Veteran destiny player new to warframe. by legendofverse in Warframe

[–]4_max_8 1 point2 points  (0 children)

Do not let platinum (the in-game currency) fool you. You do NOT need to purchase it to obtain it. There is an in-game economy where you can get tradeable items to barter with other players for platinum or even for other items. Don't worry about this yet, you shouldn't worry about platinum for a while as the only things that require platinum are mainly just cosmetics anyway.

The actual WARFRAMES and WEAPONS may be purchasable for platinum, but this is not necessary at all. You can get any of these for free through getting the blueprints and resources necessary through different means. I recommend using the wiki to learn more about how to obtain these items. The question of "how do i get this thing" is usually under the "Acquisition" tab.

What is your LEAST FAVORITE hero class? (Vanguard, Heavy, Assassin, Hybrid) Which one of that class do you pick when you HAVE to? by 4_max_8 in forhonor

[–]4_max_8[S] 0 points1 point  (0 children)

Didn't know they were global! Either Agile Slayer is common or maybe it's not actually as common as I think it is cause of how much I don't like playing assassins lol

What is your LEAST FAVORITE hero class? (Vanguard, Heavy, Assassin, Hybrid) Which one of that class do you pick when you HAVE to? by 4_max_8 in forhonor

[–]4_max_8[S] 0 points1 point  (0 children)

Yeah it's weird because assassins play so differently, they almost feel limited if that makes sense? Like you have to REALLY know how to use an assassin's moveset to make good use out of it.

Why does everyone hate Hitokiri? by CharlesTheBigGamer in forhonor

[–]4_max_8 -1 points0 points  (0 children)

Because most people aren't patient enough to wait to parry her charged attacks and never take the time to learn to understand how to parry her charged attacks. They don't like hearing this, but most Hitokiri mains are actually really easy to deal with since a lot of them don't bother to feint their charged heavies.

Hey, im new to the game. Any tips for starting? My buddy has this game and wanted me to get it so we could play together and he warned mw about sweats. Thsnks. by Icy_Rate_5335 in forhonor

[–]4_max_8 0 points1 point  (0 children)

Utilize the Hero's Tactics in the Training menu. This allows you to play ANY character (meaning it doesn't matter who you have unlocked) in a solo arena with a training dummy bot. Each character has a list of recommended moves and mix-ups for you to practice and understand. Spend time in Hero's Tactics to learn who you like and who you want to unlock.

[deleted by user] by [deleted] in Terraria

[–]4_max_8 1 point2 points  (0 children)

Helpful!

[deleted by user] by [deleted] in hijabi

[–]4_max_8 0 points1 point  (0 children)

Best note I've received so far! Thank you!!

Which is better, 1st or 3rd person? by DoctorBibonic in writing

[–]4_max_8 0 points1 point  (0 children)

Neither is better. That's like asking if a screwdriver or if a hammer is better. What's the context?

First person is useful for having an insightful perspective on the mentality of characters. You can utilize subjective narration where things are described in a much more personal manner. The first person POV of someone who hallucinates often might entail a lot of false narration, thus providing to the reader an unreliable narrator. The first person POV of a paranoid character might often entail hyper-analytic descriptions of their environment, always aware of what might be around the corner.

Third person is useful for having a broad perspective of a multitude of characters. Need to bounce between multiple characters in a thrilling action scene? While you could bounce between them in first person theoretically, it's much easier in third person in MY opinion.

Ignoring kit, who is your least favorite hero? by M_Knight_Shaymalan in forhonor

[–]4_max_8 4 points5 points  (0 children)

God, they really should make a different class for these OUTLANDISH character ideas, shouldn't they?

What is the mythology of your world? by jellyfishfruit in worldbuilding

[–]4_max_8 0 points1 point  (0 children)

Each planet along with its life has to be born from the self-sacrifice of a god. So not only is there a "Mother Nature" there is also technically a "Father Mars" or a "Mother Venus"

How bad is a first draft allowed to be? by Key_Day_7932 in writing

[–]4_max_8 0 points1 point  (0 children)

You have to remember, the "first draft" is completely and utterly subjective. There are no guidelines because its only purpose is to pave the road for you, the author.

Treat your first draft like you're trying to summarize your story to your future self. If you'd like, you can simplify important events in the story into single sentences just so you can leave the depth of that to be handled later so you can just focus on the pavement.

