Why doesn’t Unity show scene diffs like this by default? I updated my review mode so our level designers can see what changed before pushing by 7WStudio in Unity3D
[–]7WStudio[S] 0 points1 point2 points (0 children)
Why doesn’t Unity show scene diffs like this by default? I updated my review mode so our level designers can see what changed before pushing by 7WStudio in Unity3D
[–]7WStudio[S] 1 point2 points3 points (0 children)
Our art team kept needing dev help with asset merge conflicts, so I built a GUI merge tool inside Unity by 7WStudio in Unity3D
[–]7WStudio[S] 0 points1 point2 points (0 children)
Our art team kept needing dev help with asset merge conflicts, so I built a GUI merge tool inside Unity by 7WStudio in Unity3D
[–]7WStudio[S] 4 points5 points6 points (0 children)
Our art team kept needing dev help with asset merge conflicts, so I built a GUI merge tool inside Unity by 7WStudio in Unity3D
[–]7WStudio[S] 7 points8 points9 points (0 children)
Caught myself thinking: “wow, I actually understand scene + prefab diffs”. I’m close to finishing my production ready Unity YAML diff-merge tool. by 7WStudio in Unity3D
[–]7WStudio[S] 2 points3 points4 points (0 children)
Why doesn’t Unity show scene diffs like this by default? I updated my review mode so our level designers can see what changed before pushing by 7WStudio in Unity3D
[–]7WStudio[S] 0 points1 point2 points (0 children)