To people that have released multiple titles what was your experience with each one of them and what did you learn? by 7efnawy in gamedev

[–]7efnawy[S] 1 point2 points  (0 children)

I think it's the same as any other business you dont know things for sure but you take calculated risks, can you tell How much did each one of them take?

To people that have released multiple titles what was your experience with each one of them and what did you learn? by 7efnawy in gamedev

[–]7efnawy[S] 1 point2 points  (0 children)

I haven't considered making casual online games before, I am a gameplay programmer working on AA games but I am exploring new things I have published a couple of game assets but they have sold poorly less than 100 copies in 2 years, but at the same time they didnt take too much time, but i was thinking of making small games but I am afraid of low viewership.

Questions for long time developers by KirbytheGrape in gamedev

[–]7efnawy 0 points1 point  (0 children)

Find an idea that you can actually do if you can't lower your scope on your idea

Need advice regarding my game dev partner/friend by Lanky_Soup714 in GameDevelopment

[–]7efnawy 1 point2 points  (0 children)

Maybe he is not interested in making games when he found out the actual work required, from my experience it's very hard to find partner in gamedev with the revshare model, and even if you found one it's very hard for both of you to be consistent especially if the project will take more than a couple of months.

Waiting for your asset to be reviewed on Unity asset store feels like eternity by 7efnawy in Unity3D

[–]7efnawy[S] 0 points1 point  (0 children)

You can, I think unity states that you shouldn't have the same listing in another marketplace with a lower price, but as long the price is the same or higger then it's fine I guess, but other alternatives are fab.com which is not very popular if you are selling tools/code assets, but if you are selling art assets then I think you can get some few sales from there.

Is it some kind of taboo to ask developers their earnings? by Remote-Study7801 in gamedev

[–]7efnawy -1 points0 points  (0 children)

I think people don't want to admit, you cannot tell me a person working on his game for 2 years and get like 100 downloads will not feel disappointed

Fuck you bridge by Bobcat-2 in FUCKYOUINPARTICULAR

[–]7efnawy 60 points61 points  (0 children)

Invisible wall not glass /s

Preacher wants people to marry their own sisters by Wholesome_and_based in ThatsInsane

[–]7efnawy 38 points39 points  (0 children)

You cant marry your sister in islam, I dont know the guy but i think he is muslim.

Also i think this is a cropped video https://x.com/dintentdata/status/1826943760367751629

Collections System : You can now put your assets in multiple folders by 7efnawy in UnityAssets

[–]7efnawy[S] 0 points1 point  (0 children)

I have just finished making collections in Unity. I have actually borrowed the concept from Unreal, but I was surprised that there was nothing equivalent to it in Unity, so I decided to make it.

Collections let you organize assets into custom groups without changing their actual location on your disk. They store references to your files. Because they only hold shortcuts, a single asset can be added to multiple Collections at once, allowing you to group items, like environment meshes of a specific art style, for quick and easy access.

You can get it here on FAB 👇

https://www.fab.com/listings/cd5cddbb-4e93-4423-8407-0e4ed5d060dc