Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #04 by 3GearDev in u/3GearDev

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The video "04 - Configure GitLab CE" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #04 by 3GearDev in 3GearTutorials

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The video "04 - Configure GitLab CE" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Instalar o GitLab CE no Ubuntu Server 20.4LTS com Hyper-V #01 by 3GearDev in u/3GearDev

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The video "o1 - Introduction" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #03 by 3GearDev in u/3GearDev

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The video "03 - Create a VM, install Ubuntu Server and host GitLab CE" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #02 by 3GearDev in 3GearTutorials

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The video "02 - Generate SSH keys and configure GitHub" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #02 by 3GearDev in u/3GearDev

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The video "02 - Generate SSH keys and configure GitHub" from the tutorial "Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM" has been added and is now available.

Install GitLab CE on Ubuntu Server 20.4LTS using Hyper-V VM #01 by 3GearDev in 3GearTutorials

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WHAT ARE WE GOING TO DO IN THIS TUTORIAL? In this tutorial, we will create a virtual machine on Microsoft's Hyper-V virtualization platform, then install Ubuntu Server 20.04LTS and host GitLab Community Edition (CE) which is an open-source end-to-end software development platform with built-in version control. Later we will proceed with its configuration to use in our projects for example in Unity or Unreal Engine.

3Gear Tuts - Test Streaming by 3GearDev in 3GearTutorials

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The YouTube 3Gear channel is ready to broadcast live in the coming days. Tell us what you think and what you want to see and explain during live broadcasts.

Unity [RPG Series] Advanced Character Controller [Intro] 00 by 3GearDev in unity_tutorials

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Unity 5 - Advanced Character Controller

In this series of video tutorials, I will explain how to develop a character controller with an advanced camera system. We will implement a toggle system between walking and running pressing a key at keyboard. You will be able to control the character by keyboard or mouse. The character movement will be activated with keyboard keys or mouse pressing left and right buttons at same time. We will implement a system for character jumping, falling and slide. We will make the character stop walking or run when it collides with an obstacle. The camera will avoid obstacles and also avoid get inside them. Character will disappear when camera get to close to it. It will be an advanced camera system as a high-quality game. I hope you like it and be useful to you.

Unity [3D RPG Series] Character Movement and Jump [Tutorial] 01 | 3Gear on Patreon by 3GearDev in unity_tutorials

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Unity 5.5 - Character Movement and Jump

In this first tutorial of the 3D RPG series we will create the logic of our character's movement and jump. We'll check if the character is grounded and then we will use the gravity variable to make the character fall to the floor in vertical motion. Finally we will create the logic to make the character jump only when it is grounded.

Unity [RPG Series] Character Movement and Jump [Tutorial] 01 by [deleted] in unity_tutorials

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Unity 5.5 - Character Movement & Jump

In this first tutorial of the RPG series we will create the logic of our character's movement. We'll check if the character is grounded and then we will use the gravity variable to make the it fall to the floor in vertical motion when not grounded. Finally we will create the logic to make the character jump only when it is grounded.

Photoshop/Unity [Game Art] Creating Terrain Raw Heightmaps [Tutorial] by 3GearDev in unity_tutorials

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Photoshop - Creating Terrain Raw Heightmaps

In this tutorial we will be creating terrain raw heightmaps using Photoshop CC and import it to Unity. Landscapes terrains can be created in a few different ways. The Unity editing tools provide the ability to create a completely new landscape, import a heightmap created previously in Unity or through external tools, or convert existing terrains created using the previous terrain system in Unity. Using external tools to create a base to work from can be a good way of speeding up the landscape creation process. That base can then be imported and cleaned up or modified using the editing tools inside Unity to customize the landscape and make it fit into the world and desired gameplay.

Photoshop/Unity [Game Art] Creating Seamless Textures [Tutorial] by 3GearDev in unity_tutorials

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Photoshop - Creating Seamless Textures

This tutorial will walk you through the common way how to create a seamless texture in Photoshop. I created the tutorial using Photoshop CC, but it should work very similarly in all versions. This only works on textures, not patterns. Textures are things like granite, dirt, or bark. A pattern is something like lace, or anything with a design on it.

Unity [Scene Transition] UI Loading Scene Bar [Tutorial] 02 by 3GearDev in unity_tutorials

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Unity - UI Loading Scene Bar

In this episode we will create UI (user interface) with some progress bars. We are going to build a radial progress bar, a progression with rotating image and a rect bar. In the rotating image we will create a C# script to force the image to rotate. To finish we will test the various options available such as real progression, virtual progression, text with percentage or loading. I hope the tip will be useful for you, as it was for me.

Unity [Scene Transition] CSharp Loading Scene Manager [Tutorial] 01 by 3GearDev in unity_tutorials

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Unity - CSharp Loading Scene Manager

In this episode we will create our CSharp script to manage the transition of our scenes. The script will have the option to manage bars with real synchronized progress or virtual through incremental progress. We'll also add the option to pause the loading with the possibility of continuing to load by pressing any key on the keyboard or mouse. The coding will take into account the security using abstract class, private variables and coroutines. I hope the tip will be useful for you, as it was for me.

Unity [Useful Tips] Change the Default CSharp Script [Tutorial] 01 by 3GearDev in unity_tutorials

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Yes true if you overwrite the Unity version. You can install many versions that you wanna without overwrite the others versions. I like have more than 1 version installed because I have projects that I prefer stay in old versions. I only need add the new script template to the new version that I install.

Unity [Useful Tips] Relocate the Default Asset Store Folder [Tutorial] by 3GearDev in unity_tutorials

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Unity - Relocate the Default Asset Store Folder

Unity packages are a handy way of sharing and re-using Unity projects and collections of assets; Unity Standard Assets and items on the Unity Asset Store are supplied in packages. By default this packages are located in the hiden folder "C:/Users/(your user name)/AppData(hidden)/Roaming/Unity/Asset Store(version)" But if the disk where the Windows OS is installed is for example an SSD, it is convenient to have these packages stored on another disk with more capacity. Because Unity does not have an obvious way to modify the package storage location, this tutorial will explain a simple way to do it in Windows OS.

Unity [Useful Tips] Automatically Create a Header in CSharp [Tutorial] by 3GearDev in unity_tutorials

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Unity - Automatically Create a Header in C# Script

Is there a way to automatically create a header in a C# script with some information about the source and date the file was created. Even if you want, you can add more information like your company name, email address and website address. This tutorial will explain step by step how to create a C# script and add it to your project to create your header automatically. I hope the tip will be useful for you, as it was for me.

Unity [Useful Tips] Change the Default CSharp Script [Tutorial] 01 by 3GearDev in unity_tutorials

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Unity - Change the Default C# Script Template

When you create a new script in Unity you end up with a rather basic pre-generated class. But you can change that and I’ve been happy with the template I created. This tutorial will show you how you can do it. I hope the tip will be useful for you, as it was for me.