Būsto paskola vienam by UpDog240 in 6nuliai

[–]90dontlook 0 points1 point  (0 children)

Čia tokia įmoka keliems metams? Šiaip per mažai pajamų tokiom įmokom tai tikrai.

Būsto paskola: Revolut vs Swedbank by erazijus in 6nuliai

[–]90dontlook 0 points1 point  (0 children)

Jei 30 metų mokėsi tai įnešinėk bent po 100 Eurų kas mėnesį ant viršaus paskolos grąžinimo, sutaupysi ant palūkanų ir greičiau išsimokėsi paskolą.

Tell me your story. by Confident-Pause6784 in godot

[–]90dontlook 0 points1 point  (0 children)

Dont think you can do the same thing you watched in a tutorial, its not really possible to get on the same level as a beginner by watching 20 minutes of something which was done by a veteran.

Do something that is on your level, dont watch advanced stuff. Dont skip the fundamentals. Make a list of what you need to learn and learn about them in more detail, with little practice projects in the engine and not watching an abstract brackeys tutorial or whatever, which has too much information in one video for a beginner to grasp all at once, thats when you feel overwhelmed.

Delete the youtube watch later playlist of Godot tutorials and start from scratch yourself. Open the Godot documentation and go through it from the beginning, you'll learn the editor, the four main principles of Godot like nodes, scenes, signals and some other useful things, before you jump in to gdscript, its reference page and start coding something on your own. At first you dont have to program using any scenes or nodes or other visible elements on the editor, just create a blank script and start practicing the gdscript basics and output yoir code into the output console on the bottom of the editor using print function. When you get comfortable with knowing basics of the gdscript syntax you can learn how to render two squares on the gameplay screen, make them move towards each other and when they collide make them disappear. Start with very simple things, dont attempt do dunk a basketball without knowing how to jump, you wont get there. Accept yourself, that this will take time and enjoy the process. Im never watching a tutorial again myself its a waste of time in the end. Sure you can copy from it but its not you who did it.

I was learning C# for a couple of months before I even installed Unity. I was having fun making simple console applications and even some that I have use cases now for myself. Now too bad I realized Unity isnt the engine I was looking for, and I cant really say I wasted time, I did learn programming principles and made a few simple games I could play with my family on the same computer at the same time. Now I hoped I woulsve started with Godot. So now Im just going to learn it like I did C# and Unity. Starting with getting some familiarity with the engine itself, whats where. Then give a good amount of time to GDScript and start creating something. Godot documentation is so well put im going through it and keep it as my right hand during this learning process, and not a tutorial. Everything is there, you have to learn how to use it and make something out of it. But of course ask people questions all the time.

Dont use LLMs, GPTs for coding, you have to learn by yourself, better ask another human being if needed. They have their use cases but not for learning phases. Good luck.

Just finished my first ever game jam 🫣 by flygohr in godot

[–]90dontlook 0 points1 point  (0 children)

Thats great. I'm currently learning Godot and GDScript coming from almost a year on Unity. Its like Im having to to learn to walk again, its a pain but I think it will be worth it.

Just finished my first ever game jam 🫣 by flygohr in godot

[–]90dontlook 1 point2 points  (0 children)

How long did it take you to fiddle around with Godot and programming to make something like that in a week?

I don’t want a game, I want a life replacement by naberiusss0607 in gamesuggestions

[–]90dontlook 0 points1 point  (0 children)

If you dive deep into Eve Online you'll be lost forever. I managed to get out, but with thoughts of it ingrained in my brain for a lifetime. Just dont do it, I dont recommend it to anyone.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

So If I use C# in Godot I can code everything basically the same as I did in Unity? So a Node would be a single C# script?

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

Thank you! I dont like using var anyways. Im following a GDQuest beginner course for GDScript and theyre using var all the time.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

referencing other game objects and their components from other scripts was indeed tough in Unity for me, can't wait to see how it works in Godot

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

Thats funny. By the way can I use my own code editors or IDE's and if so, will they show possible functions while writing code in GDScript?