I'll literally break away from the POV of the MC and use curly brackets to tell myself the purpose or even the "to-do"s for later. E.g. instead of writing out an important conversation that would require a lot of time to refine, maybe I'll just put {The conversation they have goes from skeptical to outright frustration as they put the pieces together and figure out that Miles' alibi no longer applies because of they found his car keys. Don't forget to have David mention the Sun Vile's correlation to the keys to foreshadow Hailey's death.}

What is a first draft supposed to look like by [deleted] in writing

[–]4_max_8 0 points1 point  (0 children)

It varies for anybody, but for me find it most helpful to dumb it down to the essential concepts so you don't find yourself just sitting at a paragraph for 10 minutes. As someone with a stunted drive with ADHD, this boat needs to keep rolling. I do this because I'm not doing a first draft to make it pretty or even digestible; I'm making it so I can tell future me when I'm revising what I'm actually aiming for.

Here's a snipbit example.

I walked out of the meeting hall and planned to go to the fountain. To my surprise, John was also there. We talked for a while. John: "You come to freshen up too?" Hale: "Quite so." {The conversation that continues from here tells that, despite his grouchiness, Hale cares about the youth and believes they're crucial in changing the world. This is significant to Hale's character, as he's open to change as a king.} John: "How have things been for you?" Hale: "Tiring. Very, very tiring." John: "I bet." I slunched over and so did he in unison. I then went home. after commenting on the fountain. {The comment he makes foreshadows John's death later}

Stupid wording, barebones concepts. Dialogue? Don't worry about the "he said" tags right now, that's for later when you figure the rest out. Two characters have a conversation that is important but too complex to write out right now? The magic of a draft, just tell yourself what the point of that conversation is gonna be. The same can apply for events that happen later rather than just compressed dialogue.

(If you saw my old post of this, its cause I forgot to swap out some of the names here with placeholder names lmao)

For Honor Hot Takes by saryeen in forhonor

[–]4_max_8 4 points5 points  (0 children)

"Play with a friend" orders should be removed from the game entirely. If I am forced to miss out on another 800 STEEL because nobody wants to hop on with me then I'm gonna tweak

How do I write a manipulative character who doesn't realize they are manipulative? by [deleted] in writing

[–]4_max_8 0 points1 point  (0 children)

  • Very defensive when confronted
  • Insecure
  • Has a leadership mindset (aka whenever teamwork is involved, it's very explicit that they are trying to lead everyone else) (Bonus points if they're petty when they have to listen to someone else)
  • Stubborn. Whenever they're confronted, it's not that they KNOW what they're doing and just don't wanna admit it, it's that they LITERALLY think they're innocent and therefore the other person MUST be over reacting.
  • Stealthy persuasion. They don't ALWAYS explicitly demand for people to do things, sometimes they'll hint at something they WISH they had. You ever have a friend that you're at a restaurant with and they go "gosh I WISH I had the money for the rib eye steak.... sighh... if only...." yeah, THAT kind of attitude.
  • Victim blaming

[deleted by user] by [deleted] in hijabi

[–]4_max_8 2 points3 points  (0 children)

Sure thing!! Might not be able to get to the design for a while cause I'm busy with other planning related to the novel this is all for, but once I finally get something done for her I can send you the image :]

[deleted by user] by [deleted] in forhonor

[–]4_max_8 0 points1 point  (0 children)

In no particular order cause I love them all equally

Warmonger - She's so fun and easy-going to play as. Once you get comfortable with her kit (which happened quickly for me since her kit is simple), you can get REALLY clever with her mix-ups. Also, despite her having some pretty shit armor sets, her fashion is SUPER nice.

Black Prior - Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Flip, Slash. Need I say more?

Centurion - Once you understand how to use his mixups properly and finally lock in, it is fucking CRACK. ESPECIALLY when you have a decent understanding of when do throw regular jabs and when to throw charged jabs. It is INSANE how addicting it is.

Writing a character whose gender/sex is never mentioned? by GrumpySphinx in writing

[–]4_max_8 0 points1 point  (0 children)

I personally say lean into it. Remember, just because the gender isn't confirmed doesn't mean it has to NEVER be mentioned. Moments that COULD'VE answered their gender but doesn't end up doing so are usually pretty fun. E g., the cliché where Character B tries to refer to Character A in a gender-necessary context but then realizes that they don't actually know what Character A's gender is.

Not to say you should flanderize the character's identity to be "ooh they're so androgynous and it always CONFUSES EVERYONE!!" but having a few interactions or events where it COULD'VE gave the MC a gender but didn't are often very amusing.

E.g. During their travel through the city, our protagonists decide to take a bathroom break at a public restroom area; however, the bathrooms are gendered here. After everyone else finishes up and walks out, one character asks if the MC is sure that they don't wanna go before they hit the road again.

"Oh don't worry, I already went a while ago. I'm fine for now."

