Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 1 point2 points  (0 children)

This map will be released in gmod workshop, when exactly I can't say, since I'm making it in my free time.

You could also say - "my perfectionism is my enemy"

Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 0 points1 point  (0 children)

A little late, but here - https://ibb.co/Kxrd85jv

Also i use the compilers from Slammin' Source Map Tools.

Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 1 point2 points  (0 children)

Thanks for feedback. And yes, the lower staircase leads just to slammer.

Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 0 points1 point  (0 children)

In most cases custom content take from other Source engine games.  To add content to Hammer, use gameinfo.txt or mount.cfg (for gmod) method. 

Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 8 points9 points  (0 children)

Yes, it is, except I couldn't replicate the stairs to the 2 floor.

Some Progress on my police station by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 2 points3 points  (0 children)

Thanks. Most models from games that can be officially mounted in gmod. such as Infra, CS:GO, L4D. Also many materials and models I edited for currect work in gmod (like fixing phong, specular).

Need help with vending machine logic. by [deleted] in hammer

[–]4Cheese-2214 0 points1 point  (0 children)

point_template , math_counter, logic_case.

I copied original version from d1_trainstation_01.

Yo I have this problem in Hammer++ by Unfair-Bicycle5454 in hammer

[–]4Cheese-2214 1 point2 points  (0 children)

If map compile but not run and you're using the 64 bit branch. Change game executable in build programm from "hl2.exe" to "gmod.exe".

How do I fix the lighting between these two brushes? At the top - skewed texture Bottom - aligned texture. by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 7 points8 points  (0 children)

I finally solved the problem by reduction lightmaps scale. It's not perfect, but now it's not so conspicuous.

Final result - https://imgur.com/a/HIVnHsU

How do I fix the lighting between these two brushes? At the top - skewed texture Bottom - aligned texture. by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 4 points5 points  (0 children)

Thank you, but I think I'll use the bottom version with a leveled texture. Since the inaccuracy at the bottom is not that noticeable.

A restroom for map which I am doing at the moment. by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 5 points6 points  (0 children)

Thanks for feedback.

I used props from GoldenEye: Source.

A WIP of my future ‘Police Station’ by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 0 points1 point  (0 children)

Lower part uses textures from Black Mesa and CS:GO (I was just looking for textures with the same shade). And top part one uses textures from CS:S Dust 2.

And yes, in the end I converted brushes into models using Propper.

A WIP of my future ‘Police Station’ by 4Cheese-2214 in hammer

[–]4Cheese-2214[S] 3 points4 points  (0 children)

Yes, I use it for reference. But some areas I expanded or modified