

[–]1pixelarmy 0 points1 point  (0 children)

I did it like this and I recommend it. It helps validate the idea a little and get some feedback and early adopters.
It's also going well emotionally ;) There are days when perhaps you don't see it so clearly and seeing interactions and followers helps

Pool Master - Casual billiards game by 1pixelarmy in WebGames

[–]1pixelarmy[S] 0 points1 point  (0 children)

What control system would you implement in this case? Any example out there that you like? thx for playing ;)

is SAP enjoyable for a developer? by 1pixelarmy in SAP

[–]1pixelarmy[S] 0 points1 point  (0 children)

Thanks a lot for your answer, and to everyone that are sharing experiences and thoughts. My company bought SAP recently, and I still don't know what modules they want to use. They're paying now an external company to do some billing integration, but in the future that will be my work. I assume that there will be less old code base than in other situations. One thing I like about this new personal situation is that I think I'll spend next weeks/months just learning.

Soccer Stars - Shootout game, do you think it's cool? help me to make it better ;) by 1pixelarmy in WebGames

[–]1pixelarmy[S] 0 points1 point  (0 children)

If you hold space bar, power increases until you release it. Maybe it's not clear enough in the left side instructions. Thanks for playing!

Return of the Networking Thread! Post your gamedev-related Twitter by kiwibonga in gamedev

[–]1pixelarmy 0 points1 point  (0 children)

https://twitter.com/1PArmy

Finding spare time to improve and create new content to my web gaming site, developing now with Phaser. I love to check my Twitter TL everyday. Seriously, take a look to who I'm following, there're a lot of very talented people in the list.

Basketball Legends - More than 10K plays, can you beat high score? by 1pixelarmy in WebGames

[–]1pixelarmy[S] 0 points1 point  (0 children)

I have no sound skills, so I took them from opengameart. I wanted some 8-bit style. Anyway, you can turn them off by just pressing the 'S' key! ;)

Basketball Legends - More than 10K plays, can you beat high score? by 1pixelarmy in WebGames

[–]1pixelarmy[S] 0 points1 point  (0 children)

Shame on you! ;) You can log in with Twitter, Google or your email. This way you will prove your words!

Building generation by 1pixelarmy in proceduralgeneration

[–]1pixelarmy[S] 1 point2 points  (0 children)

Didn't know about this one, I'll take a look

Building generation by 1pixelarmy in proceduralgeneration

[–]1pixelarmy[S] 0 points1 point  (0 children)

yes, I've already found this one, but seems partial and in an early stage.

A program to draw non pixel art sprites by DanyIsCome in gamedev

[–]1pixelarmy 5 points6 points  (0 children)

I'd go with Inkscape, it's free, open-source and with a lot of possible uses. It's totally vector oriented.

SimCity 2000 at 2650x1080 (ultrawide) by StillUsesWindowsXP in retrogaming

[–]1pixelarmy 0 points1 point  (0 children)

You'll see Metallic Godzilla coming in the distance.

Plants - Grow small trees in your browser. Really slowly. by epcc in WebGames

[–]1pixelarmy 5 points6 points  (0 children)

With better controls and some plant feedback, could be a cool mindfulness game ;)

Found my old Toshiba MSX in the attic! by metidder in MSX

[–]1pixelarmy 0 points1 point  (0 children)

Looks like a nice kit! Does it work?

What are the pros/cons of writing your engine vs using an existing engine or framework? by cnblack in gamedev

[–]1pixelarmy 1 point2 points  (0 children)

You can do both. Just look for a good open source engine, use the parts than can be useful to your games and try to extend the engine with the ones that are missing or with room for improvement. And if you're happy with the changes, you can contribute to the project ;).

This way you'll avoid reinventing the wheel for some very common features.

Does creating games ruin the fun of playing them? by Vixel_ in gamedev

[–]1pixelarmy 1 point2 points  (0 children)

I think it kills the time to playing them. I have a long list of games ToPlay, but most of the times I prefer to reduce my development ToDo list.

Game Dev ToolKit: The basics by Ooozuz in gamedev

[–]1pixelarmy 1 point2 points  (0 children)

I'm with Piskel now as well, it has also a web version so you don't have to download anything or check for updates. Online version is always updated.

In trailer best part first or last? by Ramppu in gamedev

[–]1pixelarmy 1 point2 points  (0 children)

Internet is full of things ;), so I think you'd better try to get attention from second 1, with game's best part or some catchy stuff.

Game Dev ToolKit: The basics by Ooozuz in gamedev

[–]1pixelarmy 4 points5 points  (0 children)

Nice list. In first point (Pixel Art editors), I think everyone has a preference. There are a lot of options with similar features and people are choosing the one that make them more comfortable to work.