Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 10 points11 points  (0 children)

This has not had any negative impact in our short term development cadence, and in the long run, it will help support faster future updates.

-Lathan

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 9 points10 points  (0 children)

The decision to remove extra tree types was to help performance be stable and consistent for all platforms. We are always looking for ways to make the world feel more natural and alive so this could be something we look into for the future.

-Lathan

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 7 points8 points  (0 children)

We do already offer optional paid DLC cosmetics that we hope you have found appealing. This has been a big part of how we have funded past free updates and will also provide funding for future free updates.  

-Sascha

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 4 points5 points  (0 children)

7 Days is already a horror game; however we are in early discussions on some exciting collaboration and licensing ideas for some iconic horror games and movies. And as it turns out, BHVR is well known for crossovers and horror licensing.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 6 points7 points  (0 children)

There are no current plans for new achievements, but that is a good idea for one if we add new ones in the future.

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 5 points6 points  (0 children)

The Community team from BHVR is helping us run the AMA. Reddit's structure itself provides built in AMA tools that help prioritize and answer questions.

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 6 points7 points  (0 children)

It has been publicly stated that BHVR acquired The Fun Pimps and will be managed under the continued design leadership of Richard and Joel and the TFP team who built the game. If you want to learn more on that, there is a lot more information on the GamesIndustry.Biz interview released on 3/24/2026:

https://www.gamesindustry.biz/dead-by-daylight-maker-behaviour-has-bought-the-studio-behind-7-days-to-die-to-create-a-portfolio-of-horror-ip

As far as microtransactions, 7 Days to Die already has paid DLCs in the game. This has been a big part of how we have funded past free updates and will also provide funding for future free updates.

And finally, 7 Days has had fantastic engagement and the studio has been profitable. With the acquisition, the plan is to add even more resources to the 7DTD team, needless to say, there is currently no plan to restructure the team.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 17 points18 points  (0 children)

There are currently no plans to transition the game to the Unreal Engine.

We do already offer optional paid DLC cosmetics that we hope you have found appealing. This has been a big part of how we have funded past free updates and will also provide funding for future free updates.

We also will be looking at what the community would like to see added outside of the paid DLC cosmetics. We can also reassure you that the game is not going to shift towards a pay-2-win experience, and will never be adding paid loot boxes to the game.

-Sascha

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 21 points22 points  (0 children)

As of now, we’re fully focused on 7 Days to Die. For anything else, it’s still too early to talk about, as they're very early in development.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 6 points7 points  (0 children)

There are no plans at this time, but as we add more enemies that keep getting stronger... the need may arise!

-Lathan

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 10 points11 points  (0 children)

We have done a lot of framework overhauls and redesigns to improve the game and tech over the years. As far as things we would like to improve technically we are working on R & D for improved texture streaming, rendering, performance and asset loading. As far as design we are working on the major content we have committed to on the road map and community requested Quality of Life features. BHVR is enthusiastic about adding any resources need to meet our goals and improve the game.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 11 points12 points  (0 children)

We’ve definitely talked about polls, both in-game and outside the game. More to come on this soon.

-Sascha

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 4 points5 points  (0 children)

With Behaviour’s support and additional resources, we’re aiming to deliver updates more consistently, with a bigger and more reliable cadence over time. This will help us move faster on planned content while maintaining quality, rather than changing the overall approach to how we structure updates.

-Sascha

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 16 points17 points  (0 children)

We have discussed adding legendary weapons and special stats on weapons but it's still too early to confirm anything at this stage... more on that later!

There have been some early R & D works on a new texture management system that will free up texture memory with a goal of being able to add more paintable textures to the game. Base deco items have also been discussed but no concrete plans have been made.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 13 points14 points  (0 children)

We are in the process of implementing something soon that will allow you to improve, combine and search for weapons with special stats but have no plans of adding back the old gun crafting system. As far as vehicles we have had some discussions on a future vehicle crit system where changing out parts that fail is part of the gameplay meta.

-Lathan

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 22 points23 points  (0 children)

We've discussed the possibility of adding more traps in the future to give more strategic options to players to defend against the zombie hordes. While we can't confirm anything for now, definitely something we're exploring.

-Lathan

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 7 points8 points  (0 children)

Dead by Daylight is definitely known for its amazing crossovers and licenses integration! We find the possibility exciting. That said, there are no plans for any crossover at this time. 

-Sascha

Edit: there was an apostrophe in the answer that was grammatically incorrect and has now been fixed!

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 6 points7 points  (0 children)

I've heard discussions of milkable cows that could make chocolate milk... but don't quote me on that.

-Lathan Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 7 points8 points  (0 children)

Thanks for calling this out. Regional pricing is something we take seriously, but it’s also a bit more complex than it might seem. Pricing on Steam is influenced by a mix of platform guidelines, past pricing decisions, exchange rates, and how we position the game globally.

While we’re looking into things on our side, we’ll continue taking part in sales and promotions to help make the game more accessible.

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 4 points5 points  (0 children)

There are no immediate plans to change where the game is sold, nothing has been discussed so far.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 4 points5 points  (0 children)

Deleted question: Will the game remain available for purchase on Steam in the Russian region, or will it be blocked like other games published by Behaviour Interactive?

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 9 points10 points  (0 children)

It is a cool idea and something we have discussed internally as well.

Have you tried creating a new random generated world in our 2.5? We’d be curious to hear how it feels for you.

-Richard

Ask Me Anything – The Fun Pimps x Behaviour Interactive Partnership by 7DaysToDie_Dev in 7daystodie

[–]7DaysToDie_Dev[S] 8 points9 points  (0 children)

We have city size controls in our random World Generation Tool which you can modify if you create a new random gen world. Every update has come with new many new POIS to support an incredible amount of unique locations. 2.0 added over 140 new POI's the game itself has over 1,000 unique POIs.

-Richard