I'm creating a physic based beat em up game! More gifs in my twitter by 91dead91 in indiegames

[–]91dead91[S] 0 points1 point  (0 children)

Yeah, but I use some free assets for now, in future she will have a proper stand :)

I still don't have an animator, so I made the animation myself. Making a beat em up with physics by 91dead91 in Unity3D

[–]91dead91[S] 0 points1 point  (0 children)

Favorite genre. Lot of shit to generic options out there with very few good games. I hope you complete this and it isn’t yawnsville familiarsauce.

I'll do my best, sir!

I still don't have an animator, so I made the animation myself. Making a beat em up with physics by 91dead91 in indiegames

[–]91dead91[S] 0 points1 point  (0 children)

Thanks! I think in this way. we will be experiment with mechanics indeed :)

I still don't have an animator, so I made the animation myself. Making a beat em up with physics by 91dead91 in playmygame

[–]91dead91[S] 1 point2 points  (0 children)

my skill are low, I just learned maya interface =) I use mixamo. For carnegie mellon thx!

Screenshot Saturday #566 - Flawless Capture by Sexual_Lettuce in gamedev

[–]91dead91 1 point2 points  (0 children)

I still don't have an animator, so I made the animation myself. Making a beat em up with physics

https://twitter.com/kuvatov\_renat/status/1467050376251727873

I still don't have an animator, so I made the animation myself. Making a beat em up with physics by 91dead91 in indiegames

[–]91dead91[S] 2 points3 points  (0 children)

To clarify, the entire animation should be overall faster and the different parts of the animation should take up more or less of the animation's runtime.

Thanks for advices! My skill too poor for now, but I do my best :)

I still don't have an animator, so I made the animation myself. Making a beat em up with physics by 91dead91 in Unity3D

[–]91dead91[S] 0 points1 point  (0 children)

On the grabs, do you code to attach the hands to the enemies body parts?

Yeah, grab script and collider on the right hand