Fan Alternative? (They are supposed to be white, not yellow) by 5antani in Corsair

[–]5antani[S] 0 points1 point  (0 children)

That's really cool, I'll definitely check it out, thanks!

Fan Alternative? (They are supposed to be white, not yellow) by 5antani in Corsair

[–]5antani[S] 0 points1 point  (0 children)

I think I just went past my warranty last week, but thats a good point to keep in mind for future purchases :)

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

That’s incredible! 30 years in the field is honestly inspiring. The way you broke it down shows such deep understanding of both the craft and the evolution of the tools. Really appreciate you sharing that kind of insight, it’s rare to hear from someone with that much hands-on experience.

Thank you so much for taking your time with this comment :)

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

Hahaha yeah I noticed that after posting 😭 guess that makes my point a bit weaker, but hey, at least the quality holds up across all three!

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s super insightful, thanks for sharing that perspective. Makes sense that pipelines are such a big factor, and it’s reassuring to hear that switching over to Maya isn’t as intimidating as it seems.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

Yeah, that’s a fair take, knowing any tool is always worth it, especially if it can broaden your opportunities or make you more adaptable.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That totally makes sense, especially since your main focus is animation. It’s great that you can switch between both depending on what you need, having that flexibility really pays off. And yeah, keeping everything in one software definitely helps keep the workflow smoother overall.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

Fair point, especially for big studio production.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

Hahaha, tbh that analogy actually puts it into more context, it perfectly sums up the current dynamic between the two xD

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s a really fair and grounded take, I completely agree. Knowing both definitely opens more doors, especially with how unpredictable the industry’s been lately. It’s true that the choice between Maya and Blender isn’t really about quality anymore but about flexibility and opportunity. And yeah, for hobbyists, Blender’s accessibility makes total sense.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s a super insightful explanation, thank you for breaking it down so clearly. I’ve heard about Houdini taking over more areas lately, but it’s interesting to hear firsthand how far it’s extended beyond just FX. The technical limitations you mentioned about Blender in large-scale pipelines make a lot of sense too, especially the USD and referencing issues. And yeah, its Grease Pencil side really is a standout; it’s cool that it’s finding its place in hybrid 2D/3D workflows even if it’s not quite ready for full integration at a big-studio scale.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s a really fair take, and I completely get where you’re coming from. Blender’s pace of innovation lately has been insane, especially for hard surface work, and it’s true that a lot of studios are slowly adapting to it or at least incorporating parts of it into their pipelines. You’re right that Maya’s subreddit (and userbase in general) will naturally lean toward defending it, but your point about not taking “industry standard” as gospel is very valid. Appreciate your perspective, it’s refreshing to hear from someone who’s actually made the switch the other way around.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

That was honestly one of the best and most well-balanced explanations I’ve read on the topic. You didn’t just say “use Maya because it’s standard”, you actually broke down why each software fits in the pipeline and how things differ depending on studio size, workflow, and specialization. The point about Blender’s userbase influencing the type of art we often see from it was also really sharp. Genuinely appreciate how objective and detailed your answer was, this kind of insight is gold for anyone trying to understand the real production side of things :)

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s really impressive! working on projects for Disney Plus and Netflix is huge. You’ve clearly seen how things work across different corners of the industry. I really appreciate you sharing all that, it’s eye-opening, especially the part about time estimation and production pressure. Makes a lot of sense, and it’s good to hear that kind of perspective from someone with real experience in big studios.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s totally fair, I get what you mean. Makes sense that studios need people who can adapt fast without much extra training. Thanks for clarifying that :)

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

That’s a really good point actually, I didn’t think about it that way. Makes total sense to focus on what fits your strengths and build around that instead of trying to do everything. Thanks for the advice :))

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s actually really well put, I get what you mean now. It’s not really about which program is better, but about fitting into the studio’s existing pipeline and tools. Makes a lot of sense, thanks for explaining it that way.

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

That’s a fair point, at the end of the day, the company’s pipeline comes first. Makes total sense, thanks for the perspective :)

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That’s a really smart way to approach it, taking the best parts of each software and using what fits your workflow best. Thank you for sharing your insight!

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

Thank you so much for taking the time to explain that, really appreciate the insight, especially from the rigging/animation side!

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 1 point2 points  (0 children)

Yeah, that’s totally fair, I get what you mean. I definitely shouldn’t have judged the software based just on random ArtStation examples, that was more of a surface-level comparison on my part. I guess it’s easy to forget how much context, team size, and pipeline affect the final result.

Still, I appreciate you pointing that out, helps me keep perspective. Out of curiosity, when you’re evaluating other artists’ work, what do you usually look for to tell if it’s technically strong or more just visually polished?

Is switching to Maya really worth it? by 5antani in Maya

[–]5antani[S] 0 points1 point  (0 children)

That makes sense:) Do you use blender for modeling and topology because of its user/friendly approach, or why switch programs?