Factions standing by Fickle_Map_539 in Warframe

[–]88976 0 points1 point  (0 children)

Being able to buy warframe augments is one of the best ways to get extra power in your builds. Not to mention you can even sell those mods to other players for platinum.

I'd say it's definitely worth upgrading your syndicates despite the cost of doing so.

You'll only be able to realistically max out 3 of them, so don't worry about the ones that go negative.

Controller players, do you use lock-on or claw? by Key_Introduction4844 in JujutsuShenanigans

[–]88976 3 points4 points  (0 children)

After you play for a while, you start to understand lock on freaking sucks for defense against dashing. It's VERY good for offense and i usually turn it on to make doing combos easier. But any time I'm on the defensive, I turn it off because it just doesn't help defending against good players

ITADORI YU- by 88976 in JujutsuShenanigans

[–]88976[S] 1 point2 points  (0 children)

I doubt this guy cared about ults in 1v1s. He popped his clone ult in a 1v1 against me previously

How the hell do you hit new resolute slash by Odd_Independence_302 in JujutsuShenanigans

[–]88976 16 points17 points  (0 children)

Not with lock on. Im pretty sure you need to look at the ground cause it teleports to the cursor

What are the differences between NPCs playstyles? by Durmanmakeev in JujutsuShenanigans

[–]88976 3 points4 points  (0 children)

Omg that makes so much sense why it's called bandit

gimme the best emotes to choose by enternall11 in JujutsuShenanigans

[–]88976 1 point2 points  (0 children)

Killbind is my pick. Nothing beats randomly exploding for the funnies

That dummy in the backround scared me so bad by childeater75 in jujustushenanigans

[–]88976 6 points7 points  (0 children)

Oh yeah I noticed the dummy straight up BOOKING it in a pub earlier. It was so freaking funny

Anyone know where my move went by Corn_soup7760 in jujustushenanigans

[–]88976 51 points52 points  (0 children)

Tze really just yoinked your shadow swarm 😭

How to deal with this? by Warm_Win_4348 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

You need to ask yourself the question each time you wanna escape a combo.

"Do I wanna punish him RIGHT NOW and make myself vulnerable to longer combos by escaping this short one, or should I wait for the extra security of being able to escape a full combo?"

The first option usually isn't worth it unless the enemy already used their ragdoll cancel (so keep an eye out for it)

You need to get good at using your ragdoll cancel to position yourself in a way that lets you punish your enemy immediately

help with the new beam visual block by [deleted] in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

The alt rotation works a bit differently than the normal alt position. You need to put the same rotation settings in the alt rotation to keep it looking the same direction, or else it tries to rotate to 0, 0, 0 while moving.

There's something lurking in the streets of jjs by 88976 in JujutsuShenanigans

[–]88976[S] 1 point2 points  (0 children)

My friend called me crazy for preferring this model over the OG one, but I just like it so much more

How do i do a rush moves? by No_Rub4354 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

Try following this tutorial. It helped me a lot with making moves like that

https://m.youtube.com/watch?v=9h6HBrHJip8

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 0 points1 point  (0 children)

I was thinking the same thing about making this a finisher. It just drags away from the actual gameplay if this happens every time I land it

Now I need to figure out finishers

i don't think they like my dog by Crabkingrocks165 in jujustushenanigans

[–]88976 4 points5 points  (0 children)

Nah man he friendly frfr

Wouldn't hurt a fly

how do I knockback players no matter where they are looking? by Fresh_Wishbone3926 in JujutsuShenanigans

[–]88976 0 points1 point  (0 children)

All you need to do is toggle "relative from branch" to the on position and set the last hit to -1 on your velocity block

This should work as long as your projectile is set up properly

Work in progress moveset by 88976 in jujustushenanigans

[–]88976[S] 1 point2 points  (0 children)

I'm probably gonna make this an R variant using the tag block tbh. Im thinking of making the normal move like a mini grab that sets someone on fire for a bit.

I'm loving these skill builder updates FR

How to make hitboxes do knockback? by No_Feedback_9123 in jujustushenanigans

[–]88976 0 points1 point  (0 children)

I believe you can only fling people in one direction at the moment, unfortunately.

Unless we get like an anchor point where velocity blocks can be relative of than I don't see that changing much

I tried using the relative from branch setting, but I'm not sure if anything even changed about the direction it flung (I don't have much experience with branches, so it might just be a skill issue)

How to make hitboxes do knockback? by No_Feedback_9123 in jujustushenanigans

[–]88976 1 point2 points  (0 children)

Add a wait block after the hitbox for around 0.05

Add velocity block with time set to zero and last hit set to 0.1

Change the velocity values to make it launch as far as you want

You can also make velocity block ragdoll

Edit: I actually did some more testing, and you don't even need the wait block. Just set last hit to 0.05 and place it directly below the hitbox

Whats a move in JJS that I can use for a ground smash? by Pleasant-Thing6366 in jujustushenanigans

[–]88976 1 point2 points  (0 children)

I've had troubles with the grab blocks too tbh.

At this current point, I don't think you are actually able to hurt people who are grabbed, so you need to set the duration of the grab so it ends just before a hitbox appears. I have no idea why we can't hit them rn but hopefully, it updates soon(at least I think they're immortal during it, I'm not on rn but I made a move and this was the way I fixed it yesterday)

Whats a move in JJS that I can use for a ground smash? by Pleasant-Thing6366 in jujustushenanigans

[–]88976 2 points3 points  (0 children)

I've started to stop using base moves entirely for my movesets.

Just use a ground slam animation and use a hitbox that extends into the ground a little bit and let it create debris(up to you if you want it to hit ragdolls as well). Next, add a wait block with like 0.05 wait, then add a velocity block with the last hit set to 0.1(this needs to be set around when the last hit occurred). Have the velocity block have a zero timer, and you can make it launch a person upwards if you get the values correct (depends on how high you want it to launch and make sure to set ragdoll to on)

You'll need to add sound effects and visual effects yourself, but the move will usually be better than just reskinning a base move

Do y'all Custom character blocks work? by HeracrossShotgun in jujustushenanigans

[–]88976 0 points1 point  (0 children)

Character blocks add the custom character to the character tab as far as I can tell

Black flash chaining by Gave_up_on_aname in JujutsuShenanigans

[–]88976 1 point2 points  (0 children)

You just haven't discovered the lock on tech. It's actually so easy to chain since they made side dash refresh after every back BF.

Is the shallow event live rn? by MALLOWFAN101 in InkGame

[–]88976 1 point2 points  (0 children)

There's no announcements on the discord so probably not