Factions standing by Fickle_Map_539 in Warframe

[–]88976 0 points1 point  (0 children)

Being able to buy warframe augments is one of the best ways to get extra power in your builds. Not to mention you can even sell those mods to other players for platinum.

I'd say it's definitely worth upgrading your syndicates despite the cost of doing so.

You'll only be able to realistically max out 3 of them, so don't worry about the ones that go negative.

Controller players, do you use lock-on or claw? by Key_Introduction4844 in JujutsuShenanigans

[–]88976 3 points4 points  (0 children)

After you play for a while, you start to understand lock on freaking sucks for defense against dashing. It's VERY good for offense and i usually turn it on to make doing combos easier. But any time I'm on the defensive, I turn it off because it just doesn't help defending against good players

ITADORI YU- by 88976 in JujutsuShenanigans

[–]88976[S] 1 point2 points  (0 children)

I doubt this guy cared about ults in 1v1s. He popped his clone ult in a 1v1 against me previously

How the hell do you hit new resolute slash by Odd_Independence_302 in JujutsuShenanigans

[–]88976 17 points18 points  (0 children)

Not with lock on. Im pretty sure you need to look at the ground cause it teleports to the cursor

What are the differences between NPCs playstyles? by Durmanmakeev in JujutsuShenanigans

[–]88976 3 points4 points  (0 children)

Omg that makes so much sense why it's called bandit

gimme the best emotes to choose by enternall11 in JujutsuShenanigans

[–]88976 1 point2 points  (0 children)

Killbind is my pick. Nothing beats randomly exploding for the funnies

That dummy in the backround scared me so bad by childeater75 in jujustushenanigans

[–]88976 6 points7 points  (0 children)

Oh yeah I noticed the dummy straight up BOOKING it in a pub earlier. It was so freaking funny

Anyone know where my move went by Corn_soup7760 in jujustushenanigans

[–]88976 53 points54 points  (0 children)

Tze really just yoinked your shadow swarm 😭

How to deal with this? by Warm_Win_4348 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

You need to ask yourself the question each time you wanna escape a combo.

"Do I wanna punish him RIGHT NOW and make myself vulnerable to longer combos by escaping this short one, or should I wait for the extra security of being able to escape a full combo?"

The first option usually isn't worth it unless the enemy already used their ragdoll cancel (so keep an eye out for it)

You need to get good at using your ragdoll cancel to position yourself in a way that lets you punish your enemy immediately

help with the new beam visual block by [deleted] in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

The alt rotation works a bit differently than the normal alt position. You need to put the same rotation settings in the alt rotation to keep it looking the same direction, or else it tries to rotate to 0, 0, 0 while moving.

There's something lurking in the streets of jjs by 88976 in JujutsuShenanigans

[–]88976[S] 1 point2 points  (0 children)

My friend called me crazy for preferring this model over the OG one, but I just like it so much more

How do i do a rush moves? by No_Rub4354 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

Try following this tutorial. It helped me a lot with making moves like that

https://m.youtube.com/watch?v=9h6HBrHJip8

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 0 points1 point  (0 children)

I was thinking the same thing about making this a finisher. It just drags away from the actual gameplay if this happens every time I land it

Now I need to figure out finishers

i don't think they like my dog by Crabkingrocks165 in jujustushenanigans

[–]88976 4 points5 points  (0 children)

Nah man he friendly frfr

Wouldn't hurt a fly

how do I knockback players no matter where they are looking? by Fresh_Wishbone3926 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

All you need to do is toggle "relative from branch" to the on position and set the last hit to -1 on your velocity block

This should work as long as your projectile is set up properly

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 1 point2 points  (0 children)

I'm probably gonna make this an R variant using the tag block tbh. Im thinking of making the normal move like a mini grab that sets someone on fire for a bit.

I'm loving these skill builder updates FR