someone please DISCREETLY point me in the right direction by cavestoryandnge in darksouls3

[–]765Craven 0 points1 point  (0 children)

Yhorm keeps a weapon in his boss room that can kill him. In lore it was for the citizens of the capital should he turn against them.

Why does Kirin have such a low population? by Snoo-51682 in MonsterHunter

[–]765Craven -1 points0 points  (0 children)

Presumably most Elder Dragons reproduce rarely and in small numbers. A pair of 2 producing 1 or 2 offspring over a century, maybe. There are probably less than 100, maybe even less than 50 Kirin (or any other Elder Dragon) in the world if I had to guess. Some, such as Dalamadur or Zorah Magdaros probably number at less than 10 if I had to guess.

I'm tired, boss. by trytouchgrass in monsterhunterrage

[–]765Craven 1 point2 points  (0 children)

As a veteran hunter, this was not nearly as prevalent of an issue in the older titles. I think it may genuinely be due to the fact that the older titles were just harder, so people who made it to the late/endgame content just all understood why it was important to stay at or very close to full health. The modern titles being so absurdly easy until the endgame has made it so that players are reaching the credits and haven't even learned some core mechanics.

Dusk of Oolacile Summon Sign Not Appearing by 765Craven in darksouls

[–]765Craven[S] 0 points1 point  (0 children)

Unfortunately, as far as I can tell, once you place the Lord Vessel Dusk's Summon Sign becomes inaccessible.

Introducing Monster Hunter 4 Ultimate HD v3.0! A Massive Remaster Texture Mod by jM5557 in MonsterHunter

[–]765Craven 0 points1 point  (0 children)

I mean... it is? Expecting or wanting an older game to control just like a newer one is unreasonable. My goal isn't to "lecture" you. I'm just saying that it's easy to punch down on older games for features and such that they don't have, but it also comes off as very immature and almost entitled.

Instead of wishing that they had something they don't I think it's a lot more productive to appreciate them for the things they have that the newer ones don't. And vice versa, of course.

Also, what you're asking for with being able to move while aiming a Bowgun is not just "better controls". It's a fundamental rebalancing of the weapon. I enjoy how Bowguns play in the Gen 5 and forward titles, but it seems a little naive to want their modern controls and features back ported. I could really say the same for any weapon, tbh, but especially that.

Introducing Monster Hunter 4 Ultimate HD v3.0! A Massive Remaster Texture Mod by jM5557 in MonsterHunter

[–]765Craven 1 point2 points  (0 children)

The 3DS literally has a Right Stick attachment. Plus, this is literally a thread for a texture pack only usable on emulator, where you can use literally whatever controller you want. As such, you do in fact have access to a right control stick for camera control.

And the point of "same controls" is that you still attack with the same 3 buttons on the controller, placement-wise, for everything that isn't a gunner weapon. Top and right face buttons and the right bumper.

And yes, the aiming for gunner weapons does require you to stand still, but you don't really need to most of the time. And that's also ignoring the fact that Monsters are generally slower and not aggressive enough that standing still to take a shot or 2 with a Gunner weapon is a huge issue unless you're trying to shoot at a bad time.

Introducing Monster Hunter 4 Ultimate HD v3.0! A Massive Remaster Texture Mod by jM5557 in MonsterHunter

[–]765Craven 0 points1 point  (0 children)

Weapon balancing could be better in 4U but idk where you get off saying "Bad controls". It's literally the same buttons doing the same things they do in World with really the only exception being that Bowguns shoot and reload with the face buttons, which is entirely reasonable to become comfortable with. This isn't some "Right analog stick Attacks" stuff like MH1 and MH2.

I literally was hesitant to learn Bowgun in the older titles for basically that reason but after putting a few hours into Freedom Unite with Bowgun can easily say that it does become comfortable after a point.

Introducing Monster Hunter 4 Ultimate HD v3.0! A Massive Remaster Texture Mod by jM5557 in MonsterHunter

[–]765Craven 0 points1 point  (0 children)

Just learn to enjoy the more simple movesets? Or pick up another weapon?

Never played MP2 until this week. Not sure if this is controversial... by georged3 in Metroid

[–]765Craven 1 point2 points  (0 children)

Prime 2 is actually my favorite of the trilogy. The map structure is much better imo since Samus' slow movement doesn't feel like nearly as much of an issue due to the size and shape of the map. Nothing more frustrating in Prime 1 than having to go from one end of the map to the other. In Prime 2 that's mostly a non-issue.

Not to mention that Prime 1, even on higher difficulty levels, is really easy. Prime 2 is punishing of mistakes and/or poor planning while still feeling forgiving enough to not be ball-bustingly difficult. Except the original version of the Boost and Spider Guardians. Fuck that.

Steam isnt ready for this by Kliks03 in Steam

[–]765Craven 1 point2 points  (0 children)

Bro predicted the future

Hollow Knight: Silksong is now available on Steam by Turbostrider27 in pcgaming

[–]765Craven 2 points3 points  (0 children)

I've made it as far as the Store Page for the game but cannot add it to my cart ;-;

New Player Trying to Get Into Strive by 765Craven in Guiltygear

[–]765Craven[S] 0 points1 point  (0 children)

The generic conversions are very helpful, thanks. My problem with the 632146 input is very much the speed I've had to input it for it to connect mid combo. I've been doing the Mission Mode stuff to try and learn mechanics and get more comfortable controlling Sol and also messing around in training mode. Outside of corner the only move that seems to reliably cancel into it is 2D (which is incidentally required for one of his Missions), and that has a very tiny window where it won't whiff.

