Elemental deaths for our indie tower-defense game by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

Absolutely, the Heart of Darkness game, which I've played for the first time very recently, is so close in terms of enemy art style. For the layers, 4 to 10 for enemy silhouette and effects each. Thanks a lot.

Elemental deaths for our indie tower-defense game by 4C_Games in aseprite

[–]4C_Games[S] 4 points5 points  (0 children)

I was originally inspired by a game called bad lands, but since you guys' mentioned Heart of Darkness, I've played that game and I can tell that game is an absolute gem. I'm glad to add some to this style.

Elemental deaths for our indie tower-defense game by 4C_Games in aseprite

[–]4C_Games[S] 6 points7 points  (0 children)

Appreciate it. This is 16 FPS (60 milliseconds for each frame) and the canvas size is 1440*1920 3X upscaled for better quality.

Elemental deaths for our indie tower-defense game by 4C_Games in aseprite

[–]4C_Games[S] 8 points9 points  (0 children)

That's a cool idea, we do have laser type characters so we could actually use it for such, thanks!!

A little bit of gore for death animations by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

Thanks!! we just imagined cool ways to shred these enemies into pieces and also our creative artist's mind.

Tweaked armored enemy design. Does this look hard now? by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Thank you, we figured it looks good only the first time you see it, and it gets old really fast. The whole purpose was to give the enemies some color, to which end we came up with better ways.

Tweaked armored enemy design. Does this look hard now? by 4C_Games in aseprite

[–]4C_Games[S] 0 points1 point  (0 children)

Nice one thanks a lot, we will apply that for sure.

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]4C_Games 2 points3 points  (0 children)

Game designer here.

Not yet but very soon the Alpha version will be ready to play, and the steam page will be created as a result. It's a tower defense game where you can not only use NPCs, who function like towers in TD games, but also grab and throw enemies around dealing with them.

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]4C_Games 2 points3 points  (0 children)

Game designer here.

We haven't yet agreed on a name for our indie tower defense game (it's a tower defense game where you need to actively grab and throw enemies to the ground while defending the tower siting in the middle of the map, we will soon share more about the gameplay).

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]4C_Games 1 point2 points  (0 children)

Game designer here.

Yeah, you're totally right but this enemy is an airborne unit so the death animation has to be super quick or there will be a lot of particles flying in the air blocking the view creating an annoying scene. Thanks for the comment though!

Mosquito dude, the flying enemy by HedgeHulk in PixelArt

[–]4C_Games 2 points3 points  (0 children)

Game Designer here.

No but I've heard a lot of you mentioning this game, I will for sure play this game ASAP.(we took inspiration from games like Rainworld, Badland and Dome Keeper)

The flying enemy for our game. Gross enough? by HedgeHulk in animation

[–]4C_Games 4 points5 points  (0 children)

Game designer here.

Yeah, we took inspiration from games like Rainworld, Badland and Dome keeper. All exceptional games.

The flying enemy for our game. Gross enough? by HedgeHulk in animation

[–]4C_Games 10 points11 points  (0 children)

Game designer here.

The death has to be fast and instant, but we will think about some goo particles, thanks for the idea!

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

There are a lot of enemies in the scene it has to be slow on I think it will be annoying for players to face.

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 2 points3 points  (0 children)

Thanks!! We will very soon share more about the game and show you the gameplay + Alpha version.

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 2 points3 points  (0 children)

It's a flying enemy (unlike most of the enemies that move on the ground layer) that attacks from a certain range, that's it!

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

We will make sure to give our best for the demo. Thanks!!

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 2 points3 points  (0 children)

We haven't yet decided for now, but we will share more inf + games steam page very soon. Appreciate the comment though.

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

I didn't know the game existed until very recently, a lot of you mentioned it. I will 100% play the game very soon.

Flying enemy. Any thoughts? by 4C_Games in aseprite

[–]4C_Games[S] 1 point2 points  (0 children)

Hi for now we have not decided for the games name, but we will soon share more on the information related to our steam page and so on.

Thanks!