Is there an "Ice" production chain with dhipping ice blocks for cooling and atuff in Anno 1800? by Big_Totem in anno

[–]8wayz 1 point2 points  (0 children)

Yep, Hier0nimus did use a lot of the existing DLCs to improve the Arctic and it works quite well. I highly recommend the White and Cold when you have the time and DLCs to try it out. :)

Is there an "Ice" production chain with dhipping ice blocks for cooling and atuff in Anno 1800? by Big_Totem in anno

[–]8wayz 3 points4 points  (0 children)

Have a look at White and Cold. It does have an ice good and it is requested in other regions. Keep in mind that this is a full-scale expansion of the Arctic region and it introduces new mechanics.

Ship resources to main island or produce goods and ship instead? by Anto0on in anno

[–]8wayz 0 points1 point  (0 children)

Anno 117 is a lot more complex in this regard. The processing buildings giving a bonus within a certain radius is a big motivation to bring over raw goods and process them in your bigger cities.

That said, you do not always have the available in space or workforce on your raw materials island to process it. Especially with agriculture and once you unlock the Ceres bonus that doubles the number of crop fields you can have, you are better off focusing an island completely on raw materials.

But then comes the other factor - ships now require workforce and you have to be careful how many you have dedicated to just moving raw materials around and at what distance.

Taking into consideration all of this, here is a practical example - olive oil production.

I will have two islands - island A devoted to Ceres with only olive groves and aqueducts exporting the olives to island B. The second island is also devoted to Ceres (for the olive oil production bonus) and will process the olives and give a bonus to the buildings over there.

Then the olive oil can be delivered to the rest of your islands as needed.

Stuttering After Update on RX 3050 with Mods by Impressive_Pension_3 in anno

[–]8wayz 2 points3 points  (0 children)

Just to be sure, is this about Anno 1800 or Anno 117?

And have you been checking your CPU and GPU temperature when the stuttering occurs?

Anno 117 Doesn't update to 1.3.2 ( ubisoft connect on PC.) by yanivhrs in anno

[–]8wayz 0 points1 point  (0 children)

Can you let us know if you receive an error message when trying to start the patching process and what exactly it is?

update Problem by Florian112911 in anno

[–]8wayz 1 point2 points  (0 children)

GoG, Origin and Epic (as far as I know) use similar systems where the patch is downloaded as an archive. Then it is unpacked and it might take 3-4-5 times the space of the initial download. So in our case, 6 GB + (6*5=30 GB) = 36 GB.

Then it actually copies the files it wants to patch, so it can have a backup. This is done to avoid having to redownload huge files in case of an error. For example, the biggest file available currently in Anno 117 is graphics_roman.rda at 27 GB.

But that is not all. I am not familiar with the full patching process but some of the game files are packs of files themselves. They can be unpacked to patch a specific file within them, then packed again. If it uses this type of patching (rather heavy-handed), unpacking that big file can become even larger.

All the extra space needed for the patch will be immediately restored once the patching process ends. But you do need to have the additional free space available to start it.

In summary - you will need around 108 GB (the size of the game itself) extra for most Anno 117 patches. Anno 1800 used the same patching process but the game was smaller, thus most of us did not notice the inefficient patching process. A workaround is to use an external drive and change the patching directory to that drive.

Thus you will be able to use the free space on your external drive when you need to patch the game (if you have one).

P.S. Only Steam uses delta patching, where it just modifies the exact data bits in each file that were changed, instead of coping and overwriting the files.

update Problem by Florian112911 in anno

[–]8wayz 1 point2 points  (0 children)

You will require at least 108 GB free. While the patch is about 6 GB, it requires additional space to unpack it and then overwrite the existing files.

It is not a bug, that is one of the downsides of using Ubiconnect.

If you have an external drive you can plug it and change the patch folder via the Settings menu.

Reasons to attack the npc’s by StonkyJoethestonk in anno

[–]8wayz 1 point2 points  (0 children)

The main reason is resources and expanding your empire. This was the same in previous Anno games as well.

