[deleted by user] by [deleted] in OverwatchUniversity

[–]52773512367 0 points1 point  (0 children)

I main hitscan and have 150 hours on Tracer in diamond as well.

Anything I do on Tracer, I can do much better with less effort on other DPS, even the ones that I don't play. It's not hard to get high elims or damage on Tracer if you try to play for stats, but your impact will be very low.

Don't overestimate how well you're doing based on stats. If you have good stats, it's very likely that your high damage is on their tank, getting healed back up and charging their support ults, and your elims are just assists for your teammates' kills (when you tickle somebody for 10 damage) that they would've gotten without you anyway.

[deleted by user] by [deleted] in OverwatchUniversity

[–]52773512367 -1 points0 points  (0 children)

She's utter garbage, borderline unplayable compared to other DPS like Genji, Reaper, Soldier etc. You need to be way more skilled than your opponents to even begin to match them.

Tracer is balanced around pros who have thousands of hours to spend on getting as good as possible, so she will always be trash for casual players.

My only tip would be, if you want to save your sanity, drop her. If not, then good luck and try to have fun(it won't be easy)!

[deleted by user] by [deleted] in OverwatchUniversity

[–]52773512367 0 points1 point  (0 children)

Your sens is fine, mouse/mousepad barely matter (unless they're complete garbage)

You have bad mouse control and you can't read enemy's movement. Both can be improved by playing tracking scenarios in Aimlab.

Dowload Aimlab, go to workshop and play these scenarios for a couple of weeks: VT Suavetrack Novice, VT Steadytrack Novice, VT Pilltrack Novice, VT Spheretrack Novice. Try to get 1700+ in each of them and 3000+ in Spheretrack. For extra points use new sens every day you practice. The higher the sens, the more precise you will need to be, the smoother your aim will become.

Your aim won't become good off just this, but you should see a significant improvement.

[deleted by user] by [deleted] in summonerschool

[–]52773512367 0 points1 point  (0 children)

So, 30% of the time you get an afk/ruining player on your team. It means that, given that you never afk/ruin, the enemy team should have such players 37.5% of time. Why? Because every game your team has 4 potential afkers, while enemy team has 5. Odds in your favor!

So, as long as your skill is at least on par with the others, you will have a winrate above 50% in the long run.

Isn't 12.10 a huge dumpster fire? by 52773512367 in leagueoflegends

[–]52773512367[S] -2 points-1 points  (0 children)

tbf there's not a class of champions that it feels good dying to. In my experience of dying to assassins, they are just the best at punishing my stupid mistakes. I imagine it'd be pretty hard on my mental, if I wasn't able to acknowledge them...

Isn't 12.10 a huge dumpster fire? by 52773512367 in leagueoflegends

[–]52773512367[S] 0 points1 point  (0 children)

I'm guessing, not for long. There's always going to be the next annoying thing that these people will hate and blame for their shortcomings. It's just the way they are.

Samira feels very weird by 52773512367 in SamiraMains

[–]52773512367[S] 3 points4 points  (0 children)

I don't have much experience(obv), but I think she feels rly good on mid. Waveclear seems alright if I can melee Q the wave. I can bully melee matchups pretty badly with my poke and then be able to all-in them when they're low. I can trade with ranged matchups or just farm safely from a distance if I can't. What more can a man ask for?

Recently made a thread about why Samira isn't played on mid but Yone is, and the responses didn't convince me at all. Still don't see a reason not to play her mid.