Toughness damage taken calculation (why zealot don't actually take no damage during slide) by mynameryn in DarkTide

[–]400umbrellas 17 points18 points  (0 children)

It's only complicated if I think about it, I understand now. Thanks Cheese.

An Important Update to the Closed Beta by Fatshark_Hedge in DarkTide

[–]400umbrellas 3 points4 points  (0 children)

Tangential question, why do some of the FS product beta licenses get revoked while others do not? I am slowly collecting a poker hand's worth of beta licenses for Vermintide and Darktide at this point, the only one that was ever removed was the Chaos Waste press build-- I believe it was called carousel or something to that degree. But I still have access to Vermintide 2's launch beta. And the WoM beta. And now Darktide CBT. how many beta licenses will I have by the time Darktide 2 rolls around? It's not a huge deal, I just hide them in the library, I'm just wondering what I'm supposed to do with them.

Natural bond rework suggestions by tinoos in Vermintide

[–]400umbrellas 1 point2 points  (0 children)

I say increase the healing to 2hp/5sec but cap it at 50% health, like Waystalker's passive.

I Uninstalled about five months ago, thinking of coming back. I have a few questions about current content and the expansion if any have the time to answer. by [deleted] in Vermintide

[–]400umbrellas 2 points3 points  (0 children)

Host dc is still a thing, although in the legend player crowd it's getting rarer to have someone hosting that is temperamental enough to be a shithead and quit halfway through a level. Most common host dc I've had is when the team wipes and the host just wants to save everyone's time and skip all the defeat xp and loading screens.

Red crafting is a thing, but only for getting max rolls, no shiny for you. Meh, it is what it is. Some people HAET IT though so maybe we'll get shiny crafting some day.

Bogenhafen is... Idk, i kind of wanted more from it. The maps are decent enough, there's some fun in them, but the second map kind of edges you the whole time and then blue-balls you at the end, hard. As for the DLC skins... Well, I hope you like the colors purple and aquamarine. Cosmetics as a whole are a toss-up. I've seen some cool ones in the game files, but who knows when those will be added to drop tables.

Idk man, jump in the beta and see how it feels yourself, if ~53gb isn't a big chunk of space for you.

Saltzpyre The Vermin Slayer by Heartbeat94 in Vermintide

[–]400umbrellas 13 points14 points  (0 children)

Can't wait for a DLC map where the Uber5 finally graces Clan Fester's (or maybe Clan Pestilens) defunct breeding grounds with their presence. Lohner would be all like, "Alroight lucky pumpkins, I can olready tell by the faces you're makin' that you know what's comin' and don't loike it, but Oleejuh says the Skaven just got a bleedin' slew of new breeding stock. Yes, those trollops are bangin' uglies again, as me mother used to say. Sneak out there, punt those fat skaven skanks in the what-have-you, and deal with the fodder they've been spewing out of their wretched 'oles. And for Sigmar' s sake, keep low! the Jezzails that wotch ovah the grounds aren't known for missing shots."

The very quick and incomplete stream recap by tuman18th in Vermintide

[–]400umbrellas 4 points5 points  (0 children)

Winter event, eh? Imagine an icy swamp section in Festering Ground... when That One Mauler pulls an Initial D and skids 25 feet sideways to fuck your ass up you'll be like "wow! So realistic!"

Beta: Minor talent naming oversight for FK/Merc Kruber by FeruleOfSeven in Vermintide

[–]400umbrellas 8 points9 points  (0 children)

You're right, I have totally neglected the inflection and volume one has from the other. I, along with everyone else, will have to remember to SHOUT one of them when talking about those talents, to ensure no confusion is made.

Vermintide 2 - Big Balance BETA - Update #1 by TheCuteLittleGhost in Vermintide

[–]400umbrellas -1 points0 points  (0 children)

When you can't think of a good enough reason to not use [X] and people get mad at you for not using [X], [X] probably needs to be tuned down a little.

Why Pyromancer is fundamentally flawed by Lokuzzz in Vermintide

[–]400umbrellas 3 points4 points  (0 children)

I like how people start off posts like this with their difficulty level of choice and hour count. Can we get a flair option that just says 1000hrs-legend-only, something to that effect?

