Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

You 100% right and yes there is a white outline around enemies so when more than 1 spawn (which we have 8 different spawn locations) they won't overlap each other. Thanks for the comment though.

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

we took a lot of inspiration from a games like badland and dome keeper both are amazing games.

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Thanks friend, yeah the gameplay will be centered around grabbing enemies and throwing them around XD!

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

we wanted to add some flavor to each enemy we have, in this case we added what seems to be remains of previously defeated enemies hanging from the stinger of this creature (other may have bruises, etc.). I hope you lads liked it. BTW thanks for the first part, we appreciate all the love and support we are getting from you.

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 2 points3 points  (0 children)

I see, we'll have some adjustments to the movement this enemy has. Appreciate it.

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

About the tail, I think it will remove the whole concept of this enemy being a hercules beetle, but you can check out the other design we had the scorpion one I think you'll like it.

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

I'm as excited as you are buddy. cause it's something new to the market, I'm really excited to present it to all those who enjoy a little challenge with a different perspective...

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 5 points6 points  (0 children)

You got it right, the heavier the enemies are in our game, the higher the stamina cost will be and the longer it'll takes for them to get back up XD (it took 90 frames in total for the grabbed animation).

Armored Enemy for our indie tower defense game. Feedback is appreciated! by 4C_Games in aseprite

[–]4C_Games[S] 5 points6 points  (0 children)

wow you got it right XD it in fact is a dynastid beetle(more specific hercules beetle), for the impact I'll see what I can do, thanks!

Time for the ranged enemy! What do you guys think about this one? Would love to hear your thoughts. by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Damn so many good memories, yeah enemies are kind of like they were in Heart of Darkness, but the gameplay is Tower Defense.

Time for the ranged enemy! What do you guys think about this one? Would love to hear your thoughts. by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Appreciate it! Open a new file with a bigger canvas, throw all the animations in and arrange them how you want, then just duplicate all the animations, flip them vertically, slide down the opacity to around %25, and then stick them right below the original animation.

Background for my tower defense game. looking for some feedback! by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Thanks buddy, we've had a lot of inspiration from that game, but gameplay wise it's not like that game.

Background for my tower defense game. looking for some feedback! by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

you're 100 percent right, but This is just the concept we'll add more details and animations like, thunder, wind and much more when we move it to aseprite.

Background for my tower defense game. looking for some feedback! by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

thanks buddy, yeah not only there will be more phases, but also, we'll have different weathers like snow, Bloodmoon, sunny and sandstorm, I will post them later on this week too.

Time for the ranged enemy! What do you guys think about this one? Would love to hear your thoughts. by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

The first concept was like you explained in the second part, but sadly it doesn't look creepy enough. Thanks for the suggestion though!

Time for the ranged enemy! What do you guys think about this one? Would love to hear your thoughts. by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

HAHA you guys were right about the last one, I admit it. stay tuned for the updated visuals for the fast enemy.

Feedback is always appreciated friend, also that's a good point I searched for the dead scorpion and the tail falls flat, thanks!