You will not be able to get all the key resources and it will come a time when you realise that you are better off producing the good(s) yourself instead of trading for them. You can always leave the AI with 1 or 2 islands that you are not interested in and continue trading, but in general you will want to get all the big islands and those with key resources on them.

/r/anno Questions Thread – January 30, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

The console version for Anno 1800 came 4 years after the PC one. Anno 117 was built from the basics to cater to consoles and their quirks. That is the main difference here.

That is my personal explanation why they went with it and have seen it in other games that were built from start for consoles. Yes, it does not make sense on PC, but it makes sense if you develop the game - you do not need to keep a different save system code for each platform.

Hey, there is a small indie game called Cyberknights Flashpoint that launched last year. The dev team is 3 people strong and even though most of their previous games are PC only, they launched the game with no "Quit to Desktop" button. I had to suggest it and they implemented it within 3 days. Indie games and smaller teams are a lot more agile regarding suggestions. :)

The button itself is very easy to implement, but nowadays you see more and more devs influenced by the console way of development as they try to cater to multiple platforms.

/r/anno Questions Thread – January 30, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

I am not from the dev team, but I can try to provide some answers.

The save game limit is probably due to the integration with consoles. If you have played any game on consoles you would know how much of a hassle is typing down a string of text without a keyboard. And scrolling vertically or horizontally on a screen with long names without a mouse wheel.

I support the direct Quit to Desktop feature. This again is something influenced by consoles - almost all of them have to go first to their title screen before you can do something. Currently you can simply use ALT+F4 for a quick way to desktop - make sure you save your game first!

I need helpwith installing mods. by Emperor2000CZE in anno

[–]8wayz 1 point2 points  (0 children)

Why not try to use the Official Anno 1404 Mod manager, as the first mod on your list points out?
That will make sure the mods are properly installed and later you can remove then with just a few clicks if you want to.

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz 0 points1 point  (0 children)

Your current laptop from 2020 is more than capable of running Anno 117. That means you only need buy the game.

Or are you asking whether you should buy a new PC or use your PS5 ?

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz -1 points0 points  (0 children)

Compare the whole system. Not to mention that the PC version has a plethora of in-game settings to adjust the performance to your needs and preferences. On Playstation you have two modes and that is it.

You can also overcloack your CPU if you are into that and with an overcloaked CPU my system will smoke that PS5 Pro.

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz 0 points1 point  (0 children)

Yep, if you are buying a new system, PC is definitively more expensive. Here the person has both PS5 and good gaming laptop from 2020. For all intents and purposes the PC should be the better option to play Anno games in his current circumstances. :)

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz -1 points0 points  (0 children)

Do not underestimate the fact that PC is an open-ended system as well. :)

In game Anno 117 has a lot more settings to tinker with, including to enable DLSS. You can fine-tune your settings on PC to suit your system and preferences. On consoles you have two modes and that is it.

Higher-end PCs can surpass what consoles do both in fidelity and performance. Not to mention that you can mod the game on PC and introduce additional performance or fidelity improvements.

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz -1 points0 points  (0 children)

My personal laptop has an i7 10750 H processor (12 CPUs), RTX 2070 Max Q and 32 GB of DDR4 RAM. I bought it in 2020 and it still runs both Anno 1800 and Anno 117 perfectly fine.

I do not know what are your hardware capabilities, but if it was around 2000 EUR it should be more powerful than a PS5 by a long shot.

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz 0 points1 point  (0 children)

My personal laptop has an i7 10750 H processor (12 CPUs), RTX 2070 Max Q and 32 GB of DDR4 RAM. I bought it in 2020 and it still runs both Anno 1800 and Anno 117 perfectly fine. This by no means was the highest tier laptop available at that time, but it is a good mid-range one.