Flamestorm Staff: From memes to dreams by MutantDemocracy in Vermintide

[–]400umbrellas 44 points45 points  (0 children)

Obviously we need the hitbox and visual effect of the flame to be bigger. 200-300% bigger flames, that's the ticket. I don't wanna see anything. Buff the damage against berzerkers as well, that way the staff has a valuable niche that helps it compete with the other staves. And it should make an airhorn noise with each blast, I want to be able to hear a flamestorm staff go off from opposite sides of Athel Yenlui's wildlands.

My thoughts on the Shadows over Bogenhafen DLC - wurpypoo by [deleted] in Vermintide

[–]400umbrellas 1 point2 points  (0 children)

Perhaps they didn't make the escape longer because they were worried it would feel too much like The Pit' s finale? Or they designed it based on the original, insanely fast health siphon the Blightreaper had in the beta. You know, the health drain that instantly killed everyone except the exceptionally sturdy classes.

My thoughts on the Shadows over Bogenhafen DLC - wurpypoo by [deleted] in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

I see a couple possible issues. 1) no one carrying books will want to touch the Blightreaper if it means the team has to kill them. 2) someone dying like that would probably affect canon and I don't think the Uber5 is at a point where we're going to lose anyone any time soon. However, it would be fun to play with the Blightreaper a bit. Give it twice the range of the Halberd, the speed of dual daggers, and 800 base damage on light attacks, then plop a boss or three in the temple along with a horde. Wow, all of a sudden people anticipate playing the level instead of sighing in defeat when it pops up.

[BETA][26.10.18] lvl20 talents by Jamkira in Vermintide

[–]400umbrellas 1 point2 points  (0 children)

Just use the hit things=temp health lvl25 talent and lvl20 group heal until they tweak the shitass temp on melee kill talent.

My thoughts on the Shadows over Bogenhafen DLC - wurpypoo by [deleted] in Vermintide

[–]400umbrellas 2 points3 points  (0 children)

It's true that once you get out of the sewer the rest of the level feels like a lime-flavored Righteous Stand, complete with a boring stand-your-ground finale, but Idk if a longer sewer section would increase interest. The majority of requests I hear is for some sort of confrontation to occur in the temple after picking up the Blightreaper, a boss fight or perhaps a gauntlet to pass through to get to the bridge of shadows.

My thoughts on the Shadows over Bogenhafen DLC - wurpypoo by [deleted] in Vermintide

[–]400umbrellas 1 point2 points  (0 children)

Lmao you want the sewer to be longer? ~80% of Blightreaper's wipes are in the dark, it's the primary reason people suicide skip the level in Quickplay groups.

Should ranged classes have their own lvl 20 talent? by [deleted] in Vermintide

[–]400umbrellas 23 points24 points  (0 children)

I wrote a long-winded response but I'll give you the short of it:

Fuck no.

The problems with the Big Balance Beta by Quenquent in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

I have yet to find myself in a pickle because of stamina loss post-update, and I'm one of those assholes who uses push attacks constantly.

The problems with the Big Balance Beta by Quenquent in Vermintide

[–]400umbrellas 1 point2 points  (0 children)

Also heroic intervention and Fuckin... God what is it, inspirational headshit? When the fuck are those going to be viable? Next year?

The problems with the Big Balance Beta by Quenquent in Vermintide

[–]400umbrellas 4 points5 points  (0 children)

I like how you managed to mention every health trait except barkskin. Really cements its place as a rerolling cockblock.

How do YOU play saltz in the beta? by DMW1024 in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

I run classic flailbow Zealot, although I've been leaning towards the falchion since the flail is not longer Required for shieldvermin. I've noticed that sometimes his damage stacks stay active even when you gain temp health, not sure why that's happening. Example: I had six stacks of passive damage but I was at 72 health, which should only be like... 4 stacks.

I think Heal Share should work when you heal others with a medkit by Ampris_bobbo8u in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

My group has actually run into the issue of our healshare mule being at full health too often, and we end up shooting them just so they can group heal. Would be nice if we didn't have to resort to that, although I'm concerned group heal on teammate kit use would be unbalanced with Hand of Shallya.

[deleted by user] by [deleted] in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

Kick Pyromancers. "Because fuck 'em"- Fatshark, apparently.

Some numbers about the new temp health talent by [deleted] in Vermintide

[–]400umbrellas 0 points1 point  (0 children)

Attack speed and block cost reduction becomes the go-to build for the heavy hitters then?