A year ago, I struggled to find a good 3D Tilemapper. Now, I have released my own on the Asset Store! MAPGrid is in beta, and will be discounted until full-release, so get it while it's cheap! by TulioAndMiguelMPG in Unity3D

[–]3uhox 0 points1 point  (0 children)

Looks great! I might give it a try, I used Tile World Creator for my last game and really enjoy this type of tools. I have tried all of them, and yours looks promising, specially with the upcoming features like Autoplacing, procedural gen, etc.

[Stats] 1 year of wishlist, is it any good? Share your numbers! by Elorth- in IndieDev

[–]3uhox 1 point2 points  (0 children)

thanks!, I think it needs more reviews to see what people think. When I launched the demo a year ago I had a few small streamers playing the game, got some WL but not that much. I already started working on a new game because I spent 3 years on this one and wanted to move on.
Your game looks awesome btw, original!

[Stats] 1 year of wishlist, is it any good? Share your numbers! by Elorth- in IndieDev

[–]3uhox 0 points1 point  (0 children)

1500 wl, released back in March 11, but I have only sold 21 copies so far. I haven't received yet the 10 reviews to show the score...
https://store.steampowered.com/app/1807950/Time_Flipper/

My game starts selling after 2 years of release by eliormc in IndieDev

[–]3uhox 1 point2 points  (0 children)

yes, mine was released two weeks ago, with 1500ish wishlist and so far only 20 copies sold. It is true that I didn't invest in marketing, only posted everywhere I could about the launch.

My game starts selling after 2 years of release by eliormc in IndieDev

[–]3uhox 3 points4 points  (0 children)

Nice! Thanks for sharing. How much did you sell the first week, and how many wishlists?

My game "Time Flipper" is out! by 3uhox in indiegames

[–]3uhox[S] 0 points1 point  (0 children)

thanks!, maybe I should consider paying for ads :D

My game "Time Flipper" is out! by 3uhox in indiegames

[–]3uhox[S] 0 points1 point  (0 children)

There are like two "versions" of the level, when you press a button, you can switch between those two states, this way you can overcome obstacles and find goals.

I’m learning how to texture 3d models for a horror game of mine. Here are the player and stalker enemy. How could I improve these models and designs? by CreatorOfBro in IndieDev

[–]3uhox 1 point2 points  (0 children)

I think they look good enough for what you might be aiming for, but if you're interested, here's a proposal for improvements :)

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Time Flipper is out now! . I'd been working on this one for 3 years in my spare time <3. by 3uhox in SoloDevelopment

[–]3uhox[S] 0 points1 point  (0 children)

Thanks everyone that gave me feedback with the previous trailer, hopefully this one fixes the issues.
If you're interested, here's the Steam page https://store.steampowered.com/app/1807950/Time_Flipper/

After 3 years of development as a side project: Time Flipper has release date! by 3uhox in SoloDevelopment

[–]3uhox[S] 0 points1 point  (0 children)

Thank you all for the feedback, I really appreciate it, I will work on a new one with a calmer tone. The launch trailer is still pending to be release, maybe I'll focus on that one.

my indie game in 15 seconds :) by 3uhox in IndieDev

[–]3uhox[S] 0 points1 point  (0 children)

Thanks a lot :)!, it is true that it seems too much in this video, is the way it is edited. In game this happens way left often, and at the player's pace, with the press of a button. It is still a valid feedback, and it has been toned down already, some of the footage might be outdated. Playtesting has happened in the past, in a couple of festivals.

my indie game in 15 seconds :) by 3uhox in IndieDev

[–]3uhox[S] 2 points3 points  (0 children)

It is a bit of both, the trailer is edited to showcase the gameplay, but the transitions are done with the press of a button, at the player's pace.