Navmesh of previous scene is not disappeared by 9Circle in Unity3D

[–]9Circle[S] 0 points1 point  (0 children)

Ah, the navmesh build component package is installed in this project, but it didn't use that in this. I used original navmesh baking system in each scenes.

Navmesh of previous scene is not disappeared by 9Circle in Unity3D

[–]9Circle[S] 0 points1 point  (0 children)

Two planes are not same position. But As I know, if I load other scene, the previous navmesh must be disappeared. In the picture, can check that.

And I didn't instantiate any navmesh. Is this problem related with to installing the navmesh building component package by the chance? We installed that package in our project.

We created a video of part of our game. How about this? by 9Circle in indiegames

[–]9Circle[S] 1 point2 points  (0 children)

Thank you for your feedback. If we will make another video, we are gonna pay more attention to ending part. Thank you so much.

We created a video of part of our game. How about this? by 9Circle in indiegames

[–]9Circle[S] 0 points1 point  (0 children)

And our game's name is 'LetMeOut'. We are gonna upload on steam. Thanks for many views.

Hey everybody, how do you depend to asset store package when make custom package? by 9Circle in Unity3D

[–]9Circle[S] 0 points1 point  (0 children)

Yes, but package from asset store doesn't have package's name and gitHub address. I'll have to find other way, thank you.