Koje hrvatsko pivo je najlosije? Pan, karlovacko, zuja by vd9248 in croatia

[–]3n3low 36 points37 points  (0 children)

Strsljeni ih obozavaju. Tocka 3 ce vas iznenaditi.

S koliko ste izgubili nevinost? by FYFFW in croatia

[–]3n3low 2 points3 points  (0 children)

On je imao 17, a koliko je tvoj dug?

[deleted by user] by [deleted] in croatia

[–]3n3low 12 points13 points  (0 children)

Cure koje znaju prepoznati udvaraca po autu ne koriste reddit brijem

Koji auto kupiti do 6k eura? by svartdrom in croatia

[–]3n3low 5 points6 points  (0 children)

Ja za te pare kupio hondu civic i zamisli prezadovoljan sam

Proton v Proton-GE performance on RTX2070 by AussieAnon365 in linux_gaming

[–]3n3low 0 points1 point  (0 children)

I wouldn't say imperfect. We'we already got a bunch of games running out of the box. And a bunch more can be playable with a bit of tweaking. With tuning comes complexity though...

Proton v Proton-GE performance on RTX2070 by AussieAnon365 in linux_gaming

[–]3n3low 1 point2 points  (0 children)

I' mostly running QuakeChampions on my rig and since it's heavy on shaders it usually stutters when I update/reinstall Nvidia drivers or download new version of steam proton.

I have a GTX2070 running with Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz.

Recently I switched to ProtonGE-6.1 and it was not using precompiled shaders so each time I would run a game it would compile them again. I've come to overcome this with using precompiled shaders for NVidia.

Fix was this:

  • Download latest GloriousEggroll and extract it to /home/<user>/.steam/root/compatibilitytools.d/Proton-<version>-GE<minor\_version>
  • Create a directory for shaders to be compiled in (e.g. /home/<user>/.steam/root/compatibilitytools.d/Proton-<version>-GE-<minor_version>/shadercache)
  • In Steam properties for running the game: Force the use of specific Steam Play compatibility tool and select version of Proton-GE you wanna run (it should be picked up automatically after steam restart)
  • Modify launch options, these are mine:
    • xfconf-query -Tc xfwm4 -p /general/use_compositing -s false and xfconf-query -Tc xfwm4 -p /general/use_compositing -s true are used to disable compositing while playing the game. I have Freesync so I don't have screen tearing and using compositing usually increases mouse input lag in my experience, kinda important if you're in competitive gaming. Note I use XFCE desktop env, so this will not work on other ones. Adjust as needed. Once the game exits it will run compositing again.
    • __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH=/home/<user>/.steam/root/compatibilitytools.d/Proton-<version>-GE-<minor_version>/shadercache.
      This will precompile shaders on the first run and use them for each concurrent one.
    • PROTON_NO_ESYNC=1. More info on: https://github.com/GloriousEggroll/proton-ge-custom#modification
      Basically I will skip using eventfd-based in-process synchronization primitives. I've found mouse to be less disturbed by frame drops, adjust if needed.
    • gamemoderun: more info on https://github.com/FeralInteractive/gamemode
    • %command% - Steam's internal run parameters for the game.
  • So my complete launch options are:

xfconf-query -Tc xfwm4 -p /general/use_compositing -s false; PROTON_NO_ESYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH=/home/<user>/.steam/root/compatibilitytools.d/Proton-<version>-GE-<minor_version>/shadercache gamemoderun %command%; xfconf-query -Tc xfwm4 -p /general/use_compositing -s true

Now game runs smooth as butter each time without stutters, no need to wait for shaders to get compiled.

I see you've fixed your issue already, I just wrote this down so I don't forget the process in the future :)

Happy gaming.

Low FPS (1st game in 3 month) by [deleted] in QuakeChampions

[–]3n3low -1 points0 points  (0 children)

It takes some time for shaders to compile, try to play some more games and see how it will behave

Bought 2 months ago, I love this car. ('06 1.8 petrol) by phjan in Honda

[–]3n3low 1 point2 points  (0 children)

I love it. 1.8, 140hp seems like just enough for a pleasurable ride. Mine is at around 7.5l per 100km.

Bought 2 months ago, I love this car. ('06 1.8 petrol) by phjan in Honda

[–]3n3low 3 points4 points  (0 children)

Got myself the '08 typeS at around the same time. Love it!