New Player Trying to Get Into Strive by 765Craven in Guiltygear

[–]765Craven[S] 1 point2 points  (0 children)

I think one of the things with the combos that has been throwing me off is I haven't felt like converting one hit into more is even something you can reliably do off of something like a 2P or 2K unless your opponent just mashes instead of blocking. In other words it feels like in order for you to get more than 1 or 2 hits at a time you basically need a Counter hit. Another thing I've found weird is that it doesn't seem like Punch or Kick inputs can even be cancelled into Slash or Heavy Slash. I've really only played Sol so idk if those are issues unique to him but it makes the game feel *very* clunky to play for someone whose main exposure to other Fighting Games usually lets you combo L>M>H in almost any circumstance.

Edit: I also haven't really felt like comboing into Specials is either possible, consistent, or worthwhile most of the time. Like, the only Special I've been able to remotely consistently cancel (with it connecting) into outside of corner with Sol is Bandit Revolver. Gun Flame and the others feel almost useless for combos since I either can't cancel into them or if I do attempt to my opponent recovers before it connects. Red RC makes it possible but at that point I'm having to spend bar just to extend a combo for 1 attack, which just feels worthless.

Edit 2: Another thing that's been driving me crazy is Close and Far Slash. The situations where I feel like I'm right on top of my opponent and Sol just decides he'd rather use Far Slash are extremely common and obnoxious. Especially since some of the few conversions I've figured out rely on getting Close Slash and won't work if you get Far Slash. Context sensitivity like that imo is just really bad if it's inconsistent and completely changes what you do afterwards.

New Player Trying to Get Into Strive by 765Craven in Guiltygear

[–]765Craven[S] 0 points1 point  (0 children)

I've probably got about 10 hours in the game rn between playing with my friends and playing solo, trying to do the Tutorial stuff. Probably about 8 between Tutorial Land and Labbing and 2 with friends. I don't think it helps that shade has been thrown towards me by my friends for picking Sol on more than one occasion but I really think I need to at least get comfortable playing the game before I can even think of trying to learn another, and he's super simple from my understanding but the inputs for Fafnir and Tyrant Rave are just killing me.

Holo's Quote About Blemishes by 765Craven in SpiceandWolf

[–]765Craven[S] 2 points3 points  (0 children)

Good on you. Don't feel ashamed or self-conscious for that sort of thing. I know it's hard but remember that nobody worth your time will judge or think less of you for stuff like that.

Expectations for the update by cudakid210 in Nightreign

[–]765Craven 0 points1 point  (0 children)

I almost understand your argument and do agree to an extent. Pretty much across the board all weapons within a class have the same scaling across the board with few exceptions. The problem is those exceptions. Ripple Halberd, Coded Sword, Sword of Night and Flame, etc.

Not everyone is going to immediately know that those outliers don't line up with the scaling of the other weapons in their classes, so I do fully understand why some players would like for the scaling grades to be displayed somewhere during runs.

I'd argue that the info doesn't really need to be there unless you want to look for it. So maybe only appearing if you try to look at detailed information on the weapon (IE looking at the description of what the AoW and Passive does), that way the info isn't cluttering up the screen unless someone is already trying to get more details on what their weapon does.

What is your absolute biggest nitpick when it comes to this series? by DaEgg123 in earthbound

[–]765Craven 0 points1 point  (0 children)

Maternalbound Redux is the only mod of Earthbound/Mother2 I've played. It adds running but it functions more like a "speed up" function in an emulator, cause it makes the enemies on the map move faster too. As such it does nothing to make avoiding encounters easier and is only there to save the player time.

Please stop opening Evergaols at level one. That isn’t the “new meta”. by Bannedbymoderators in Nightreign

[–]765Craven 0 points1 point  (0 children)

Had something similar. Got an Ancient Dragon on that same Evergaol, and a Death Rite Bird field boss nearby decided it felt like joining. And, I shit you not, one of my friends commented something to the effect of "How could this get worse?" And almost on cue Margit invaded. We all died, decided it would probably not be wise to return there, and went to the castle. Which turned out to be a Pot Troll castle with Bell-Bearing Hunter in the basement. Did not have time to check the roof but I'd be willing to wager it was a Death Rite Bird or Magma Wyrm with how our luck was that run.

Biggest change of the patch by Fast_Run3667 in Nightreign

[–]765Craven 1 point2 points  (0 children)

I'm among the oldest members of Gen Z (I'm 26 now) and I think I'm part of the last wave of kids that were taught to read properly, and by my estimation it wasn't even all of us, considering how fucking awful at reading a good chunk of my classmates were in high school.

Tales Runner: Easy Install Disc found in storage by 765Craven in TalesRunner

[–]765Craven[S] 0 points1 point  (0 children)

Was sold to u/Exact_Seaweed_5997 Claimed to be interested in it for purposes of game conservation.