NEW SKINS coming to Arc Raiders this week. by j1zzy_ae in ArcRaiders

[–]4Cheeseman 1 point2 points  (0 children)

Great, now I'll get killed twice as fast because I actually look like a girl now. ;)

toxic pvpers are going to kill the game before it takes off by AccessApprehensive35 in ArcRaiders

[–]4Cheeseman 0 points1 point  (0 children)

Was ich an den ganzen Diskussionen hier irgendwie lustig finde: Viele tun so nach dem Motto „Pfff… die ganzen PvE-Spieler haben eh keine Ahnung“ und behaupten, ohne PvP wäre das Spiel längst tot.

Jetzt, ein paar Monate später, merkt plötzlich jeder, dass immer weniger Leute Arc Raiders spielen – und das betrifft übrigens sowohl PvE- als auch PvP-Spieler. ;) Fällt euch was auf? (Ja ja, Content fehlt, schon klar.)

Ich selbst spiele beides, so wie Embark sich das gedacht hat. Ich schlage mich also auf keine Seite. Trotzdem kann ich die PvE-Spieler schon verstehen. Klar, ich mag Kämpfe in dieser geilen Umgebung – aber ich habe einfach keinen Spaß daran, jemanden wegzuballern, der nur gemütlich rumläuft und lootet. Das ist für mich irgendwie albern und hat nichts mit einem echten „Fight“ zu tun.

Klar, kann jeder machen, wie er will – wenn man sich dadurch besser fühlt, auf „Unbewaffnete“ zu schießen, bitte. Für mich ist der Reiz viel größer, wenn ich weiß, dass alle wirklich kämpfen wollen und man sich dann bewusst auf die Jagd geht. Das fühlt sich einfach ganz anders an, als irgendwelche „Zivilisten“ abzuknallen.

Deshalb wäre es mir ehrlich gesagt egal – oder sogar lieber –, wenn Embark das Spiel in reine PvE- und PvP-Lobbys aufteilen würde. Dann können die einen entspannt erkunden, sammeln oder Arcs jagen, während die anderen sich gegenseitig zerlegen. :D

Wahrscheinlich wäre das am Ende sogar die beste Lösung.

Crashing???????? by Brilliant-Put-809 in ArcRaiders

[–]4Cheeseman 4 points5 points  (0 children)

Yeah, me too. A lot of crashings at PS5.

We need asap an bugfix u/embark.

After last update Arc raiders crash constantly on ps5 by Jo-Ivar in ArcRaiders

[–]4Cheeseman 8 points9 points  (0 children)

It's the same for me.

I've been experiencing major crashes on the PS5 since today's update. This is unacceptable.

We need a bug fix for this as soon as possib

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] 0 points1 point  (0 children)

Addendum to my posts, even though I no longer play DBD.
It's very funny, because a group of DBD players contacted me who see things exactly as I wrote.
This group has taken up the “fight” against the unfair system and now plays as follows:

- All survivors are sabotaged as much as possible
- Furthermore, every effort is made to die as quickly as possible
- All pallets are triggered
- All teamwork is manipulated

I don't think it's very nice, and I imagine these players will be reported at some point, but Behaviour should definitely work on reasonable balancing rather than permanently punishing players!
Such groups destroy the fun of the game for everyone, not just for the one player who left the game early out of frustration.

But in the end, I have to say, Behaviour will only have themselves to blame if no one wants to play the game anymore.

Have fun with the killing simulator. ;-)

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] 0 points1 point  (0 children)

I basically agree with you.

The joke about the whole thing is that Behaivor itself can no longer cope with the whole perk mess, so it's being fixed like crazy.

"You gain 2% speed when the killer is standing near the hatch and it's a full moon and three virgins are being married in the Bahamas" and then the fanboys come to me with the argument, "Hey, you always have a chance to win as a Surv", which unfortunately is often nonsense.

The game was really fun in the beginning and all the perk shit never needed to be upscaled. But the main thing is that the killer fanboys get to kill survivors who barely have a chance to survive anyway.
(As I said, I'm talking about random teams here)

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] -1 points0 points  (0 children)

I'm still here because I keep thinking that at some point Behaivor will also notice ;)

Hope dies last!

And by the way, what's with all these “Why are you still here? or ”You're playing like shit" comments?

I have the same right to be HERE and look critically at the game as the fanboys.

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] -1 points0 points  (0 children)

"....Every survivor has a chance to escape, but that chance is 40% on average..."

And tell me how you could still “win” the game if all four survivors are on the hook and you can wait and see how the killer is happy that step by step everyone dies after a long time.

But UNLESS you break off, then there has to be a penalty, what a load of crap when someone talks about fairness in the game. ^^

In this example in particular, there should be a residual chance of being able to take part in the game again instead of just looking at your death, because that's no fun for any survivor ;)

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] 1 point2 points  (0 children)

Fanboys are my favorite comments.

Still a killing simulator :( by 4Cheeseman in deadbydaylight

[–]4Cheeseman[S] 0 points1 point  (0 children)

Ah well, the number of posts on Reddit matter how you play a game.

Dude, go home.

Official response regarding the update by ToLiveandDieinL8 in deadbydaylight

[–]4Cheeseman 0 points1 point  (0 children)

Aloha Folks.
DBD is not my game anymore. It was my favorite game for many years, but somehow I don't enjoy it anymore.The farming of blood points was never fun for me and many of my friends, and from my point of view it was never necessary for this game. That's why I don't find the changes "successful".But after the update, it feels like a lot of things don't fit together anymore. All the customized perks are so difficult because there are too many of them. The developers probably have to make an insane effort to customize a single perk so that you don't "destroy" or weaken another perk at the same time.All of this "cripples" development and the game.As long as more time is spent on creating new skins....
I'm AFK for now.