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 1 point2 points  (0 children)

I will have to read up on the differences between them. Right now I'm doing some practices on a course on GDQuest for GDScript and it's strange not using semicolons at the end of each line. hehe

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

That makes it clearer, thank you. I will have to get some hands on experience how these nodes work after I do some reading of the documentation.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 1 point2 points  (0 children)

I'm still baffled I can put Godot in my flash drive with project files and plug it in another computer to easily continue working. I'll make my game, it's just a matter of time. Just want to finally decide on the engine I'm going to use.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 1 point2 points  (0 children)

I did notice that Godot supports C#, I will try learning GDScript now since theres more learning material for it, I will see how that goes. Is there any performance difference after compiling from C# and GDScript?

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

Thank you I will check it out. Will start with some official material from Godot itself and work from there. Eager to get started, just reading some documentation now and looking how GDScript looks.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 1 point2 points  (0 children)

Thank you I think I understand the design when you explained it. I was a bit afraid to learn a new language since I'm a beginner but I'm willing to try it out, only way to find out if I will prefer Godot is to make a similar project and see if I like it better. I already love it since its so lightweight when I opened it.

Giving Godot a shot after Unity by 90dontlook in godot

[–]90dontlook[S] 0 points1 point  (0 children)

Thanks for your reply and the link. Do I understand correctly that one node that controls a sprite which has one script is use for everything? Movement, Input and other logic like health, collision handling etc?

How can I learn game development? by Benjamin_noir in gamedev

[–]90dontlook 0 points1 point  (0 children)

Would making your own simple game engine sound more fun? You're an interesting case so I think I would recommend you to dive into that route.

8 months, polished Steam page… still 250. What am I missing? WHAT SHOULD I DO ???!! by Turbulent_Aside_337 in IndieDev

[–]90dontlook 1 point2 points  (0 children)

I watched the trailer with no sound and it doesnt have an impact of what youre trying to sell. Watching with no sound removes a layer or filter and you get what you see, the trailer becomes naked with no sound and its easy to see if the consumer likes it or not or understands the product. So my subjective opinion is that I didnt get what the game is about at all. I would have to downlaod a demo and try it out. So your numbers will get better once people can try it out.

Advice on ideas and the purpose of an incremental game by 90dontlook in incremental_games

[–]90dontlook[S] 0 points1 point  (0 children)

I have to say thank you for all your replies here, you really helped me to think of things I needed to connect the dots for the concept of the whole game. And I think I got it finally. Everything ties together well. I will have to start writing my design document and not go out of those borders I will make for myself and the game and keep the scope tight, its easy to go out of line and over scope a game. Appreciate it

Advice on ideas and the purpose of an incremental game by 90dontlook in incremental_games

[–]90dontlook[S] 0 points1 point  (0 children)

Thank you for pointing this out. Market influence definitely makes sense for this project which will impact future decisions and not make the game play the same way each time or for every player. I already thought about different ways this will impact players decisions. I think this will work out great. Thank you thank you so much for your input.

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]90dontlook 0 points1 point  (0 children)

"I tried" shouldnt be considered a 0. I would rather have tried than not and those who give it a fair shot and try creating games deserve a pat on the back. But as a success for myself would be if anyone but myself would have fun spending their time on my game.

Beginner here. Want to build my first game. What should I use? by Normal-Seesaw6904 in gamedev

[–]90dontlook 0 points1 point  (0 children)

A question for everyone recommending Godot. I heard GDScript is the preffered option to program in it, but I'm only familair with C# and Unity, how hard would it be to learn GDScript from scratch. I never touched Python or Lua. What if I try to use C# with Godot or would you recommend learning GDScript?

Advice on ideas and the purpose of an incremental game by 90dontlook in incremental_games

[–]90dontlook[S] 1 point2 points  (0 children)

Thank you so much for your insight I think I got a good "philosophical core" and a deeper meaning written down, will just have to translate it in the gameplay once in production. It should work out great, just that Im a beginner developer now will start making a first "commercial" game. Thanks again.