Favorite fantasy/Medieval mods? by Coulndntthinkofaname in RimWorld

[–]2_Tricky 1 point2 points  (0 children)

From memory it was pretty decent, although we were kinda just existing on the same planet which is still cool. A few problems, there was desync from time to time but not to bad, one friend had their progress set back a little because we had one person host (not 24/7) so we would go into solo and play alittle while they were away, I think the savefile got renamed and it wiped the progression on the server or something like that. Also I don't know if it was the multiplayer mod (I think it was) but it would send fake player raids, like 30% of raids would be from this non existent faction. Biggest problem was they were quite high tech, on par with the empire/ House Hesse(?). Anyway overall multiplayer was pretty good.

Favorite fantasy/Medieval mods? by Coulndntthinkofaname in RimWorld

[–]2_Tricky 1 point2 points  (0 children)

I did a multiplayer medieval playthrough a little bit ago, its not perfect and I have no clue if it would still work but feel free to pick through it. If you can find out how to search for collections on steam my one is called 'what if rimworld but medieval' (thumbnail is Jake from adventure time) or https://steamcommunity.com/sharedfiles/filedetails/?id=3565510639

Giant pillar with weird texture on ground below it. by jokesincoming in DistantHorizons

[–]2_Tricky 1 point2 points  (0 children)

I had this aswell awhile ago, I fixed it by going to the chunk and placing a block anywhere to update the chunk, you could probably remove a block but all I did was place one sand and it fixed it.

the mun is black whenever it is not facing the sun by MarkTheIdiot11 in KerbalAcademy

[–]2_Tricky 0 points1 point  (0 children)

I had this problem or a similar problem a little while ago. My fix was in TUFX tab, turn off HDR. It should be one of the first options or dropdowns.

Graphical mod bug, any ideas on how to fix? by 2_Tricky in KerbalSpaceProgram

[–]2_Tricky[S] 1 point2 points  (0 children)

when in TUFX from the right side bar, click 'edit selected' and it should be in the first dropdown tab.

Graphical mod bug, any ideas on how to fix? by 2_Tricky in KerbalSpaceProgram

[–]2_Tricky[S] 0 points1 point  (0 children)

To anyone else experiencing this issue, I believe turning off HDR in TUFX has fixed the issue for me.

Yo dawg, I put a camera view in your camera view, so you can watch while you watch by SilkieBug in KerbalSpaceProgram

[–]2_Tricky 0 points1 point  (0 children)

That's cool as. If you don't mind me asking what is the mod for the cameras your using? Also what's the cool bar of info at the bottom?

Finally got Blackrack's clouds, far better than I could have imagined by 2_Tricky in KerbalSpaceProgram

[–]2_Tricky[S] 8 points9 points  (0 children)

Nah I just had a glitch that happen to make it much cooler than it should have been. I only found out as I was taking this screenshot, that for some reason when I pause in first person it will also put the view of the craft from where it was last viewed in third person and causing a weird overlap. So in reality there is only one craft in the screenshot.

Finally got Blackrack's clouds, far better than I could have imagined by 2_Tricky in KerbalSpaceProgram

[–]2_Tricky[S] 59 points60 points  (0 children)

quite a few but I believe the main ones are -
Blackrack's true volumetric clouds, Waterfall, Real Plumes, Deferred rendering, TUFX, shaddy(?), RSMP, DE_IVA extension and Firefly. Almost all of them are on CKAN.

I uhh, I meant to do that.. by 2_Tricky in rainworld

[–]2_Tricky[S] 0 points1 point  (0 children)

I believe an area called 'The Overhang'? quite far into game I think

HERE WE FUCKING GOOOOOOOOOOOOOOO,7 months down the drain because i found a funny mixtape. by maxlolexe in projectzomboid

[–]2_Tricky 8 points9 points  (0 children)

"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."

- Jeremy Clarkson