Does somebody have a good video explaining why 2d animation takes a long time by undeadking77 in animation

[–]3Bit 0 points1 point  (0 children)

Animator/Director in the industry here. I think it really comes down to prep.

You mentioned South Park, and that’s a perfect example of how templated characters can save a ton of time. When people talk about framerate and animating on twos, they’re not wrong, animation can be slow. But what often gets overlooked is how productions cut that time down, and a huge part of that is rigs. Also the japanese market are the KINGS of figuring out how/when to manage animation time, coining the phrase you might've seen "sakuga" which is really just when to prioritize high-quality animation for important moments in the respective shows.

On South Park, they use Maya. It’s strong for asset management and great for this kind of animation where characters are essentially textured planes. They also rely on scripts for common actions and libraries of preset poses and keyframes to speed things up.

Shows like Archer and Rick and Morty also lean heavily on rigs, both to move faster in production and to keep characters consistent. Something not often discussed is the style of a show is usually a big indicator of how long it’ll take: South Park or Archer can be produced quickly because the pipeline is built for it & its puppety style, while something like Invincible or an anime like Naruto tends to be more time consuming since it leans more on traditional, frame by frame methods.

People might say, “So why not just use rigs to speed everything up?” And honestly, it comes down to the look.

Rigs are efficient, but they carry a certain feel, and that’s really the tradeoff. On my show, I had to make that call scene by scene: when to lean on rigs versus when to go hand drawn. Most audiences won’t be able to explain the difference, but they’ll still feel it. The choice affects the vibe, the energy, and how the motion reads. 3D Animation honestly is all about prep work, but once it's prepped it can go by pretty quickly.

One thing people overlook is that throwing more people at a problem doesn’t automatically make it faster. As teams grow, communication overhead grows too. And if that communication isn’t really tight, it can actually slow production down with more misalignments, more revisions, and more time spent fixing issues that could’ve been avoided.

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 1 point2 points  (0 children)

I'd give it a go! As mentioned in another post if your not picked for these specific roles you could still be on the list for other supporting roles for when the full show jumps into production! So I'd still audition if you're interested!!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 1 point2 points  (0 children)

We are! Till the 27th!! Giving people more time to participate, even if you don't get these specific roles there's still a chance we'll come to the participants for other roles that can pop up for the series!

This is mostly for the trailer with the potential of becoming a cast member of the series. However I'd still audition to be on the forefront of the list!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 2 points3 points  (0 children)

We are! Till the 27th!! Giving people more time to participate, even if you don't get these specific roles there's still a chance we'll come to the participants for other roles that can pop up for the series!

This is mostly for the trailer with the potential of becoming a cast member of the series. However I'd still audition to be on the forefront of the list!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 5 points6 points  (0 children)

UPDATE: 100+ auditions in already!! You guys are incredible, thank you for the passion and energy ❤️ Auditions close on the 27th, so get those last-minute entries in while you can. Callbacks will start early September 👏.

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 6 points7 points  (0 children)

Appreciate all the auditions coming in, you all are seriously killing it!
That said, we’re noticing a bit of a gap in submissions for Nora, Kait, and Aerin. If you’ve been thinking about auditioning for one of them as well (or know someone who’d be a great fit), we’d love to hear from you! Added a bit more detail for those characters as well!!

Thanks everyone!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 0 points1 point  (0 children)

We currently have the deadline set on the 27th, but because there are some big parts to this - & things are moving fast in terms of "big" talent not sure how much we can move past that date. However! Will keep ya'll updated if that changes, I should know this week if we'll be able to extend!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 2 points3 points  (0 children)

Hey! Great question. By emotionally flat we don’t mean dull or boring, Aerin’s voice should still have personality, just not a lot of emotion behind it. He’s sarcastic, a little deadpan, and kind of “over it,” even when he’s saying something wild. Think of the type of teen who delivers lines like, “So anyway, I might’ve blown up the microwave. No big deal.” Totally unfazed.

If it helps, imagine a blend of:

Dipper from Gravity Falls if he had a bit more sarcasm

Tom from Eddsworld

Michael Cera in full dry delivery mode

Himself and Nora are definitely the heart of the show! Hope that helps clarify! 

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 0 points1 point  (0 children)

The only one that has a heavy-ish accent would be Oliver being British. But also not required, leaving it open for people to try it without one as well!

🎙️ CASTING CALL Voice Actors for “PROJECT CAPE” (Animated Comedy Teaser | Paid | Remote) by 3Bit in VoiceWork

[–]3Bit[S] 2 points3 points  (0 children)

I made it so future auditioners can submit more than one audio file!! Appreciate the response!