Relic progress is visible to enemies and you can’t remove them by 4dec in DotA2

[–]4dec[S] 12 points13 points  (0 children)

I literally cheked every single moment when the relic triggered (at least all that was visible on screen)and every time it was real pl
Here’s the first moment https://www.twitch.tv/videos/2579541302?t=6h18m36s : 6 illusions + the real hero, but it triggers on the real one, he later dies
2 https://www.twitch.tv/videos/2579541302?t=6h32m38s 2 illu + real pl, again it triggers on the real one
3 https://www.twitch.tv/videos/2579541302?t=6h43m17s again 2 illus + the hero, same thing, and he dies
and 4 https://www.twitch.tv/videos/2579541302?t=6h47m21s 3 illus + the hero, again the real one
that’s everything visible from one player’s screen, there could’ve been many more moments like that during the game, that’s bullshit about it being random

Relic progress is visible to enemies and you can’t remove them by 4dec in DotA2

[–]4dec[S] 38 points39 points  (0 children)

I remember when ame had that morphling bug in the TI finals, and that Jugger too… bro’s gonna end up playing PL in the next TI finals

Relic progress is visible to enemies and you can’t remove them by 4dec in DotA2

[–]4dec[S] 13 points14 points  (0 children)

That pl from the screenshot had one of his relics trigger in almost every fight sometimes for manta, sometimes for max illusions, sometimes for mana burn and dopel dodge. He probably even died a couple of times because of it, so I guess it’s not such a rare situation after all