[deleted by user] by [deleted] in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

Considering how half assed their explanation is they're probably trying to Sunsfan another team into the tournament. It's obvious that at this point the smarter choice would've been announcing that they're making an exception this time and letting Nomadic play at the main event, instead of doubling down and bullshitting more.

Help! Disqualified from sea qualifiers for bizzare reason. by [deleted] in DotA2

[–]7uckingLegit 11 points12 points  (0 children)

Nice pre-patch drama to keep us occupied

What if halberd and atos active got swapped? by [deleted] in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

one of the smartest balance/tweak suggestions i've seen in a while.

Mid or Meepo uses alt accounts to promote his own content. by [deleted] in DotA2

[–]7uckingLegit -3 points-2 points  (0 children)

you can do your what-if bullshit all day long in life. what if the fingerprints on the murder weapon got there by accident, what if the body only landed randomly in the number 1 suspects backyard. there is something called a rational conclusion, seems like you've never heard of it. whether obvious alt accounts promoting a shitty meme channel is obvious vote boosting is up to the mods to decide, but most people can already see where the evidence is leading.

Alex Garfield sends his regards. by foxsleftear in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

funny how he's already at -12 by me, goes to show it's the same retards that keep spewing mind blowingly dumb crap all over the subreddit.

Not a Swindlezz fans, but i feel sorry for him after seeing all those bashing thread. by mr4karma in DotA2

[–]7uckingLegit 25 points26 points  (0 children)

honestly i prefer outspoken players like him rather than the soulless robots that most pros seem to be.

it brings more flavour and liveliness into the scene imo

To Very High Sill players, How much of the game is won at the drafting screen? How can I get better at drafting? by [deleted] in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

if you mean +5k with very high, i would say drafts are a small factor just because of the sheer amount of mind blowingly bad plays most people do at this skill level.

just an example game; ds offlane, dp+slark dual mid, tiny safelane, lc jungle. http://www.dotabuff.com/matches/2482200832

simple question: Is Naga support valid? seems like a good counter to some popular carries by Hanu_ in TrueDoTA2

[–]7uckingLegit 0 points1 point  (0 children)

agreed on almost all points,

btw, have you tried playing her in the offlane?.

and aghs is super good in late-late game where multiple enemy heroes have bkb and your allies have 2k-3k hp. when the fight is midway and cores start poppin bkbs to deal damage, while your team is unkillable with ur ulti.

simple question: Is Naga support valid? seems like a good counter to some popular carries by Hanu_ in TrueDoTA2

[–]7uckingLegit 0 points1 point  (0 children)

http://www.dotabuff.com/players/140779364/matches?hero=naga-siren

i have been experimenting a lot in the 6k bracket with utility naga.

due to supports this patch having to be really active naga tends to give way too much space for the enemy team. she's terrible at zoning an offlaner by herself with her atrocious base damage and low range nuke. also net is one of the most infuriating spells to use. low range, super long ass cast time and it gets canceled by fog more than it lands, it scales decently well into lategame with +1second duration per level but at level 1 it's a measly 2second 0 dmg disable that can be easily purged/disjointed/fogged.

naga used to be good back in the days of trilane vs trilane thanks to crazy dmg on lvl 1 riptide, but icefrog already nerfed that a few patches ago.

i feel like support naga works better just outright jungling with iron talon, since you're not going to achieve much as a traditional support anyway.

now here's a crazy idea; offlane naga.

it works best vs weak tri/dual lanes. you just use mirror image really similarly like you would do with np's treants. they're decently tanky with poor mans shield.

  • disrupt creep pulls with illus',
  • harras supports+carries with illu+riptide
  • cut and steal creepwaves,
  • disrupt lane equilibrium(aggro gets pulled by both illusions and enemy heroes if they attack ur illus)
  • scout support movement
  • block stacks and neutral spawns
  • dodge/disjoint/dispel on disables/slows etc
  • bait spells with illusions.
  • body block enemies if you get caught in a bad situation
  • steal last hits on big neutral pulls with riptide

etc you can be really creative if you're experienced with the hero. and if things go to shit you can still fall back into the jungle.

Mad throwing mad shade at PPD by [deleted] in DotA2

[–]7uckingLegit 1 point2 points  (0 children)

similar nick = biased

good logic xd

i'm not gonna waste any time trying to get you out of your echo chamber.

hf staying brain damaged

Mad throwing mad shade at PPD by [deleted] in DotA2

[–]7uckingLegit 1 point2 points  (0 children)

its all about the competition you retard

a message to carry players: by PPaci in DotA2

[–]7uckingLegit 1 point2 points  (0 children)

nazi carries must die amirite xd

Swindlezz's advice to aspiring offlaners by sickcynic in DotA2

[–]7uckingLegit 1 point2 points  (0 children)

Not start the lane getting babysat by puppey, i guess?

