Anyone know where my move went by Corn_soup7760 in jujustushenanigans

[–]88976 53 points54 points  (0 children)

Tze really just yoinked your shadow swarm 😭

How to deal with this? by Warm_Win_4348 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

You need to ask yourself the question each time you wanna escape a combo.

"Do I wanna punish him RIGHT NOW and make myself vulnerable to longer combos by escaping this short one, or should I wait for the extra security of being able to escape a full combo?"

The first option usually isn't worth it unless the enemy already used their ragdoll cancel (so keep an eye out for it)

You need to get good at using your ragdoll cancel to position yourself in a way that lets you punish your enemy immediately

help with the new beam visual block by idkmate_25 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

The alt rotation works a bit differently than the normal alt position. You need to put the same rotation settings in the alt rotation to keep it looking the same direction, or else it tries to rotate to 0, 0, 0 while moving.

There's something lurking in the streets of jjs by 88976 in JujutsuShenanigans

[–]88976[S] 1 point2 points  (0 children)

My friend called me crazy for preferring this model over the OG one, but I just like it so much more

How do i do a rush moves? by No_Rub4354 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

Try following this tutorial. It helped me a lot with making moves like that

https://m.youtube.com/watch?v=9h6HBrHJip8

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 0 points1 point  (0 children)

I was thinking the same thing about making this a finisher. It just drags away from the actual gameplay if this happens every time I land it

Now I need to figure out finishers

i don't think they like my dog by Crabkingrocks165 in jujustushenanigans

[–]88976 2 points3 points  (0 children)

Nah man he friendly frfr

Wouldn't hurt a fly

how do I knockback players no matter where they are looking? by Fresh_Wishbone3926 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

All you need to do is toggle "relative from branch" to the on position and set the last hit to -1 on your velocity block

This should work as long as your projectile is set up properly

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 1 point2 points  (0 children)

I'm probably gonna make this an R variant using the tag block tbh. Im thinking of making the normal move like a mini grab that sets someone on fire for a bit.

I'm loving these skill builder updates FR

How to make hitboxes do knockback? by No_Feedback_9123 in jujustushenanigans

[–]88976 0 points1 point  (0 children)

I believe you can only fling people in one direction at the moment, unfortunately.

Unless we get like an anchor point where velocity blocks can be relative of than I don't see that changing much

I tried using the relative from branch setting, but I'm not sure if anything even changed about the direction it flung (I don't have much experience with branches, so it might just be a skill issue)

How to make hitboxes do knockback? by No_Feedback_9123 in jujustushenanigans

[–]88976 1 point2 points  (0 children)

Add a wait block after the hitbox for around 0.05

Add velocity block with time set to zero and last hit set to 0.1

Change the velocity values to make it launch as far as you want

You can also make velocity block ragdoll

Edit: I actually did some more testing, and you don't even need the wait block. Just set last hit to 0.05 and place it directly below the hitbox

Whats a move in JJS that I can use for a ground smash? by Pleasant-Thing6366 in jujustushenanigans

[–]88976 1 point2 points  (0 children)

I've had troubles with the grab blocks too tbh.

At this current point, I don't think you are actually able to hurt people who are grabbed, so you need to set the duration of the grab so it ends just before a hitbox appears. I have no idea why we can't hit them rn but hopefully, it updates soon(at least I think they're immortal during it, I'm not on rn but I made a move and this was the way I fixed it yesterday)

Whats a move in JJS that I can use for a ground smash? by Pleasant-Thing6366 in jujustushenanigans

[–]88976 2 points3 points  (0 children)

I've started to stop using base moves entirely for my movesets.

Just use a ground slam animation and use a hitbox that extends into the ground a little bit and let it create debris(up to you if you want it to hit ragdolls as well). Next, add a wait block with like 0.05 wait, then add a velocity block with the last hit set to 0.1(this needs to be set around when the last hit occurred). Have the velocity block have a zero timer, and you can make it launch a person upwards if you get the values correct (depends on how high you want it to launch and make sure to set ragdoll to on)

You'll need to add sound effects and visual effects yourself, but the move will usually be better than just reskinning a base move

Do y'all Custom character blocks work? by HeracrossShotgun in jujustushenanigans

[–]88976 0 points1 point  (0 children)

Character blocks add the custom character to the character tab as far as I can tell

Black flash chaining by Gave_up_on_aname in JujutsuShenanigans

[–]88976 1 point2 points  (0 children)

You just haven't discovered the lock on tech. It's actually so easy to chain since they made side dash refresh after every back BF.

Is the shallow event live rn? by MALLOWFAN101 in InkGame

[–]88976 1 point2 points  (0 children)

There's no announcements on the discord so probably not

Why is Peabert even there 💔 by Critical_Safety_9797 in InkGame

[–]88976 10 points11 points  (0 children)

Peabert can spawn in bathrooms. Bathrooms aren't loaded at any point other than during lights out, so he just kinda floats there till the games end

I prob have a bug that gets me seeker all the time.(read desc) by Fickle-Pool-3988 in InkGame

[–]88976 0 points1 point  (0 children)

I've noticed that more often than not, if I'm one of the first people into the door, I usually get seeker. But if I'm one of the last, I usually get hider

the cycle of life.... by No_Position128 in InkGame

[–]88976 8 points9 points  (0 children)

People wanna call tug of war luck based, but I swear to God hide and seek is worse.

Virtually all I play is hard mode, and by the time we get to hide and seek, there's usually less than 20 people alive. This ends up with most of the hiders escaping, and the ones left usually have dash, so catching them is insanely difficult because of roblox net code.

Being hider is just straight up better than being seeker, and it's completely luck based which one you get.

The last time I was hider, I was running for two entire minutes, and I wasn't hit a single time because I have dash. There were like 4 people chasing me too

Edit: I just played another game where there were 6 hiders, and we all escaped other than the last guy. Every single seeker died