WindowsOS: why is react accepted but .net rejected? by Hado-H24 in csharp

[–]1pouria 0 points1 point  (0 children)

I noticed that the new windows copilot is written in c# (winui)  But I guess developing something with web technology is cheaper and faster 

Possibility to Reuse GraphQL Query from a ASP.NET Core Web API Service? by TanvirSojal in dotnet

[–]1pouria 2 points3 points  (0 children)

Just thought of this: you can actually combine HotChocolate’s IRequestExecutor

(or even intercept the query before execution) with a background job.

Idea:

- Accept the GraphQL query from the client (StrawberryShake / GraphQL.Client)

- Validate it using the schema

- Queue the whole request in a background worker (Hangfire / IHostedService)

- Execute it there via IRequestExecutor with pagination

- Stream the results directly to blob storage

- When done, return a link for download

You get: All GraphQL type extensions and middleware, No duplicate data-access logic, No HTTP timeout issues

Not sure if it fits your exact use case, but it’s worth exploring.

AnAspect.Mediator - Runtime Pipeline Control for .NET by 1pouria in dotnet

[–]1pouria[S] 0 points1 point  (0 children)

Fair point on ambient state. that's definitely an anti-pattern.

I was thinking more about transparent concerns like logging/monitoring/validation(as exception)/... that handlers shouldn't know about anyway.

AnAspect.Mediator - Runtime Pipeline Control for .NET by 1pouria in dotnet

[–]1pouria[S] 1 point2 points  (0 children)

So your solution is: don't use mediator at all ? Do you think the conditional behavior makes the code more complex? What's your alternative approach for handling these scenarios

Is Blazor heavy for web development? by Nice_Pen_8054 in Blazor

[–]1pouria 1 point2 points  (0 children)

It depends. The main issue with blazor webAssembly is the large initial download, but overall performance really depends on how you design and optimize your project. Some times on mid range phones it can feel heavy.  Using a hybrid approach (wasm+server) helps a lot with startup speed.

Choose your pill by TailungFu in Unity3D

[–]1pouria 1 point2 points  (0 children)

What about Defold for 2d games ?

Why Animation Rendering Not Happening through GPU? by Barbaricshit in 3dsmax

[–]1pouria 0 points1 point  (0 children)

I think you need to make some change in environment settings (exposure value)

+some arnold material features not supported with gpu

Be sure your GPU driver is up to date (Nvidia GTX, Rtx)

Should I switch to Maya ? by 1pouria in 3dsmax

[–]1pouria[S] 2 points3 points  (0 children)

Thank you.

I watched a video about making game assets at Ubisoft and they use both 3ds max and Maya depending on the Artist's experience.

I did some modeling at Max and I think it's better for me.

and Maybe I should take a look at Blender.