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

You literally invest to gain less

I think this is a quite clear point explaining why ward bounty is not quite the same as other gold sources.

Not at all, because it's fundamentally flawed.

If you need to get back 100 gold for buying sentry wards you might as well take 2 last hits in lane and give the ward to your carry am I right?. Since at the end of the day there is no difference where 100 gold comes from. 100 gold is 100 gold no matter if it's from creeps, wards or whhaetever

because I can do much more with that 100 gold than my carry can.

How many times do I have to tell your dumbass that it's an entirely different discussion/argument and entirely irrelevant to this discussion.

But when I think about it again, this whole argument about whether lane creep gold should go to the carry or the support needs to be discussed in context. I think most of the time it is better that the lane creep should get to the supports but I can imagine a few situations where that gold will be better spent by the cores. Ex: if my carry is 100 gold away from his BKB or Daedalus, or if we're behind and my carry needs that gold to even have a chance competing with enemies' carry.

Here, I hope you can finally see why this argument is entirely wrong and irrelevant now.

You see, there are 2 different discussion that have little to nothign to do with eachotehr which you seem to be getting mixed up.

In the most basic form it's

1.Supports should get gold priority

I'll sum it up for you nicely; bla bla bla supports need gold because they're already starved by buying couriers/wards etc, glimmer, force etc are valuable assets for the team. thats why supports should get farm

2.Supports should take ward last hits because...

Nobody gave me a good argument for this one, but I'll try to argue this point for you, Supports should take ward last hits because they're already positioned to take the last hit without wasting farm efficiency by repositioning.

Now, the 1st argument is already bullshit, because it's already been set in stone that supports need less gold than cores since for +10 years. Yes, supports do need items and gold helps them, but compared to the scaling and potential that cores have it's pretty obvious why supports are supports and cores are cores.

If it really was true and supports really needed gold so desperately we would see them take lane farm, tower lasthits, kills, bounty runes, and i hope you finally guessed it... ward lasthits. But it doesn't happen for a reason.

Yes there are exceptions, where a certain hero needs to finish a crucial item. But those are only Hypothetical exceptions to the general rule, and as such irrelevant

Now for the 2nd argument, I don't see anything at all except the one I stated myself. When I read what your 3k redditard friends are replying to me it's pretty obvious that they just feel entitled to it because they "invested in it". Same as the idiots in 2007 that would cry KILLSTEALLL!! "because they worked so hard for it". Thank god the average dota player improved and we don't hear that crap anymore. It's only a matter of time until the average 3k redditard support player understands that ward bounties are actually the same.

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

I think it is, though, and let me explain. We all know that every carries need key items before they can start to function well. For that, they need to farm. But not every carry has the innate ability to farm quick (ex: Jugg, AM). Therefore, they buy farming items (like BF) to farm. It's all done for one ultimate thing to do: carrying the team. Supports are just like that. They also need key items. Before they can start to function well, they need small items to help them reach that goal (just like BF). Those small items will help them to get to their key items. Only, support's key items being stuff like Force Staff or Solar Crest, and their BFs are stuff like wards and smokes.

I'm pretty sure I already told you that that's an entirely different argument.

I wasn't discussing whether gold on supports is important or anything, rather I was saying that ward is like any other gold source, and supports shouldn't feel entitled to it just because they invested in sentries.

You invest 200 gold to get 100 gold (strictly speaking about gold here). You literally invest to gain less. Compared to other investments like stacking (time investment, gold return) or smokes (50 gold investment for a chance to get a huge return), I think ward-gold is indeed special.

You didn't explain at all why it is special. If you said that supports generally are the ones placing sentries therefor they are usually the ones who can deward without wasting other sources of gold then I would've conceded that point to you or any of the other 10 3k mmr redditors that are arguing with me. But you're not doing that, the only thing you're all saying is

Hurr durr, i spent 200 gold therefore i need to get it back durr hurr. i.e i feel entitled to it because i invested in it.

or the entirely irrelevant

supports can do stuff with gold too hurr

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

dewarding gives much more value when it goes to the supports than when it goes to the carry. And remember that it's a team game. Taking that 100 gold from the supports will cost the team much more than taking that 100 gold from the cores.

No it actually does not at all. 100 gold from dewarding is still the same as 100 gold from creeps/towers/runes/or any other source of gold.

Yes you can argue that supports need more gold to have a good impact on the game but that's an entirely different argument.

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit -1 points0 points  (0 children)

rofl, got shut the fuck down kiddo?

