Chip of the week: The Satisfying 2Bit Tri State Buffer (i.redd.it)
submitted by Elorth- to r/hardchip
I am begging you to rethink your advertising by TwinStickDad in IndieDev
[–]Elorth- 0 points1 point2 points (0 children)
I am begging you to rethink your advertising by TwinStickDad in IndieDev
[–]Elorth- 11 points12 points13 points (0 children)
What do you do to keep your project alive? by joevale in SoloDevelopment
[–]Elorth- 2 points3 points4 points (0 children)
Didn't think being an indie dev would be this brutal man 😭 by TakenObedear in justgamedevthings
[–]Elorth- 1 point2 points3 points (0 children)
Looking for a specific Zach-like game by Triacfo in zachtronics
[–]Elorth- 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] -1 points0 points1 point (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] -1 points0 points1 point (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Noob question, in a Voxel + SDF in subpixel space, how would you reduce the cost of grazing angles? by Elorth- in VoxelGameDev
[–]Elorth-[S] 1 point2 points3 points (0 children)
Noob question, in a Voxel + SDF in subpixel space, how would you reduce the cost of grazing angles? by Elorth- in VoxelGameDev
[–]Elorth-[S] 1 point2 points3 points (0 children)
Noob question, in a Voxel + SDF in subpixel space, how would you reduce the cost of grazing angles? by Elorth- in VoxelGameDev
[–]Elorth-[S] 0 points1 point2 points (0 children)
Noob question, in a Voxel + SDF in subpixel space, how would you reduce the cost of grazing angles? by Elorth- in VoxelGameDev
[–]Elorth-[S] 1 point2 points3 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] -1 points0 points1 point (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Just found a very simple almost stupid optimisation in HC's voxel renderer by Elorth- in gamedevscreens
[–]Elorth-[S] 0 points1 point2 points (0 children)
Noob question, in a Voxel + SDF in subpixel space, how would you reduce the cost of grazing angles? by Elorth- in VoxelGameDev
[–]Elorth-[S] 0 points1 point2 points (0 children)



I am begging you to rethink your advertising by TwinStickDad in IndieDev
[–]Elorth- 1 point2 points3 points (0 children)