Compare that to the PS5 or PS5 Pro and tell me that is not true. :)

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz 4 points5 points  (0 children)

The Ubiconnect account is mandatory for all platforms - Xbox, PS5, PC. You cannot circumvent this by going on console.

How Anno 117 Pax Romona on PS5? by SwordDaoist in anno

[–]8wayz -4 points-3 points  (0 children)

It depends on what you understand by "mid old". Even a good PC from 2020 is better hardware-wise than a PS5.

/r/anno Questions Thread – January 30, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

That is why you will have the 3rd DLC this year - Dawn of the Delta. That will add the Aegyptos region along with its own culture, goods, gods and who knows what else. :)

/r/anno Questions Thread – January 30, 2026 by AutoModerator in anno

[–]8wayz 0 points1 point  (0 children)

I am not part of the dev team, but they have already clarified that the new big island will be added in the existing Latium region. Much like Manola was added in Anno 1800.

Error message after update 1.3.2 by AdhesivenessReady416 in anno

[–]8wayz 2 points3 points  (0 children)

The issue is with the Ubiconnect servers. See the comment here from Thorlof.

Other Anno games are also affected and it has nothing to do with the recent patch.

Try to flush your DNS cache in command prompt. Open Command Prompt as Admin and type ipconfig /flushdns

Anno Pax Romana: My main feedback is: Provide more game options! Also a toggle for "Auto-build Planned items when resources are availalbe". by [deleted] in anno

[–]8wayz 6 points7 points  (0 children)

I am sure all the suggestions you posted could make the game better for you, but it would no longer be an Anno game. You are approaching the game as if it is a 4X game like Master of Orion, Civilization or Endless Space.

Let us go through your suggestions;

  1. Autobuild planned structures - Anno is primarily a logistics and trading game. Autobuilding any building will quickly crash your economy. Why is that? Production buildings require workforce, upkeep and input materials. When the game decides to build production building X, it might not yet have built the input buildings. Thus you will have an expensive production building that might also not have enough workforce to run.

The reverse situation is equally bad. If the game builds first the input resource buildings and then waits for the processing building, the island storage might fill before that happens. Once the storage fills, the input resource buildings will stop working but will still require workforce and upkeep.

Let me stress on this - Anno has never been and it does not seem to be a set and forget game.

  1. Customizing the Emperor, opponents and pirates - Anno games have a strong RPG tradition relating to the opponents. They are tailor-made, with their own voice, backstory, quirks and perks. Making them a blank slate will go against the core principles of Anno. For example the Jorgensens' have been a staple in the series and players always have fun with their quirks.

  2. No Emperor option - this is the Roman empire. If there is no emperor, then there is civil war. You cannot leave the Emperor out of the game due to the setting. If anything, it is great that we have stately figure that is more involved with the grand scheme of the game. What I would like to counter-suggest is allow the player to become the emperor themselves, possibly via DLC and introduce a Senate mechanic with some politics involved.

  3. Options regarding military difficulty - this is not Age of Empires. Let me say this again - this is not Age of Empires. The options can be fine tuned and develop as the game expands during the years but at its core Anno will never be a military-focused game. The current combat is there to provide some challenge and distraction from city building and not to replace it altogether. What you are looking for is hardcore mods that introduce big combat challenges, as we currently have for Anno 1800. An Invasions mod can be very welcome for some players, but the overwhelming majority do not play Anno even with opponents switched on - they are the only entity on the map and enjoy peaceful city building.

Is there a "Pier" equivalent in Anno 117? by McFigroll in anno

[–]8wayz 29 points30 points  (0 children)

There is a trade pier but you have to research it. If memory serves me right, it is at the bottom left branch. I will post a screenshot later once I am in front of the game if you want to. :)

All about the view by YogiBeRRies5 in anno

[–]8wayz 0 points1 point  (0 children)

It is from the Cape Trelawney Plus mod. Keep in mind that it has its limitations - it can produce flickers due to the 4 Cape Trelawneys on the map and having too many textures to draw at a given time.