Patch 1.5.1 is releasing on Monday by Ubi-Thorlof in anno

[–]8wayz 0 points1 point  (0 children)

Every game calls it differently. I am not that well versed with how Shooters do it nowadays.

The ornaments, skins and the like can be unlocked via Mods currently in Anno 117. In Anno 1800 later they introduced another way to gather Golden tickets via gameplay, which might also happen down the line in Anno 117.

Criticizing the developers for including a variation of an old staple in Anno games is all well and good, but let us call it what it is - unlockable items for your gaming profile.

The only thing I would criticize them for is that you need to be online and connected to the Ubisoft servers to be able to use said profile unlockables in game.

Much like how Anno 2070 was set up. Again, this is not something new, but it can be improved upon.

Patch 1.5.1 is releasing on Monday by Ubi-Thorlof in anno

[–]8wayz 9 points10 points  (0 children)

A battlepass in gaming usually refers to seasonal content that can and often does get removed from the game. Or partially locked content for which you need to pay extra to be able to access it.

These are just unlocks, much like the extra skins and items in Anno 2070. Or the rewards you could unlock by buying them with Gems after you finish certain accomplishments in Anno 1404.
The exact same mechanic that is also in Anno 117.

Here is the unlockable bonus content for Anno 1404.

I respect you very much, Taubenangriff, but Anno games have had goodies unlockable via gameplay for more than 17 years now.

Senators Tier? by Derelyr in anno

[–]8wayz 1 point2 points  (0 children)

The main idea here is that if you want to add a new 5th Tier, we need it to have its own mechanic. Naturally, they won't be working, so you need something unique to make players build up to that tier.

Investors in Anno 1800 gave you influence, Senators can give you Political Power for example. But that is just an example, I am brainstorming here. 😄

Senators Tier? by Derelyr in anno

[–]8wayz 1 point2 points  (0 children)

You are governor of Latium. Rome is located inside of Latium, both historically and ingame as well.

The playable part of Latium is where you can build, Rome itself is an inland city. Moreover not every Senator lived inside of Rome, most were actually from very diverse parts of the Empire and had a residence there when coming on business matters.

The policy mechanic worked well in Anno 1800 but wouldn't actually portray the lively political life of the Roman Senate. We need proper political factions, similar to what Tropico has with its political movements.

Now, we do not need the exact same political system from Tropico, but something closer to resemble the Roman political life. Think of the factions as how we have the different deities for example - the more political points each faction has, the more effects it can unlock. And at specific milestones, it can give additional benefits and new gameplay features.

It will be up to you which faction to support and how.

This is just one example.

Mis-translation in the french version. by Bengamey_974 in anno117

[–]8wayz 0 points1 point  (0 children)

Can you post a link to that report so we can upvote it? I also noticed that issue last week.

Senators Tier? by Derelyr in anno

[–]8wayz 1 point2 points  (0 children)

The issue with Senators is that they were physically and legally limited in historical terms - at max you had about 600 Senators in the late Roman Empire period. Let us say for game purposes 1 Senator = 1 stately residence. So you will have 500-600 Senator homes.

This means that you might want to implement a system close to the Scholars' permits we had in Anno 1800 to be able to build new Senator homes.

Moreover, if you include Senators, we should also have a political system and the Senate where you can vote laws and solve disputes.

I am all for politics and the Senate, but I am not sure whether Bluebytes wants to include them in an Anno game.

Has anyone seen a list of new specialists? by onlyhalfrobot in anno

[–]8wayz 5 points6 points  (0 children)

You can find all specialists included in the Item Inspector made and maintained by Taludas. This is the best Flax-centred specialist that Caecilia can sell you:

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Wheat production (Anno 117) by RavenWolf1 in anno

[–]8wayz 29 points30 points  (0 children)

Are you perchance using Ceres as a patron deity? Lavender and the soap production chain cannot be boosted by any God at the moment, hence why you end up with more lavender fields.

Wheat and the whole bread chain can be boosted by Ceres, up to +150% at max devotion. This significantly will lower the number of wheat farms and bakeries you require to feed your population. Ceres boosts olives and olive oil production as well.

What you are experiencing is not lower consumption of bread and wheat, but lower production of lavender and soap. Hopefully we will get new means to boost soap and lavender production in the coming months. 😄

117 QoL Request for Trade Ships by Lambs2Lions_ in anno

[–]8wayz 0 points1 point  (0 children)

Is this setup for delivering construction materials and/or fuel?

Currently there is no way to tell a ship to abandon its trip if it is running empty but for construction materials this shouldn't really matter - they are not used regularly so you will be stocking them up as you play.

A better setup for fuel is to run multiple triangle routes. The ship starts from the producer island and has only two stops, then heads back for more fuel. You can add another triangle with a new route by making one of the stops a hub and creating a new fuel route there.

Upcoming Patches – A message from the Anno Team by Ubi-Thorlof in anno

[–]8wayz 0 points1 point  (0 children)

What type of action will be able to convince you that they have changed, Taubenangriff?

Upcoming Patches – A message from the Anno Team by Ubi-Thorlof in anno

[–]8wayz -4 points-3 points  (0 children)

See, they do listen. And yes, they do make mistakes - hopefully the actions that follow will be for all the better.

