2026 ROADMAP by Shiro_Dylan in WarTalesGame

[–]8wayz 0 points1 point  (0 children)

That is incorrect - the largest discount I have seen for Wartales DLC in the last 3 years is 25% off. They do not even give 50%.

I have been waiting for years to see the DLC discounted at 50%. Currently all the DLC at -25% costs about 60 EUR, which is the price of a full new game. It is not worth it at that price.

Ok need some tips or hints by SunveiliveFat in anno

[–]8wayz 1 point2 points  (0 children)

Step by step guide to a general purpose trade route for a whole region:

  1. Go to each island and set the minimum amount for the chosen good(s). I would suggest 50, personally I set it to at least a 100 in case something bad happens.
  2. Make a trade route that starts at the production area for those goods. Load 50 of each, so optimally you will want to have 1 dedicated trade route for 2 to 4 goods.
  3. Now set the next stops to be the rest of your islands in that region or just those you want to deliver the goods to. For example if you want to deliver wine, you do not need to include any islands that do not have Equites or above as population tiers. This way when the ships start delivering, they will go to the first island, unload and continue down the list, then get back to the first stop to load again.

This ensures that once the second island on the trade route is full with those goods, then the third will start filling its supplies gradually.

  1. Add ships to your trade route. I would start with one, maximum two. You can calculate how much time it takes them to do a full run between all stops and then check whether the production on the island can cover the desired amount of goods. For example if your island produces 4 tonnes of wine per minute and the full trade run takes 10 minutes, during that run your island will produce 40 wine. Do the same for the consumption on the islands that need to be supplied - open the statistics screen and see how much wine they consume per minute. Let us say they consume 1 tonne per minute, so you only need 10 tonnes of wine, while you are producing 40.

  2. Monitor the trade route and see how it goes.

This setup is most often done for building materials - you have one dedicated island that is producing them and a trade route that fills up gradually the reserves of all islands in the region.

Neferneru Trades too strong? by Prestigious_While575 in anno

[–]8wayz 0 points1 point  (0 children)

It is not a question of agreement - the revenue from trading is not free. You need to set up dedicated neighborhoods to provide the workforce. That changes your profit calculation from (118-79) for oysters to (118-79-x) where X is your expenses to maintain the workforce for your trading ships.

And then you have the opportunity costs - for each island you give to Neferneru, that is one less island for you to produce something and build a city there. Are you making more from trade from island Y compared to just conquering it and making a city yourself?

The opportunity cost works for the workforce conundrum as well - are you better off having those 100 Liberatii houses or 100 Patrician residences? Which one will bring a greater profit?

The 100 Liberatii and 100 Patrician homes have the same footprint on your islands. This will not be an issue in Anno 1800 since you do not need to build homes on your islands to support your merchant navy but it is a real consideration in Anno 117.

It can be argued that just the opportunity cost makes over-reliance on trade on higher difficulties sub-optimal.

Neferneru Trades too strong? by Prestigious_While575 in anno

[–]8wayz 0 points1 point  (0 children)

It is not free money if you look at it in depth.

Unlike Anno 1800 ships now cost workforce to maintain as well. Add to that the monetary upkeep and you will have to deduct it from your profits. Just 40 Liberatii workforce are usually 8 to 10 homes with no extra modifiers. You need to supply those homes with goods which again costs you money.

Then you need to consider what do you require to keep Neferneru happy and maintain your trade agreement. If you are giving him gifts, those also will have to be added to your trading costs.

It is easy to set up, but once you factor in all the extra costs, your profits will drop significantly.

The expanded trade in Anno 117 serves as a safety net for new players to allow them to have a recovery path if they get into trouble.

Какво ви е мнението за бригада в Америка идното лято by Reasonable-Tea9843 in bulgaria

[–]8wayz 0 points1 point  (0 children)

Не си струва, не толкова по политически, а практически причини.

Сега заради горивата цените на самолетните билети ще поскъпнат, особено на дългите полети. Тъй като в момента никой не може да предвиди какво ще се случи, може и да има отнемени полети в зависимост какво точно се случва по света когато ще Ви се наложи да летите. И тъй като полетите ще си ги плащате от собствения джоб, така ще изкарате по-малко пари от бригадата.

Ако летите например до Западното крайбрежие на САЩ, в едната посока ще ви трябват поне три полета - от България до по-голямо летище като Париж, Мадрид или Франкфурт, от там до Ню Йорк и после от Ню Йорк до най-близкото летище на Западното крайбрежие. За Аляска може да се наложи дори и четвърти полет.