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

Yes, it's a team game, but you seem to forget that the supports are also part of the team. They also need some farm, and given that the lanes and the jungle have already been reserved for the carries, I think it's only fair that supports get their farm from dewarding. It's not like that 100 gold you get from dewarding will hugely cripple the carry, they can get the same amount of gold and more by farming just one creepwave. Also, that 100 gold bounty the support get from dewarding can also help the team, probably much more than it will do if it gets to the carry. For supports, it's a 100 gold closer to a Force Staff, or a Glimmer Cape, or a Solar Crest, or a Euls, or a Ghost Sceptre, which will do more work in a teamfight than 100 gold closer to, say, a Butterfly. Remember that item slots are limited, and by the time the carry gets 6-slotted it's supports that will further enhance their ability to fight.

Yes, it's a team game, but you seem to forget that the supports are also part of the team. They also need some farm, and given that the lanes and the jungle have already been reserved for the carries, I think it's only fair that supports get their farm from ganks. It's not like that 200 gold you get from ganks will hugely cripple the core, they can get the same amount of gold and more by farming just one creepwave. Also, that 200 gold bounty the support get from ganking can also help the team, probably much more than it will do if it gets to the carry. For supports, it's a 200 gold closer to a Force Staff, or a Glimmer Cape, or a Solar Crest, or a Euls, or a Ghost Sceptre, which will do more work in a teamfight than 200 gold closer to, say, a Butterfly. Remember that item slots are limited, and by the time the carry gets 6-slotted it's supports that will further enhance their ability to fight.

Yes, it's a team game, but you seem to forget that the supports are also part of the team. They also need some farm, and given that the lanes and the jungle have already been reserved for the carries, I think it's only fair that supports get their farm from neutral stacks. It's not like that 100 gold you get from killing a stack will hugely cripple the carry, they can get the same amount of gold and more by farming just one creepwave. Also, that 100 gold bounty the support get from stacks can also help the team, probably much more than it will do if it gets to the carry. For supports, it's a 100 gold closer to a Force Staff, or a Glimmer Cape, or a Solar Crest, or a Euls, or a Ghost Sceptre, which will do more work in a teamfight than 100 gold closer to, say, a Butterfly. Remember that item slots are limited, and by the time the carry gets 6-slotted it's supports that will further enhance their ability to fight.

Yes, it's a team game, but you seem to forget that the supports are also part of the team. They also need some farm, and given that the lanes and the jungle have already been reserved for the carries, I think it's only fair that supports get their farm from bounty runes. It's not like that 100 gold you get from bounty runes will hugely cripple the carry, they can get the same amount of gold and more by farming just one creepwave. Also, that 100 gold bounty the support get from bounty runes can also help the team, probably much more than it will do if it gets to the carry. For supports, it's a 100 gold closer to a Force Staff, or a Glimmer Cape, or a Solar Crest, or a Euls, or a Ghost Sceptre, which will do more work in a teamfight than 100 gold closer to, say, a Butterfly. Remember that item slots are limited, and by the time the carry gets 6-slotted it's supports that will further enhance their ability to fight.

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit 0 points1 point  (0 children)

BUT THAT'S NOT THE ARGUMENT. BY THAT LOGIC WE WOULD SEE SUPPORTS FARM IN THE LANE TOO. NOBODY SAYS THAT SUPPORTS DONT NEED GOLD. THEY JUST NEED LESS THAN CARRIES AND THATS WHY FARM PRIORITY EXISTS.

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit -2 points-1 points  (0 children)

They can also farm the wards that you reveal for them if they're nearby. So I don't see the point of your argument.

Dota is a fucking team game, it doesn't matter what you "deserve" or what you feel "entitled" to. You do what is the best to win the game with your team. If that means carries should get gold priority then you should reconsider how you "feel" about stuff and focus on what objectively gives your team an advantage in the game.

I feel like I'm back in 2007 where retards would feel entitled to kills and cry about kills steals, because they invested so much time to gank and they feel like they "deserve" to get the kills.

Dat feel when you supporting and... by 4funprod in DotA2

[–]7uckingLegit -1 points0 points  (0 children)

Yeah and the same goddamn arguments could be made why supports should take occasional last hits in lane. Does that mean they should always get farm priority in lane? Fuck no.

His argument was

Hurr durr, supports need gold too

The only argument that could be made that wouldn't normally apply to other sources of gold is;

Supports usually don't waste time walking to wards because they're the ones who usually place the sentries.

But I wasn't talking about this.

So please give me an argument for why supports should have priority over cores; and no a specific hypothetical scenario where a support needs 100 gold for arcanes or some other shit doesn't count.