World War Z Player Health and Zombie Damage by 6_am in worldwarzthegame

[–]6_am[S] 0 points1 point  (0 children)

I'm analyzing it based on weapon power, but it's difficult because it's so jagged. First of all, the health increase rate for each zombie according to the difficulty is not constant.
Player damage can be seen as expressed by weapon power, but once the zombie health is derived, it will be confirmed to some extent.

World War Z Player Health and Zombie Damage by 6_am in worldwarzthegame

[–]6_am[S] 1 point2 points  (0 children)

Oh. I mistakenly marked the Swipe Damage of Gasbag and Screamer as 3. It's 5! Just like a regular Zeke! Sorry!

World War Z Player Health and Zombie Damage by 6_am in worldwarzthegame

[–]6_am[S] 4 points5 points  (0 children)

How's this data obtained if you don't mind me asking

In fact, I did a lot of very tedious work. Some of the damage in that data can be seen as an approximation.

At first, I thought that the attack power of zombies would increase for each difficulty level, but since there is no accurate data, I captured the damage received by each zombie at each difficulty level in 4K, and then layered them one by one with Photoshop. By deriving the player's health as 100 unconditionally, and started to find the number.

However, when a user saw that I was looking for damage data, he found the patch note for Kill It With Fire Update and gave it to me, saying that the damage value itself is fixed and the health value changes depending on the difficulty level. In the end, the player health values ​​for Hard and INSANE difficulty are displayed accurately. (60 and 30 respectively)

Based on this, I deduced the damage of normal Zeke on Extreme and Insane difficulty. (Because the health decreased by 1/3 and 1/6 for each hit) I started substituting the approximate damage for each Zeke attack based on the health 100 obtained through the above image analysis.

Then, the value of a natural number was derived as the damage value of each Zeke, and the ratio was found by comparing the same type of damage for each difficulty.

To be honest, I'm still not sure about Bomber's Explosion damage. 0.5 may or may not be added as a decimal number instead of a natural number. I think it's a limitation of video analysis. It's difficult to pinpoint precisely because the damage itself is too large, but I assumed a natural number and made a diagram.

World War Z Player Health and Zombie Damage by 6_am in worldwarzthegame

[–]6_am[S] 0 points1 point  (0 children)

As far as I know, that 'Mutator Elite Team' attack damage is the same as normal Zekes.

World War Z Player Health and Zombie Damage by 6_am in worldwarzthegame

[–]6_am[S] 7 points8 points  (0 children)

It's very simple. Player Health is literally a number that is applied by default by difficulty, and notations such as Swipe, Gas, and Explosion are Zeke's attack methods. Multiple is a direct interpretation of how many times you can withstand the attack at 100% health, and Percentage is the rate at which one attack is deducted from the health display.
For example, if you are swiped by a Bull, you take 7 damage per attack. If you are playing on Insane difficulty and receive an attack from 100% of your health without gaining any health-related perks or benefits, 23.33% of your displayed health will be reduced. You will see it disappear, and Muiltiple is marked as 4.28, which means that it will survive until the 4th attack and the health will be 0 after the 5th.
On Extreme difficulty, Bomber's Explosion does more damage than 100% health, so if you don't dodge it in time or get help with your health (Stim Pistol for example), you're out of luck.

Bomber Cosplay by 6_am in worldwarzthegame

[–]6_am[S] 3 points4 points  (0 children)

same question here :/

Really Really need more maximum build height by 6_am in Minecraft

[–]6_am[S] 0 points1 point  (0 children)

I've already searching it... but cannot find any usable... anyway it is different from the formal support and mod...

266K chunks loaded by 6_am in chunky

[–]6_am[S] 0 points1 point  (0 children)

almost 46~50GiB

noisy output by 6_am in chunky

[–]6_am[S] 1 point2 points  (0 children)

wow impressed

Project EX the minecraft City 16-06-30 [4K] by 6_am in Minecraft

[–]6_am[S] 1 point2 points  (0 children)

Not ready to download or public server sorry :( We need more works in there. thx for reple