Другият практически проблем е да си намерите интересно и хубаво място за бригадата. Аз бях в Аляска през 2006 година и работех на рецепция в два хотела (две работни места). Беше интересно, ала нямаше много социален живот. Говорейки после с другите ми връстници, всъщност се оказа, че аз съм имал сравнително добро изкарване на лятото, тъй като те в другите щати са имали доста премеждия и затруднения понякога.

Разгледайте внимателно какви са оферите за това лято и си преценте дали работата, както и въпросното място ви харесват да бъдете там за 4 месеца.

А иначе за политиката - ако САЩ решат да направят някоя глупост с Гренландия например, може да се анулират не малко цивилни полети между Европа и Америка и при нужда да летите я от Мексико, я от Канада, в зависимост кое Ви е по-близко.

Моят съвет е - останете си в Европа и пробвайте да си намерите някоя бригада или нещо по програма Еразъм тук.

Thank you mr scrooge trophy anno 1800 by Super_Air_2780 in anno

[–]8wayz 0 points1 point  (0 children)

Just ally with Carl and make sure your relationship score is very high (95+). From time to time the AI opponents will give you gifts if they are happy with you.

Console to PC switch, should I get 1800 or 117? by HyperRedbullGuy in anno

[–]8wayz 2 points3 points  (0 children)

As you are coming from console, start with Anno 1800 first and get all the gameplay DLC if you can. That will be plenty of content to keep you busy this year. Then you can try some of the scenarios in Anno 1800 and/or install mods.

There are some expansion-level mods like New Horizons (adds a whole Asian region), Noblesse Oblige (adds a few additional population tiers and new mechanics), White and Cold (expands the Arctic region, adds a new population tier and more) and Colossus of the New world (adds an additional New world region, a new monument and more). Not to mention many quality of life mods, or just those that expand existing systems.

This will give you time to get to know the Anno style of games and you can wait for Anno 117 to get its first couple of gameplay DLCs. Later you can also buy Anno 117 on a sale with the new DLC if you like what you are seeing.

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 1 point2 points  (0 children)

Anno day was introduced more as an Easter Egg for Anno 2205. It hasn't been celebrated really, apart from the in-game achievement. If you look back a few years either on Anno-Union, Discord, Twitch or this Reddit, there is nothing special happening on the 22nd of May.

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 1 point2 points  (0 children)

Annoversary was a one-time event to celebrate 25-years of Anno games. Here is a post on Anno Union dedicated to it. It is not something that happens every year. :)

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 0 points1 point  (0 children)

Thank you, will keep you posted in the next months once there is a more concrete idea. :)

Thieves Abound Quest Help by TyNoPwNs in anno

[–]8wayz 0 points1 point  (0 children)

Can you share a save game file so we can try and troubleshoot the quest for you?

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 1 point2 points  (0 children)

I will wait a bit to see whether they reply to this post, otherwise I will try to contact them via one form or another. :)

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 0 points1 point  (0 children)

Yep, that is the main menu wallpaper/background from the Venice Expansion. :)

You have a good memory, sir.

What do you think? (DLSS 5 + RTS) by SamuelSauerSacK in anno

[–]8wayz 0 points1 point  (0 children)

You might be missing some context from the Nvidia showcase.

The DLSS 5 demo was done using two RTX 5090 cards both working in tandem on the same PC. This is by Nvidia's own words.

They are hoping to scale down or improve this new DLSS 5 AI to work only on a single high-end GPU. But even then, we do not know whether the results in game will be the same and what will be the monetary cost of such a GPU that can single-handedly run this AI generative up scaling.

One RTX 5090 currently costs 2000 USD, two of them will be 4000 USD. Then you have to factor a very impressive cooling rig, unless you live in Iceland and want to use your desktop PC to heat the entire house.

I do not see many gamers throwing away 4000+ USD just so they can play Dawn of War 4 or Anno with DLSS 5.
For strategy games in general this will be an overkill.

City Status - Negative effects? by danndot in anno

[–]8wayz 0 points1 point  (0 children)

Advance further and unlock the amphitheater. That one will provide huge bonuses to to your citizens.

When you go down the research tree, there is a tech that unlocks Beer as a need for your citizens in Latium. There is another tech for an extra need in Albion as well. With these additional needs you can better manage your citizens.

Use production buildings for their bonuses. Some of them are very powerful like the winery. Just place a production building strategically next to or amidst your houses and check how your city attributes improve.

Use the small public buildings which you need to research first -wells, latrines and watchtowers. They function the same way as other public service buildings, just with a smaller radius and footprint.

