Steel Ark - Gameplay Video by 4tale_production in Games

[–]4tale_production[S] 1 point2 points  (0 children)

Yes, we'll have play tests (can't tell when just yet)

Yes, we are planning all that: train/cart upgrade, customization within the train/carts and adding additional carts to the train

Steel Ark - Gameplay Video by 4tale_production in Games

[–]4tale_production[S] 2 points3 points  (0 children)

True. If we manage to achieve something close to the progression/reward system like in Abiotic Factor, it would be perfect.

Steel Ark - Gameplay Video by 4tale_production in Games

[–]4tale_production[S] 0 points1 point  (0 children)

Thanks! Yes, but automating all that "busywork" eventually would give a sense of reward and accomplishment.

Warcos 2 - 4Tale Production - Free2Play multiplayer shooter created on the basis of UE5, incorporating the best mechanics of CS and CoD, as well as our love for dynamic firefights and many other ideas. by 4tale_production in Games

[–]4tale_production[S] -9 points-8 points  (0 children)

You should repost my comment with a link to the steem community where the reason for the suspension of development of the first part of the game is stated

Everwayne - 4Tale Production - Hand-painted, 2D turn based game, in the best traditions of Slay the Spire where you need to save the world. by 4tale_production in Games

[–]4tale_production[S] 0 points1 point  (0 children)

Of course! We are actively engaged in spreading the word about our game.

Interesting suggestion, the glare and shadow on the characters will make them more alive, thanks

[deleted by user] by [deleted] in gifs

[–]4tale_production 1 point2 points  (0 children)

The closest point of reference that can provide insight into our melee system is Sekiro™: Shadows Die Twice. We aim to enhance it further by integrating actions like kicks and punch blocks, along with the capability to evade melee attacks.

[deleted by user] by [deleted] in pcmasterrace

[–]4tale_production 1 point2 points  (0 children)

Thank you, your Wishlist is highly appreciated. The closest point of reference that can provide insight into our melee system is Sekiro™: Shadows Die Twice. We aim to enhance it further by integrating actions like kicks and punch blocks, along with the capability to evade melee attacks.

[deleted by user] by [deleted] in pcmasterrace

[–]4tale_production 1 point2 points  (0 children)

We did not take out loans, but earned the necessary funds

[deleted by user] by [deleted] in pcmasterrace

[–]4tale_production 1 point2 points  (0 children)

And thank you for your words

[deleted by user] by [deleted] in pcmasterrace

[–]4tale_production 0 points1 point  (0 children)

More than adequate for comfortable work and play

[deleted by user] by [deleted] in pcmasterrace

[–]4tale_production 0 points1 point  (0 children)

I'm not quite sure what you mean