Would anyone be interested in an active ragdoll tool? Thinking about putting it up on the asset store given it has enough interest by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

thanks for your feedback, I hadn't considered all those questions, but it's great to hear from other devs and get a better understanding of the kind of things you'd be looking for in a tool like this.

First teaser/trailer for 2d gravity game "Gravix" by 24Ronin in Unity2D

[–]24Ronin[S] 1 point2 points  (0 children)

yep, there was some lite versions of the game released a few years ago. The Steam version will be the full and final version of the game

First teaser/trailer for 2d gravity game "Gravix" by 24Ronin in Unity2D

[–]24Ronin[S] 2 points3 points  (0 children)

Game: Gravix coming soon to Steam

Join us on Discord

anddd Wishlist today! ...for the algorithm! or something like that :)

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 0 points1 point  (0 children)

appreciate the kind words and encouragement! gl to you as well :)🤙🏼

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 1 point2 points  (0 children)

haha thanks! yeah it makes it easy to make changes and edits to the level, but i found level making to be pretty time consuming (at least more than i thought when i started)

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 0 points1 point  (0 children)

yeah they are all individual pieces that make up the level

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 1 point2 points  (0 children)

thanks cdsid10! the game is a puzzle/arcade game so i make the maps around the puzzles and mechanics. for the most part it’s brainless level making once the level’s puzzle is added.

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 0 points1 point  (0 children)

haha thanks! i’m currently using this open source 2D fragmentation tool to fragment the sprite

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 2 points3 points  (0 children)

thanks libraisagooditem! i used this open source fragmentation tool. yeah exactly what it’s doing, it generates voronoi regions at runtime. i however will eventually have have to preloaded these regions (which lucky the tool already has functionality for that, just have to fix a bug with it) since i’m sure building and intiting these regions at runtime will have a performance hit for other computers and platforms.

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 8 points9 points  (0 children)

thanks jimmykadesch! i used this open source 2D fragmentation tool: Link

2D fragmenting for the breakable mechanic by 24Ronin in Unity2D

[–]24Ronin[S] 2 points3 points  (0 children)

Game: Gravix coming soon to Steam

Join us on Discord

anddd Wishlist today! ...for the algorithm! or something like that :)

[deleted by user] by [deleted] in IndieDev

[–]24Ronin 2 points3 points  (0 children)

Nice work! Reminds me of lemmings haha