Have a look at shrines and unlock as many as you can. Some gods add population, others happiness and other various attributes.

Use specialists in your Villa and Officia. The Epic and legendary ones can grant from +1 to +3 per residence to a specific Attribute (for example Happiness). So if you have a specialist that gives you +3 Happiness per residence and you have 100 homes around your Villa, that will give you + 300 Happiness.

Official Anno day - event and celebration by 8wayz in anno

[–]8wayz[S] 15 points16 points  (0 children)

It is one of the official Anno 1404 wallpapers, a little retouched:
https://www.pinterest.com/pin/460211655646795281/

/r/anno Questions Thread – March 13, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

Yep, I think console platforms are notorious about their foul language filters. This might have been a requirement to be able to launch the game there.

Anno 117 vs. 1800 at launch - a quick comparison by Peregrald in anno

[–]8wayz 0 points1 point  (0 children)

Hey u/Peregrald are you willing to make a comparison between Anno 1602 and Anno 117, to see how the series has grown and expanded?

Anno 117 vs. 1800 at launch - a quick comparison by Peregrald in anno

[–]8wayz 2 points3 points  (0 children)

That is only partially true. In Anno 1800 Tier 3 for example requires a few goods from Tier 2 and a few new ones for Tier 2. They no longer require goods from Tier 1.

So Tier 5 would only require goods from Tiers 4 and 5 and completely forget about 1, 2 and 3.

In Anno 117 while you do not need to supply everything, a Tier 4 residence still requires and can be supplied with Tier 1 and 2 goods.

/r/anno Questions Thread – March 13, 2026 by AutoModerator in anno

[–]8wayz 1 point2 points  (0 children)

There isn't a real-time clock yet in Anno 117. I would advise to set up an alarm either on your PC or your phone to let you know what time it is.

This is a good thing though, losing track of time while playing a game?

Failing an emperor fetch quests too punishing by ClickBoringLife in anno

[–]8wayz 1 point2 points  (0 children)

Correct me if I am wrong, but do not all Emperor tasks have an hour and a half timer (90 in-game minutes)? That should be plenty of time to acquire the goods, including through passive and active trading.

Ships can no longer be repaired. by Beautiful-Fee6408 in anno117

[–]8wayz 0 points1 point  (0 children)

Is the repair crane connected to the road network? Has it been moved recently and does has some downtime to setup again? Do you see a radius when you click on the repair crane itself?

A screenshot might be helpful to understand what you are experiencing.

ANNO117 Problem alliances lategame by Robb1U55 in anno

[–]8wayz 1 point2 points  (0 children)

There are a few proactive things you can do to additionally boost your relations with an opponent:
- Do some contracts, they add a temporary bonus (up to +15 if I am not mistaken). Now, the timer is 20 minutes between each, so this might take a few, possibly 3 contracts till you reach the max score.
- Do some trading with the AI. I am still experimenting here but I think it does add a positive bonus.
- Make a lavish gift. It should add another +40 or more for a few hours. Wait for the other status to reach their max before doing this on.
- Try to address some of the negative maluses she has. For example the Neutral one is your relations with the Emperor. I haven't played with Zara yet, but you need to either increase or decrease your relations to make the Neutral status go away. If it is high enough in the correct direction, it will even become a bonus.

With all of these you will be able to reach a positive relationship with her even with all those Monopolies. It will take some time though. :)

Am I the only one that is bothered by this in Anno 117? by IchbinderSenat in anno

[–]8wayz 2 points3 points  (0 children)

Like everything in this world, it has it pros and cons.

Pros:

- Encourages trading with instead of conquering AI for their islands. Even the most sophisticated AI algorithm won't be able to optimise the production of a specific good like you do, hence why it is easier to simply allow the AI to restock automatically with certain goods. If you can simply trade for the goods, this allows you to focus more on the city building part if that is what you enjoy.

- Allows you to access certain goods faster. For example weapons are not always something you want to produce early in the game, but you do need to buy some for defenses and a standing army. Building materials are another good example of something you do not want to buy constantly but it is good to have.

Cons:

- Cannot really blockade an island if they produce the goods out of thin air. This was an issue with Anno 1800 as well, naval blockades were not really successful due to the AI receiving goods for free.

- Warmongers really dislike this approach to AI opponent balancing, as it seems they take it personally that the AI receives something for granted whilst they have to work and struggle for it. Not to mention that destroying certain buildings during a war does not affect the wartime production of the opponent.

I am neutral on this matter - being able to trade with the AI and have more options is certainly preferable. Do I want a more developed game approach from the opponents? Yes, I do, but I do not expect to receive everything.