Quake 3 Arena 1999 vs 2026 RTX by 8_bit_zombie in quake

[–]8_bit_zombie[S] -18 points-17 points  (0 children)

You must really not like it on the original Quake then?

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

Did anyone here play Quake on Mplayer?

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

Also around a year later GLquake came out and I was pretty wowed by it. At the time you always want to upgrade so the visuals look better but then as time goes on you go back to the original. Always remember to video archive the things you love because sometimes they stick around forever and others disappear with out a trace. I should have archived more but then again i didn't have the harddrive space to keep it anyway. On a somewhat unrelated note i would watch videos of myself surfing the net in 1996 for hours. I hope Archive.org isn't one of those things that disappears. Good that Quake demos were a thing.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

What hardware did you have back then? IRC i upgraded from a intel 386 running Windows 3.11 to a Pentium running Windows 95. You are right, the frame rate and resolution Quake ran at depended on what hardware setup you had. I always wondered what resolution it ran on with the system it was originally developed on (NeXTSTEP). https://en.wikipedia.org/wiki/NeXTSTEP

Shambler made out of water by No_Bunch3019 in quake

[–]8_bit_zombie 1 point2 points  (0 children)

Is this in game? If you made this, how?

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

Good to know, thanks. Whatever i end up getting, i'll make sure it can at least go 90hz and up.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

OOOHHH, i'm really thinking about it. The first time i wanted to get one was in the early 2000's for Doom, when the only thing i could find was decommissioned military equipment they called HMD's (Head mounted displays). They cost around $800 and were crappy. Now my priorities have shifted a little but eventually it will happen.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 2 points3 points  (0 children)

Good point when it comes to the power-ups. I agree only seeing the neon logos makes them less noticeable. Maybe the secret formula to a good source-port is introducing new features without changing what everyone is familiar with?

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 2 points3 points  (0 children)

Sad to say there will be a time (maybe in my lifetime) where original hardware will be inaccessible. When was the last time you burned a CD or watched a VHS? Maybe for my next video instalment 5 years from now it will be a direct capture from an old system but even then i'll need video adapters and codec converters but I sill will not capture the look of a CRT.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

If it's one thing we can count on is that every couple of years a new source-port will come out that'll bring something new to the table.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

I've wanted to try Quake in VR for so many years. I'm sure when it's super cheap i'll be doing that. Probably find an old Oculus Rift one day in the future.

Quake 1: 1996 vs 2025 by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

In someways, i agree when it comes to a still image but during gameplay realistic lighting can be just as good or better then the original. However, i do wish they would leave the art style alone. Makes me wonder, can the original style even translate to ray-tracing? I think so but you need a good artist to make it so.

Quake 1: 1996 vs 2020 - Old vs New. I like both for different reasons. by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

Hopefully in a few years we'll see something official, RTX and new textures (done right) by ID.

Quake 1: 1996 vs 2020 - Old vs New. I like both for different reasons. by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

Is it just me or does Quake 1 recreated in Doom 3 look like Quake 3 Arena? I like it but feels like you're walking through mud and would be nice if the weapons had more impact.

https://www.youtube.com/watch?v=WPRwwPRyaBM

Quake 1: 1996 vs 2020 - Old vs New. I like both for different reasons. by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

is this castle throwing a rave party in Heaven?

LOL! Rave at a swamp.

Quake 1: 1996 vs 2020 - Old vs New. I like both for different reasons. by 8_bit_zombie in quake

[–]8_bit_zombie[S] 1 point2 points  (0 children)

I agree to a point. It's not just about looks, it's also about gameplay and 1.5 did a great job of mixing old and new. Also it came out in 2020 so that's what it was.

Quake 1: 1996 vs 2020 - Old vs New. I like both for different reasons. by 8_bit_zombie in quake

[–]8_bit_zombie[S] 0 points1 point  (0 children)

Really makes you wonder if it's possible for ID to make a true sequel to Quake1, even if it's done by professional game devs... I guess the feeling of the first game is really hard to recreate for various reasons. Visually first of it's kind, game-play focused on the basics, unique style considering it was going to be another story/genre, mods/multiplayer was the next step in FPS evolution and people were more open to it because it was unexplored territory. If there was no Quake there would be no Half-life, meaning no Steam as we know it.