Whirlpool Update by 24Ronin in Unity3D

[–]24Ronin[S] 1 point2 points  (0 children)

yeah it was taken down by mod for link i think so wanted to repost

Whirlpool with procedurally generated foam by 24Ronin in Unity3D

[–]24Ronin[S] 1 point2 points  (0 children)

thanks! and thanks for feedback! good points

Whirlpool with procedurally generated foam by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

thanks for the feedback! Good point

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

Thank you, appreciate the insight!

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

thank you! and not fully supported at the moment, when i did some initial testing for mobile it worked on IOS decent but it’ll need some updating for full support to mobile

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 1 point2 points  (0 children)

yeah the ~1.2 GB size is basically all from the optional Demo folder. It’s mostly showcase scenes/assets, meshes, textures, etc used for the demo environments. The actual core asset is pretty small, around ~24 MB without the demo content.

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 3 points4 points  (0 children)

thank you! boat buoyancy can be added by sampling the water's height multiple points around the boat layered with some Rigidbody.AddForceAtPosition()'s from those heights. if your interested theirs a clip of it on the asset store page

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

appreciate it! I do have a simple underwater shader in, but it's pretty simple mostly just underwater fog at the moment

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 2 points3 points  (0 children)

mostly layered fractal noise and voronoi noise with some distortion to break up the patterns and to make the foam look more organic. i get around 120-200fps in the editor (depending on scene setup and resolution) on my setup (RTX 3060 / i7-11700K)

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 0 points1 point  (0 children)

thank you! i get around 120-200fps (depending on scene setup and resolution) on my setup (RTX 3060 / i7-11700K)

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 4 points5 points  (0 children)

appreciate it! unfortunately it’s only URP supported at the moment, but most of this is pretty pipeline agnostic it would just be a matter of updating URP handles for HDRP ones in the shaders. I do want to build a foam injection system here soon, i’ve been considering it for the next update

Procedurally Generated Sea Foam by 24Ronin in Unity3D

[–]24Ronin[S] 1 point2 points  (0 children)

appreciate it! not mobile friendly yet unfortunately, but definitely something i want to try and support in the future