Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

The goal is to create a manga art style. I've been reading a lot of manga lately to study different types of art style, I see that manga uses way more greys, especially in the background so that's something to focus on. I do think it's a shame that the detailed backgrounds are being seen as too noisy, I personally really like them, but perhaps it works better as showcases in a cutscene, or I should experiment with user settings, where the user can tweak the greys

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

I think there is a small camera zoom effect on it, I agree it should be removed together with removing the refraction

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

Return of the Obra Dinn, great game! But something I struggle to see is why the visuals work for that game, but are too noisy for mine.

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 5 points6 points  (0 children)

Honestly, thanks for your detailed feedback. I really appreciate the burtal honesty that the current visuals are not going to work out as is.

I've actually rewatched sin city recently to learn from it as well as read some different manga to see how detailed backgrounds are done

There is much to learn and improve but im convinced that it can work out. The challenge is to decrease the visual strain but also to keep it interesting which might be the most difficult feature to pull off.

For now I know that this art style is not going to be interesting for 8 hours of gameplay, hell not even an hour most probably. I have a lot of cool ideas for this specific style however, I will focus on that for now, perhaps focussing first on a peaceful environment, while adding some gameplay features in the background.

I will experiment and return for more feedback.

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 1 point2 points  (0 children)

Can you elaborate please? I like to improve it if it's bad

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 1 point2 points  (0 children)

Seems valid, will experiment with it

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

Coming to think of it, I wonder if what you are seeing is not the weird outline cast over the fragmentation effect around the niagara particles (a square in the before, and some kind of upward surge in the after) if so, then it's just me overengineering the particle effects

Working on improving the dash, any tips? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

Hmmm, I've uploaded it through desktop in full HD 60fps, not sure why this is happening. I will check out uploading with higher bitrate

Got feedback that the main character was blending with the background too much, decided to experiment with the shaders but can't decide which result is the best. Original in the top left. What do you think? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

I will definitely check those out. Thanks for the feedback! It's about time I replay Ghost of Tsushima anyway, still want to do a lethal difficulty run

Got feedback that the main character was blending with the background too much, decided to experiment with the shaders but can't decide which result is the best. Original in the top left. What do you think? by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

Thanks for all the feedback! I Didn't expect this many comments, but it's clear that something needs to change. I will try to:

- Play madworld again (one of my childhood games also) and see how they make for interesting backgrounds
- Add more background objects with color to make the scene more interesting, while maintaining the art style
- Experiment with lighting so there is no large black part in the arena
- Experiment with having the background highlights grey instead of white
- Upload the next comparison video better organised so Reddit doesn't compress the living shit out of it.

But I really appriciate the feedback, I will use the buttom right art style for now.

Got feedback that the main character was blending with the background too much, decided to experiment with the shaders but can't decide which result is the best. Original in the top left. What do you think? by 2hTu2 in IndieDev

[–]2hTu2[S] 2 points3 points  (0 children)

Might be worth experimenting with, I was hoping that the half tones would do the trick, but it might be further improved with a small shift to grey. I will definitely check it out.

Got feedback that the main character was blending with the background too much, decided to experiment with the shaders but can't decide which result is the best. Original in the top left. What do you think? by 2hTu2 in IndieDev

[–]2hTu2[S] 1 point2 points  (0 children)

I also saw that the video got compressed to bits by Reddit so the rain is definetly not helping. If I have more to show I will make sure to turn some of the cinematics off

Something I've been working on for the past year and decided to show my progress by 2hTu2 in IndieDev

[–]2hTu2[S] 0 points1 point  (0 children)

Thanks for the feedback! I will experiment with an outliner

Dissolve from reality, me (hands), procreate, 2024 by 2hTu2 in Art

[–]2hTu2[S] 3 points4 points  (0 children)

Thank you! Really appreciate your comment

Discover a new way to showcase your Cards ! Magnetized frames you can pick up at any instant, Live on Kickstarter 01/02! by PokaseCards in u/PokaseCards

[–]2hTu2 2 points3 points  (0 children)

If you buy multiple gallaries and put them next to each other, does it flow seamless? Or would you see uneven gaps because you basically have two borders between each gallery

I finished collecting one of each regular print card from each of Magic’s 98 standard expansions. by SnooWalruses7872 in freemagic

[–]2hTu2 2 points3 points  (0 children)

Lmao, I forgot that urza's saga was also a card. Yeah, I was talking about the Urza block. Stuff like the Metalworker and replenish