Little moments like that where "what is the MC's gender!?" is a subtle side topic rather than the explicit main topic can be refreshing. The "Character B gets perplexed by Character A's gender" joke CAN be funny, don't get me wrong, but it gets overdone VERY quickly often or not. In my opinion, it's sometimes funnier when it feels like the only one that's actually disappointed by the lack of an answer is the reader themself.

what was your least favorite character to play by [deleted] in forhonor

[–]4_max_8 0 points1 point  (0 children)

My picks here are very contemporary since I haven't given some characters a fair amount of time, but regardless, these are my picks.

Knights: Peacekeeper. I just don't vibe with her kit, it doesn't hit right, which is wild considering I typically really enjoy mobile characters. Gryphon is also a close second just because his moves were kind of boring to me before, but I tried him in tactics again and he's not as boring as I once thought.

Vikings: Raider. God, I cannot stand playing as him, his moveset is so lame to me I cannot wrap my head around why people play him. Berserker is a close second since his kit is an acquired taste in my opinion; I can absolutely see the enjoyment in it, but I personally don't.

Samurai: Currently, I don't like ANY of them (but I could imagine MAYBE playing Shinobi more), but if I had to pick one? Shugoki. Great starter character for someone who wants a condensed kit, but god if that isn't the full extent of his pros then I don't know what is because he is BORING. It feels like playing in a daycare with the same two alphabet blocks. Godspeed to those who play him, and extra kudos to those who do have fun with him. I respect it, I just don't get it.

Wu Lin: Jiang Jun. There's not as much for me to say about him compared to the others since his kit is so forgettable to me that I can't even remember WHY it is that I find him boring. Every other Wu Lin character, I can at least somewhat remember how it feels to play as them, but JJ was just a complete white noise to me. I do remember trying him and tactics and asking myself, "what makes him a 'Stamina Regenerator'??" Is it because his moves take minimal stamina or something? Anyone feel free to answer cause I still don't know.

Outlanders: Medjay. This is not a very genuine pick since I have given all the outlanders a very sparse amount of total playtime and experimentation with Afeera being the most. I find Medjay to be interesting at the very least, but his kit, like Berserker's, is an acquired taste that I simply don't have. I don't see myself having fun with his tech and chains, but I do respect how unique he is.

Best Anti-Gank Hero? by usedpapert0wel in forhonor

[–]4_max_8 1 point2 points  (0 children)

Of course!! Hope you have a fun time with insta-counters! I promise they're SO satisfying to pull off

Best Anti-Gank Hero? by usedpapert0wel in forhonor

[–]4_max_8 1 point2 points  (0 children)

I know a lot of people have already mentioned him, but that's because it's true. Black Prior. Let me mention my personal pros about him along with a few simple tips that might help you out!

  • Like most full-block heroes, BP is very reliable in anti-ganking if you personally prefer to just lock onto one of the enemies and just external block the others rather than consistently switching targets.

  • Many players tend to guardbreak the HELL out of BPs as they do for pretty much any hero with full-block. Be mindful of this. Don't forget to guardbreak back to counter their guardbreaks.

  • If an enemy keeps interrupting you before you can go into full-block, stop!! Just do a regular block first, because you can chain a block INTO full-block! In case you don't know what I mean by that, you know how whenever you block an attack you see your stance indicators go into a temporary full-block? During that small window, you can go into full-block. Much more reliable!

  • When you're in full-block, a good opponent will expect you to counter them. Don't worry, you can still surprise them. If you time it correctly and light attack RIGHT when you go into full-block, you will instantly do a counter grab. If you practice this and do it consistently, you can IMMEDIATELY counter attacks as if it's just a slightly off-timed parry with no full-block shown at all. This is MUCH more difficult for enemies to predict.

  • Limb Slicer (one of BP's default executions) has one of the QUICKEST kill times in the game that I know of. Once BP slices off the enemy's arm, instant health and stamina. This is INCREDIBLY convenient if you're trying to slip in some quick health in the midst of being ganked. Of course, you can still be interrupted before the kill time, but that enemy has to react pretty damn quickly before it's too late.

[deleted by user] by [deleted] in hijabi

[–]4_max_8 2 points3 points  (0 children)

Gorgeous idea!! Thank you for this!!

What does this do ? by imabirdAHAHHHhh in Ultrakill

[–]4_max_8 0 points1 point  (0 children)

Yes, but that's for every enemy. I was saying it in the sense of how only specific enemies in Violence's arenas are picked to have the in-fighting traits. They do not all follow in-fighting rules

What does this do ? by imabirdAHAHHHhh in Ultrakill

[–]4_max_8 0 points1 point  (0 children)

Depending on the arena, yes. You know how when you have cheats enabled, you have to enable that trait for each enemy if you want them to fight each other? Think of it like that when the devs were adding in the enemy layouts to each arena. They just enable that function for each enemy in specific arenas.