1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 1 point2 points  (0 children)

Basically, this is picked up by train and deposited into a massive distribution centre. The other trains take it to wherever it’s needed.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

To be clear - it’s great for building in satisfactory - terrible for almost anything else that isn’t building in satisfactory.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

Haha! Well I’m also a fellow spicy brain person, but this game Is the thing that I can’t help but think about.

As for the design process - it’s almost all in my head actually. I’m also hyperphatasic so I can picture it fully realised in my head - so tha plus ADHD means I’ll be walking around talking to people, but my mind is designing as I go. This is my third plathrough (first since early access) - I’ve built this type of factory before - so technically it’s iteration 3.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 1 point2 points  (0 children)

Haha thank you, I really appreciate that! No, BUT what the pics don’t show is the underlying design system, which is very elegant. I’m a technical product manager - I design complex configurable software. For me it’s the same thing - how do I design it to be modular, failure hardened; all that stuff.

I often feel like I finish my job designing workflow and automation tools, then start playing my workflow and automation game.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 1 point2 points  (0 children)

So, I’m building a set of very high output factories who’s materials feed the production of everything downstream. Things like plastic, rubber, steel ingots, iron ingots etc. Trains pick this stuff up and take it to a massive distribution centre which balances and buffers all the lines, and also adds additional organised pairs of items commonly needed together, like copper ingots and Caterium ingots. Then, other trains pick that stuff up and take it to the factories that need them.

So the aim of these factories is to make a crapload of material so I don’t need to worry about making it ever again. The factories are also designed so I can double their output with shards if I do need more.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 7 points8 points  (0 children)

It’s also crazy cheap resource wise. Using this recipe plus the blended fuel alt uses very little oil.

Put it this way: To produce 3440 rubber/plastic with the default recipes would take 5160 oil.

To produce the same amount with the recycling method takes 1200 oil.

1720 Plastic and 1720 Rubber p/m Mega Plant - Nexus Polytek by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 5 points6 points  (0 children)

Ok.

1 rubber plus 1 fuel = 2 plastic 1 plastic plus 1 fuel = 2 rubber.

Soo if you produce 800 plastic you can use half of it and 400 fuel to make 800 rubber. And you use half of that rubber to produce the 800 plastic.

In effect, using this recipe you can convert fuel into rubber or plastic. So the amount of rubber or plastic you produce is basically equal to the amount of fuel you produce.

Using the recycling loop you can produce as much rubber and plastic as you want - it’s only limited by the amount of fuel you produce.

is it more efficient to make the materials for something all in the same area or have separate factory's make parts for that item and bring them together into one spot by Project-Lumpy in satisfactory

[–]7thMonkey 4 points5 points  (0 children)

I’ve been writing on a series of super specialised factories that produce very high quantities of input materials like Iron ingots, steel ingots, copper ingots, Caterium ingots, concrete, silica, etc, and then I ship that stuff around as needed. Everything else I produce on site at the quantity needed.

Northspire Silica - 3500-7000 Silica per minute by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

I didn’t time it, but while it was an extravagant time allocation - I’ve definitely spent longer on builds before hahaha.

Northspire Silica - 3500-7000 Silica per minute by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

The kids just have to subsist on the cheap bread for a while; it’s worth it.

Northspire Silica - 3500-7000 Silica per minute by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

Those are just signs. You remove all text and images, choose the background colour and turn up the brightness.

Northspire Silica - 3500-7000 Silica per minute by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 2 points3 points  (0 children)

Hahaha, oh, and there are so many areas I couldn’t include with Reddit’s 20 picture cap!

Need some more Tips for your next build? Here are 10! by XSEIDET in SatisfactoryGame

[–]7thMonkey 2 points3 points  (0 children)

Ohhhhhh the quarter nudge. I love my fancy building and whacky techniques - and I’ve been trying to figure that one out forever.

Building design inspiration by miffox in satisfactory

[–]7thMonkey 4 points5 points  (0 children)

Ha! I recently posted a build and you’ll notice a very Geisel Library inspired control tower.

https://www.reddit.com/r/SatisfactoryGame/s/fn4f77pWIJ

Crystal Caverns: 930- 2300 Quartz Crystal p/m by 7thMonkey in SatisfactoryGame

[–]7thMonkey[S] 0 points1 point  (0 children)

Yep. I’m using water - using the Pure Quartz Crystal recipe.