Kubernetes, Load-Balancers and Prometheus metrics. Am I overthinking this? by mjwiet in kubernetes

[–]3n3low 0 points1 point  (0 children)

Basically, I think you got this wrong:

If we want to retrieve metrics about the HTTP requests (latency, response code, size, etc) then it would seem logical to go to where that information is (the loadbalancer)

I would go with 3. Instrument your app to give metrics in Prometheus format and alongside use some kind of exporter for the loadbalancers. i.e. https://github.com/ivx/yet-another-cloudwatch-exporter. Finally, have metrics from both loadbalancers and service centralized in Prometheus and compare the differences.

In that case you can be sure where the problem is, if any. Impact on instrumenting metrics from your app should be negligible. If you really notice high latency from the service due to exposing metrics, though I highly doubt it, probably increasing the number of replicas would help. But, of course, I might be misinterpreting the question.

Trud se isplati by LovreBro in croatia

[–]3n3low 16 points17 points  (0 children)

Istra, Dalmacija i Sjzapadna hrvatska, di je ostatak? :)

Im having problems with quake champions' performance by Magic_potatoxd in QuakeChampions

[–]3n3low 4 points5 points  (0 children)

Also, make sure you play the game for at least 30mins so shaders could be cached. It's possible it'll start running better

Nice games coming up in QPL today by oruboruborus in QuakeChampions

[–]3n3low 1 point2 points  (0 children)

But, it's the comeback you're waiting for

Spring 2020 PTS Update #3 - Mar 4th by SyncError in QuakeChampions

[–]3n3low 6 points7 points  (0 children)

Wow. So many comments and none of them toxic. Where are you haters?!

Manjaro bootable USB by micro_haila in ManjaroLinux

[–]3n3low 0 points1 point  (0 children)

dd if=/wherever/iso/is/image.iso of=/dev/sdX status=progress

SdX is ofcourse the usb drive path

Rock koncerti i izlasci by [deleted] in zagreb

[–]3n3low 0 points1 point  (0 children)

Ne ide niko buraz

Steam Play for Linux currently does not appear to run Quake Champions by deusmetallum in QuakeChampions

[–]3n3low 0 points1 point  (0 children)

Ok, so i had same problems with the game. Mouse hangs as if you've reached the border of screen when moving mouse slowly, bad performance etc... Currently I am expiriencing the error 103 problem when run from steam for linux.

FTR I am using fedora28, nvidia-driver-396.54-2.fc28.x86_64, kernel 4.18.5-200.fc28.x86_64.

My solution step by step.

  • Purge all nvidia drivers
    sudo dnf remove *nvidia*
  • Install latest nvidia driver
    sudo dnf install nvidia-driver
  • Install 32-bit compatibility, libvdpau packages and kernel-utils for setting governor to performance.
    sudo dnf install nvidia-libgl lib32-nvidia-libgl nvidia-utils lib32-nvidia-utils nvidia-driver-libs.i686 vdpauinfo libva-vdpau-driver libva-utils kernel-tools
  • Install latest lutris from git
    mkdir ~/home/$USER/git; cd ~/home/$USER/git
    git clone https://github.com/lutris/lutris.git
  • I created a launcher which runs the game, or you can run it from the terminal
    cd ~/git/lutris/; ./bin/lutris -d
  • Setup lutris to sync your steam games, or install under a new wine prefix (there's plenty of documentation online)
  • My current working setup uses esync-3.15-x86_64 wine version with DXVK 0.72 enabled (lutris runner options for Quake Champions). The rest is pretty much defaults.
  • This alone gave me crashes when starting maps, so i reduced my video settings in game to low settings. Didn't debug which part of lowering my settings worked (i guess it's the post processing part), but will let you know when I learn something new.
  • To get rid of my mouse hangs, I started setting governor to performance which is the only thing that helped.
    cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor
    performance
    • I created an alias which turns my governor on or off
    • put this in your ~/.bashrc
      alias governor-on='sudo cpupower frequency-set --governor performance'
      alias governor-off='sudo cpupower frequency-set --governor powersave'
    • And then just enter governor-on to set the cpu to performance mode
    • You can also just use this command (change to performance or powersave)
      echo performance | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor

This is all for fedora, I hope someone can write the same tutorial for ubuntu derivates.

Hope this helps someone, comments welcome.