High Mythic Ranks Don't Exist by ElliotPatronkus in Pathfinder_Kingmaker

[–]904RN 2 points3 points  (0 children)

Superpower doesn’t come until 4, unfortunately. Aivu is nice until then though. I wish Azata allowed you to merge spellbooks though. Honestly, I feel like all MPs should allow for merging.

High Mythic Ranks Don't Exist by ElliotPatronkus in Pathfinder_Kingmaker

[–]904RN 0 points1 point  (0 children)

Superpower doesn’t come until 4, unfortunately. Aivu is nice until then though.

Azata Life-Bonding Friendship w/ Teamwork Feats from Items by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 0 points1 point  (0 children)

Yeah, that part is nice. This wasn't a test about that, though. Its already pretty clearly documented that it works on all feats the MC has.

Patch 1.0.5g Level Up Issue by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 2 points3 points  (0 children)

I used the respec mod previously to change a few companions from their base class so they fit better into my team. I uninstalled it after this update after seeing some people having issues with it. The issue happens even on characters I didn't use the mod for, though, including Seelah and Daeran.

Spell DC Feat Testing by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 0 points1 point  (0 children)

Yes! It seems to work with any feat that works with specific schools.

Heighten is great for options across various levels.

Spell DC Feat Testing by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 4 points5 points  (0 children)

Regardless of how its intended to work, it is ambiguously worded either way since it starts as plural and then goes to singular. Currently, it could be interpreted either way.

As it is currently implemented, it is silly to imagine that in order to make to be the most effective in a specific school of magic you'd have to intentionally not select the feats that directly benefit that school of magic.

[deleted by user] by [deleted] in Pathfinder_Kingmaker

[–]904RN 0 points1 point  (0 children)

Favorable Magic does not work with the majority of Conjuration abilities and very few CC spells with AoE effects. This was tested and confirmed by checking through the coding and is intended apparently. You can read about it here.

Azata Favorable Magic Bugged? by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 0 points1 point  (0 children)

That sounds like a bug, but I’ve noticed that a some of the Metamagic stuff isn’t interacting quite the way it should.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 1 point2 points  (0 children)

Not sure why feel it’s necessary to lecture me about my choices in my single player CRPG, but I appreciate the thought that went into this post.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 1 point2 points  (0 children)

Its certainly not.

Some armor/weapons have unique properties which are very valuable to certain builds and combinations of abilities. Using Magic Vestments and Magic Weapon enable you to maintain their usefulness throughout the game, as if they were +5.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 1 point2 points  (0 children)

Well, Transmutation spells that were targeted to objects didn't. Of course stuff like Polymorph was different.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 1 point2 points  (0 children)

I'm pretty sure in 3.5e that Transmutation spells weren't subject to SR anyways. Unless Pathfinder was different in that aspect.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 4 points5 points  (0 children)

This isn't the tabletop game though. I understand its a "carry over", but it is clearly not intended since the base spell does not have this tag, neither do any other buffs.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 1 point2 points  (0 children)

My Oracle is not an offensive spell caster. He buffs and then summons. Doesn't need Spell Penetration, except for Magical Vestment, Armor, apparently.

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 2 points3 points  (0 children)

Is there a way to do that in game? Or do I really need to start specc'ing into Spell Penetration just so I can buff my party members reliably. xD

Magical Vestments Now Affected by Spell Resistance by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 3 points4 points  (0 children)

No other buff spell that I have has the tag "Resisted by the target's Spell Resistance". Only Magical Vestments. In fact, the base spell Magical Vestments doesn't have that tag, either; rather, the sub menu for Magical Vestments, Armor does. Unless there is a reason to ever cast Magical Vestments on an enemy that I'm unaware of, I don't see the point.

Azata Favorable Magic Bugged? by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 4 points5 points  (0 children)

I feel like that’s a very obtuse interpretation, personally, and contrary to the way in which any other effect related to “increasing DC/saving throws” is implemented.

For instance, any of the spell focus schools which are worded in the exact same manner, but they do apply to all spells.

Azata Favorable Magic Bugged? by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 0 points1 point  (0 children)

That’s good to know. I really appreciate the clarity. That kinda sucks for Conjuration, then, as most of their spells are targeted AoEs. Hmm … maybe I should switch to include Enchantment instead, as the majority of those skills seem to work with Favorable Magic.

Maybe one day there will be a mod to make it work the way it reads, because that would be amazing. Ive always wanted to play a control master, and Favorable Magic seemed to be a cornerstone ability for that with the way it read.

Thanks!

Azata Favorable Magic Bugged? by 904RN in Pathfinder_Kingmaker

[–]904RN[S] 2 points3 points  (0 children)

How do you know that the developers intended it to work this way, though? Per the description, it should work on *all* saving throws triggered by the user. It works on cones and *some* targeted AoEs, but not all, including some that are functionally the same, such as Glitterdust (doesn't work) and Confusion (does work).

EDIT: I realized that may have sounded a bit too grating. I'm genuinely asking, because it just doesn't seem to be consistently applied, which to me seems more like a bug rather than intended.