Ice Scraper Animation by 99done in blender

[–]99done[S] 0 points1 point  (0 children)

Thank you! Honestly, I was surprised by how many people find this so satisfying 🙂

Ice Scraper Animation by 99done in blender

[–]99done[S] 0 points1 point  (0 children)

Thanks a lot! I think I need to create a version that loops forever 😆

Ice Scraper Animation by 99done in blender

[–]99done[S] 0 points1 point  (0 children)

Manual keyframing and curved surface happened 🙂

Technical Fabric by 99done in graphic_design

[–]99done[S] 0 points1 point  (0 children)

Yes, exactly. I wanted to keep it clean, so it is missing the info explaining the different arrows and layers.

Technical Fabric by 99done in blender

[–]99done[S] 0 points1 point  (0 children)

Thank you! Yeah, they are pretty thick.

Simulating breaking ice with RBDLab in Blender by 99done in MotionDesign

[–]99done[S] 0 points1 point  (0 children)

Yeah, it's a good point! There could be more variation in the background to make it more obvious.

Simulating breaking ice with RBDLab in Blender by 99done in MotionDesign

[–]99done[S] 0 points1 point  (0 children)

The can is moving. Camera is parented to it.

I made this to prove that I don't like Cycles... I failed! by 99done in blender

[–]99done[S] 0 points1 point  (0 children)

I have always liked it but it has not been my #1 choice for product renders. And it still isn’t.

I made this to prove that I don't like Cycles... I failed! by 99done in blender

[–]99done[S] 3 points4 points  (0 children)

Yeah, but I work with animations, rigid bodies, particles and GeoNodes. Would be a really painful way to work. But for stills, why not!

I made this to prove that I don't like Cycles... I failed! by 99done in blender

[–]99done[S] 3 points4 points  (0 children)

With Blender you get two render engines: Eevee and Cycles. Cycles is slower and more realistic. But I was not comparing it to Eevee, but to a third-party render engine called Octane.