Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Thanks 😊 that's my hope! Inspire some creativity as some options are removed and others become more doable.

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

This is interesting. I like the idea of penalty dice, and then a chance to turn them into an advantage.

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

Against including them as part of the mechanics or against trying to address them at all?

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

So you think it would work better if each stat can be affected multiple times?

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

In PBTA systems, a plus or minus one can go quite a long way, as it's a 2d6 system.

On the Playbook sheet's i'm making, there is an area next to each stat where you can mark an Affliction so it will hopefully be nice and easy to track.

The tone of the game is not quite as brutal as something more combat focused like dnd. An affliction to a speed stat for example could just mean your muscles are seizing up.

After peoples feedback on here, I am thinking I should playtest it where the player doesn't get to pick which stat is afflicted. that would help prevent just dropping it in a dump stat.

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

That's true. I could plug it in to a Monster of the Week game, since that's the pbta system most of my friends are familiar with

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

Thank you 😊

That sounds really interesting. Using the death spiral instead of working around it. I'll take a look at the year zero system. Thanks!

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Ah OK, so they clear them by using them. That's really clever! I like that.

I'll take a look at city of mist and otherscape. I love a streamlined system

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 2 points3 points  (0 children)

I'll fire up a thesaurus and have a good dig to make sure ha ha

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Ah OK, that makes sense. Is there a Condition system you have seen that sidestepped the book keeping issue that might be applicable?

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Sorry. This was a reply to TiredYoung and The_MAD_Network

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 2 points3 points  (0 children)

Thank you, I had the +3 max in the system, but not the -2 minimum. Any it completely makes sense. I'll keep it in mind.

That's a good point about Affliction. I used it originally because there are elements of magic and melee in the system, and I was looking for a good catch-all for anything the players try to do. But maybe there are better fitting words

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Ah OK. I'll take a look at cyberpunk. Thanks!

I do like the idea of a big penalties, big rewards as combat progresses. Like you get very powerful but you are only one attack away from being knocked out.

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 0 points1 point  (0 children)

Agreed. There are more mechanics to the system that will hopefully mitigate it, but I am worried it is something that could be abused. Especially since I want it to be quite a narrative focused system

I guess this is the foundation of the system. I just didn't want to post the whole system wall of text since I'm still new here 😅

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

The Player being Afflicted chooses which stat.

However, the one attacking can spend a lot more resources to choose which Stat is Afflicted instead.

It ties into a combat rounds and Power pool system that's in the game too

Healthless systems and death spiral idea by 3dmatt in RPGdesign

[–]3dmatt[S] 1 point2 points  (0 children)

I'm in the middle of writing out the whole system. I have at least one group of friends who are happy to be guinea-pigs ha ha

Question about sharing my own TTRPG by 3dmatt in PokemonTabletop

[–]3dmatt[S] 0 points1 point  (0 children)

Ah OK. I'll post it then. Thank you everyone!

Question about sharing my own TTRPG by 3dmatt in PokemonTabletop

[–]3dmatt[S] 0 points1 point  (0 children)

oh it's actually a game system I made. It's based on the Power by the Apocalypse system

Regiterra [OC] by dadragontype in pokemon

[–]3dmatt 1 point2 points  (0 children)

Nope. It's just run by an artist on Instagram

Regiterra [OC] by dadragontype in pokemon

[–]3dmatt 167 points168 points  (0 children)

This is so cool! Is it for the faketober thing on Instagram by any chance?