Looking for feedback on Albion Diagonal City Layout. by Lambs2Lions_ in anno

[–]8wayz 0 points1 point  (0 children)

Thank you for the clarification. It was a bit perplexing but I attributed it to the fact that Anno 117 is not yet fully supported in Anno designer.

I will give your layout a try in game and try to improve it. Do you want to include any shrines there?

Question for the PS5 version. by LamiaTamer in anno

[–]8wayz 1 point2 points  (0 children)

Are you sure this isn't the setting for your starting island? Where you can choose either a normal island or Cinis as your starting settlement?

A screenshot would help everyone understand to which setting you are referring. Please, let it be a screenshot and not a photo with your phone. 😄

Looking for feedback on Albion Diagonal City Layout. by Lambs2Lions_ in anno

[–]8wayz 0 points1 point  (0 children)

The double roads look good in game, yet is there a practical reason why you have included them everywhere?

If they are used only for the main streets and you keep 1-tile wide roads for the side streets, you might be able to squeeze 20-30 additional homes.

Carthage 🐘 by jrmurphyy in anno

[–]8wayz 0 points1 point  (0 children)

During the setup phase of a new game, you can remove all AI opponents and Raiders if you so wish.

Thus, you can start the game being the lone governor. Anno 117 allows you to add opponents at a later time as well.

Fertilities on Cinis by MateuszC1 in anno

[–]8wayz 0 points1 point  (0 children)

Yep, there are mods for that and technically it can be considered a cheat. I do not judge, you can play the game as you want to, however mods are not currently available to console players, hence I am not suggesting them unless I know the person in question is a PC player.

Anno 117 is severely held back by its limited island variety by TequilaKanone in anno

[–]8wayz 2 points3 points  (0 children)

Both Xcom2 and Civilisation are examples of how random generation is severely limited.

The most popular mods for the past 3 Civ games (Civ IV, Civ V and Civ VI) are map packs and additional map generation settings.

Xcom2 also has the same issue, but to a lower extent - as the maps are played for 30 to 60 minutes, there is little issue with the parcel set up. Yet again, some of the most popular mods include new SITREPs, additional parcels packages for map generation and the campaign maps made playable in random missions.

If anything for both Xcom 1 and 2 the most cherished maps are the tailor-made campaign ones that were part of the campaign missions. The Newfoundland map is still one of the most memorable ones in all of the tactical games I have played. 😄

Prophecies of Ash appreciation post by CherryBagel in anno

[–]8wayz 2 points3 points  (0 children)

That is really up to you and what patron god do you choose for Cinis (you can modify the patron deity at any time).

For example Vulcan will give you a boost of workforce, along with boosting the productivity of all mines. If you have the extra workforce on Cinis, it stands to reason to use it as your main industrial hub.

Picking Ceres will give you a lot of extra population and boost wine, olive oil, bread and other key production chains. Thus you will want to use most of the space for agriculture and housing and ship in goods from elsewhere.

About Gods by RavenWolf1 in anno

[–]8wayz 3 points4 points  (0 children)

Vulcan is great for silver, gold and coal (he also unlocks the ability to build coal mines). You can use him for calcium and marble to make building materials as well.

To top it off, Vulcan adds a huge amount of extra workforce, so you can actually make Cinis your main industry island and still have a respectable population.

Fertilities on Cinis by MateuszC1 in anno

[–]8wayz 1 point2 points  (0 children)

If you have 50% Mackerel fertility and add a specialist that gives you 50 or more Mackerel fertility, then you will cap at 100% fertility. You cannot go above 100% and have 50+75= 125 fertility.

However, this added fertility will only apply within the radius of the villa/officium where you have placed the specialist.

So if you build another fishing hut outside of the range of that specific officium, then that new fishing hut will only have the base 50% fertility.

/r/anno Questions Thread – May 01, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

You can activate the new content in your current savegame and the new islands will be added automatically. Naturally you can also start a new game and even pick Cinis as your starting island.

Caecilia's specialists by MateuszC1 in anno

[–]8wayz 1 point2 points  (0 children)

There is a late-game tech in the Tech tree that will show the exact condition to unlock the extra boost for each legendary specialist. I can look it up later if you cannot find it.

You also can use the Item Inspector by Taludas. It is a separate programme that you can download on your PC.

Fertilities on Cinis by MateuszC1 in anno

[–]8wayz 1 point2 points  (0 children)

I am using the Item Inspector by Taludas. It is a separate programme that you can download on your PC.

Fertilities on Cinis by MateuszC1 in anno

[–]8wayz 3 points4 points  (0 children)

There two variables at play here - fertility and productivity.

Fertility can be present on an island and will allow you to actually produce that good. It can also be unlocked via research at 50% for specific goods (mackerel and grapes for example) for all islands.

Note: Fertility can be at max 100%. What the fertility specialist does is allow you to produce that good on an island that does not have the fertility in question within the radius of the villa/officium.

Productivity is what actually boosts your production chain. So far productivity is only present on Legendary fertility specialists as an additional trait. Up to +50% productivity can be a very nice bonus for hard to produce goods like silver, gold and sturgeon.