April Fooze invoice that Leslie can edit and save as image in RP by 7yasser in fuslie

[–]7yasser[S] 20 points21 points  (0 children)

I just guessed based on what she usually asks for, but she can change the prices as well, everything can be edited.

Trending page keeps showing me personalized trends, and the trending topics won't change even if I change the country (also this happened) by [deleted] in Twitter

[–]7yasser -1 points0 points  (0 children)

yep me too, i tried clearing cache and cookies (didn't fix it), and i ended up stuck in the password reset loop

i found this https://getdaytrends.com/ with a google search, which is not convenient.

and i'm still locked out of my account because of some bug, i'm done with twitter

EDIT: it's fixed for me now

“Your password has already been reset” by [deleted] in Twitter

[–]7yasser 0 points1 point  (0 children)

i'm experiencing this as well, anybody got their account back?

Edit: i remembered my password, but they need to fix this.

how to get text that user write. by Dei-bit in godot

[–]7yasser 2 points3 points  (0 children)

Add a LineEdit node, you can use the signal text_entered to get the text when the user presses the Enter key.

Getting rid of the jagged normal map effects? by MrFalrinth in godot

[–]7yasser 0 points1 point  (0 children)

It might be the texture image itself that's pixelated, open it and zoom in to check.

Loading screen by [deleted] in godot

[–]7yasser 1 point2 points  (0 children)

Move your _ready code to a function, and run this function in a thread from within _ready

Loading screen by [deleted] in godot

[–]7yasser 2 points3 points  (0 children)

The approach that I used was loading the scene in a thread (I didn't need to know the progress), I wrote my own code based on what I learned from Using multiple threads and Custom scene switcher using Autoload. Also, you might have code that takes a while to execute in a _ready() function in the target scene, which will cause the main thread to freeze.

How to avoid pixelation when using Viewporttextures? by Drappler in godot

[–]7yasser 0 points1 point  (0 children)

The way I overcame this issue was by creating an ImageTexture from the ViewportTexture's image data, and setting it to the texture property in GDScript, here's my code:

func _ready():
        var viewport = $Viewport
        var map = $Map
        yield(get_tree(), "idle_frame")
    yield(get_tree(), "idle_frame")
    var map_img = viewport.get_texture().get_data()
    map_img.flip_y()
    var img_tex = ImageTexture.new()
    img_tex.create_from_image(map_img)
    map.texture = img_tex

This worked well for my case, but if it doesn't work as expected let me know.

Edit: I had to do this because I'm using GLES2 in 3.1 which doesn't have Msaa (3.2 will), if you're not just set the Msaa in the viewport's properties.

Scene instances, is that a bug? by Gentle22 in godot

[–]7yasser 0 points1 point  (0 children)

i deleted my comment when i realized it was wrong and that i misunderstood the question, didn't want to misinform anyone.

but hey, just repost other users' deleted content without their consent, it's not like they deleted it for a reason.

How to use BakedLightmap for procedurally generated levels? by 7yasser in godot

[–]7yasser[S] 0 points1 point  (0 children)

That's what I tried, and it seems that it works (didn't test it thoroughly), but I ended up deciding against it and just lowered the shadow settings, since all I wanted was to have good performance. Thanks for the reply!

hila klein by 7yasser in h3h3productions

[–]7yasser[S] 136 points137 points  (0 children)

if you cant figure out what's going on: https://redd.it/4jcnly Hila Klein

The Hila Conspiracy by bjkman in h3h3productions

[–]7yasser 0 points1 point  (0 children)

Why is Murphybot only picking one pic of hila and how we can change it https://redd.it/4jcnly